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Devblog #19

Recurve Bow

Say hello to the new ranged weapon. The Recurve Bow is a primitive ranged weapon that deals light damage, and is most effective at short to medium range. Perhaps the part I found most fun about creating it is the arrow visibility changing based on ammo count. If you equip a bow with no ammo, its arrow will be missing until more ammo is crafting and the bow is drawn. If the bow has an arrow loaded, then it will appear in the view model.


https://www.youtube.com/watch?v=HB2GHA-b0Ek

Building Hammer Overhaul

The Building Hammer has received a complete overhaul. It now has the ability to Repair, Upgrade, and Destroy deployables. You can use the Primary Button to hit the deployable, if you have the required resource (either Wood, Stone, or Metal) it will repair the deployable. If you hold the Secondary Button it will bring up the menu for Upgrading or Destroying the deployable, simply drag the mouse over the option you want and release and it will preform that action given that the conditions are right. Upgrading will allow you to upgrade building blocks to a higher for cheaper than it would cost to have crafted it outright. Destroying works for all deployables and will give you a slight refund based on the deployables current durability. Previously it only did one thing, deal insane amounts of damage to deployables. This made it a great tool for breaking things if you made a mistake. However what do you do if you want to repair a damaged building block? What if you have a wooden house that you want to make into a stone house? Previously both of these feats where almost impossible, short of just destroying the old one and putting in a new one.

https://www.youtube.com/watch?v=KcF6Uq0ILTY

Additional Options

Two new options have been added. The first is an option to turn off the branding text that appears in the top left of the screen. The second is an option to turn off the crosshair.



Animation Improvements

A number of improvements have been made to the animation back end. These changes have no impact that players will notice, but they make programming items much easier.

Bug Fixes/Small Changes
  • Fixed Bug that caused loot crates to spawn with zero durability.
  • Lowered Durability on Campfire, Wall Light, and Ceiling Light.
  • Improved Night Visibility.
  • Made Zombie sounds quieter and less frequent (thanks stormwolf1O1).