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Triangles! | Alpha 1.0.2

Future Plans, and Upcoming Pause on Main

I would like to get Wild Omission out of early access by the end of next year! Planned additions needed to make that happen include Full Scale Procedural World Generation With Unique Biomes, Clothing, More Enemies, More Weapons, Dedicated Servers, and more! In the near future I'll share more information about these in detail. I also plan on deactivating the demo before the end of the year. I know that goes against what I had said in the past about keeping the demo, however there have been lots of technical changes behind the scenes and its just a lot harder to update the demo than it used to be. As for now I will begin working on Procedural World Generation shortly after this update goes live. During this time I may not release any content updates on main (only necessary bug fixes) I will however, keep everyone updated regarding the development in these devblogs every Thursday. When the world generation is in a playable state, I will release it on a separate branch so you guys can try it out and give me feedback while I continue to develop it. My reasoning for putting it on a separate branch until it's done is, this is a major change in how the game operates for saving and loading worlds, and it's entirely possible that old worlds won't work initially, but some might want to experiment with it anyways. The plan is to have it so that old worlds will still work once it is released on main, If this is not possible I will let you guys know and provide some kind of alternative. In total I hope to have everything finished by early January, and we can get back to regular once a week content updates on the main branch.

Triangle Building Blocks

Triangle Building Blocks are the latest addition to the building systems in Wild Omission. Very effective at layering and honeycombing, to provide maximum protection from severe weather events. Can't wait to see what you guys do with these!



Crouching

You can now crouch!



Splash Text

I have always wanted some kind of way to put little messages in the game. Things like trivia, messages, easter eggs, and shoutouts. I wasn't sure how to go about this. Minecraft has a great system, but it's silly to try and copy that when it's something so iconic to that game. Then I got the idea to make something that looks like a little sticker on the main menu, and I'm very happy with how it looks.



Hammer Improvements

The methods used to calculate Upgrade/Repair costs, and Destruction Refunds have been much improved. Everything is now calculated based on a fraction of the crafting recipe for that given deployable. Upgrade Costs used to be calculated by taking a fraction of the upgraded tier's max durability, and using whatever the resource it was made of as the resource. Repair costs were similar in using whatever resource was the "Primary Resource" of the deployable and then charging one of that resource for every one durability healed. Destruction Refunds were similar in using the durability and the same "Primary Resource"



Ragdolls Float In Water

Gone are the days of losing your things at the bottom of the ocean. Your ragdoll will float!

Bug Fixes/Small Changes
  • Engine stability improvements.
  • Nodes regeneration has been toned down.