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  3. PIDev 1.3.2

PIDev 1.3.2

Changes
  • Added system that prevents clients from spawning until start chunk is loaded.
  • Changed Net Relevancy system to only factor XY distance.
  • All players will now have the same default spawn point.
  • AI will now despawn when the chunk they are standing on is unloaded.
  • Saplings now use the biome they are placed in to determine growth state.
  • General Refactoring.