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Hauntsville News

Patch #11

[h3]Patch #11 contains:[/h3]
- Monsters can't damage the player through walls
- Dead Player and skull marker despawn after looted
- Improved Ragdoll for dead players
- Sunny weather appears more often (but not on low graphics settings to save performance)
- When a doorway is destroyed the door placed inside will despawn as well and not float

[h3]Thanks for your feedback! Next update will follow soon.[/h3]

Patch #10

[h3]Patch #10 contains:[/h3]
- Improved collision boxes
- Sideways Sprint Glitch fixed
- Fall Damage adjusted
- Storage Box can be placed anywhere
- Wall placements on second floors are easier
- The Stairs in bases are smoother to walk up to the next level

[h3]Thanks for your feedback. If you like the progress feel free to leave a Review. Next update is coming soon :)[/h3]

Hauntsville 1.1 (Content Update)

[h3]The first content update is here![/h3]

- Better Performance
- 3 new Monsters
- More Action
- Most of the crates and wooden boxes can be looted
- More loot
- New Buildings on the map
- Dismounting the storage box will drop its items instead of vanishing
- Golden Revolver fixed

[h3]Thanks for the feedback! If you like the updates please consider leaving a Review for Hauntsville, it helps a lot! [/h3]

[h3]Previous Patches:[/h3]

- Enemy AI is better at switching between base attacks and player attacks
- Enemy AI is faster at decision making
- Demons don't attack a dead player
- Improved NPC Spawn/Despawn System
- Scrolling through the hotbar to equip items is now possible
- Added a craftable standing torch to illuminate larger areas around the base
- Added a tent that allows you to sleep and save outside of the base when exploring
- Base Doors open easier
- Repair tutorial added to tutorial part of the Game (Press 'B' when looking at a base part to see HP)
- Changed some furniture collision boxes
- Shotgun reload bug fixed
- Deer don't despawn when player is nearby
- Floating Orbs can be looted for gunpowder
- Defense spikes damage enemies and don't block close gunshots
- Defense walls extend down further when placed to each other facing downhill (similar to foundation placement)
- Added invert mouse Y-Axis option
- Guns can't destroy the base anymore by accident
- If the chest gets destroyed the items inside will be dropped instead of vanishing

Patch #9

[h3]Patch #9[/h3]
- With full inventory items can't be crafted or collected anymore to avoid item loss
- Enemy AI is better at switching between base attacks and player attacks
- Enemy AI is faster at decision making
- Demons don't attack a dead player

[h3]Next updates are coming soon![/h3]

Patch #8

[h3]This Patch contains:[/h3]
- Improved NPC Spawn/Despawn System
- Base Doors open easier
- Repair tutorial added to tutorial part of the Game (Press 'B' when looking at a base part to see HP)
- Changed some furniture collision boxes

[h3]More coming soon![/h3]