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Devblog #6

Bigger Island

I have created a new island. It is huge compared to the old one, the old island was roughly 500 square meters, the new island is 2 square kilometers. It also features much more varied terrain, with a mountain, flat areas, hilly areas, and bays. I have managed to retain backward compatibility with saves on the old island, however new saves will default to the new island. One challenge I have faced when working on the new island is the network performance of having such a large area, so I have made lots of optimizations to how objects are loaded and replicated.



Notifications

I have created a system for displaying notifications to the player. Currently this is used for letting the player know when items are added, and if they are currently starving, or thirsty, but in the future I could do just about anything with it.

https://www.youtube.com/watch?v=R-uxLpbj-Y8

Low Health Post Processing
Created effects for low health.



Options

Something that has been strangely absent for this whole time, is an options menu. I never added one because for the longest time the only people who would be playing, would be running development builds with a command console. So if they needed to make any changes to the graphics, or sound, they could do it there. However seeing that I plan on starting early access soon, I have finally got to work adding one.