1. Wild Omission
  2. News

Wild Omission News

PIDev 1.3.2

Changes
  • Added system that prevents clients from spawning until start chunk is loaded.
  • Changed Net Relevancy system to only factor XY distance.
  • All players will now have the same default spawn point.
  • AI will now despawn when the chunk they are standing on is unloaded.
  • Saplings now use the biome they are placed in to determine growth state.
  • General Refactoring.

PIDev 1.3.1

Fixed Chunks Not Loading Correctly.

PIDev 1.3.0

Changes
  • Added Plains Biome.
  • Added Forest Biome.
  • Added Snow Forest Biome.
  • Added Desert Biome.
  • Added Beach Biome.
  • Improved Snow Calculations.
  • Improved Footsteps System.
  • Fixed bug that caused already loaded chunks to not save when the world saves.
  • Prob did more stuff but forgot


Screenshots

PIDev 1.2.2

Correct footstep sounds now play depending on the surface the player is walking/running on.
Fixed loot crates not spawning.
General optimizations.

PIDev 1.2.1

Improvements to Tree/Node/Collectable spawning.
Collectables now spawn.
Tree/Node/Collectable spawning is now tied to world seed.