Hauntsville 1.1 (Content Update)
[h3]The first content update is here![/h3]
- Better Performance
- 3 new Monsters
- More Action
- Most of the crates and wooden boxes can be looted
- More loot
- New Buildings on the map
- Dismounting the storage box will drop its items instead of vanishing
- Golden Revolver fixed
[h3]Thanks for the feedback! If you like the updates please consider leaving a Review for Hauntsville, it helps a lot! [/h3]
[h3]Previous Patches:[/h3]
- Enemy AI is better at switching between base attacks and player attacks
- Enemy AI is faster at decision making
- Demons don't attack a dead player
- Improved NPC Spawn/Despawn System
- Scrolling through the hotbar to equip items is now possible
- Added a craftable standing torch to illuminate larger areas around the base
- Added a tent that allows you to sleep and save outside of the base when exploring
- Base Doors open easier
- Repair tutorial added to tutorial part of the Game (Press 'B' when looking at a base part to see HP)
- Changed some furniture collision boxes
- Shotgun reload bug fixed
- Deer don't despawn when player is nearby
- Floating Orbs can be looted for gunpowder
- Defense spikes damage enemies and don't block close gunshots
- Defense walls extend down further when placed to each other facing downhill (similar to foundation placement)
- Added invert mouse Y-Axis option
- Guns can't destroy the base anymore by accident
- If the chest gets destroyed the items inside will be dropped instead of vanishing
- Better Performance
- 3 new Monsters
- More Action
- Most of the crates and wooden boxes can be looted
- More loot
- New Buildings on the map
- Dismounting the storage box will drop its items instead of vanishing
- Golden Revolver fixed
[h3]Thanks for the feedback! If you like the updates please consider leaving a Review for Hauntsville, it helps a lot! [/h3]
[h3]Previous Patches:[/h3]
- Enemy AI is better at switching between base attacks and player attacks
- Enemy AI is faster at decision making
- Demons don't attack a dead player
- Improved NPC Spawn/Despawn System
- Scrolling through the hotbar to equip items is now possible
- Added a craftable standing torch to illuminate larger areas around the base
- Added a tent that allows you to sleep and save outside of the base when exploring
- Base Doors open easier
- Repair tutorial added to tutorial part of the Game (Press 'B' when looking at a base part to see HP)
- Changed some furniture collision boxes
- Shotgun reload bug fixed
- Deer don't despawn when player is nearby
- Floating Orbs can be looted for gunpowder
- Defense spikes damage enemies and don't block close gunshots
- Defense walls extend down further when placed to each other facing downhill (similar to foundation placement)
- Added invert mouse Y-Axis option
- Guns can't destroy the base anymore by accident
- If the chest gets destroyed the items inside will be dropped instead of vanishing