1. Outside the Blocks
  2. News
  3. Road to 1.0 & Future Plans

Road to 1.0 & Future Plans

Hello to all the fans of building, modeling, and creating!

The Outside the Blocks demo has been available for a while now!
Thank you to everyone who played – and especially to those who shared their feedback!



Looking at your comments and activity on Steam, it seems like the demo has been well received – which, I must admit, makes me really happy!

The interest in Outside the Blocks is greater than I expected, but unfortunately, it's still not big enough for me to turn this project into anything more than a hobby project developed in my spare time. Because of that, I plan to continue working on the game in the same way as before.
The good news is – this won’t significantly affect the content of the final game.
The bad news? The release will be delayed. By how much? No one knows.

Regarding version 1.0 – there will be a lot of new content!

Here are some of the features planned for version 1.0. Keep in mind that this list may still change.

[h2]New Features:
[/h2]
  • Undo / Redo
  • Expanded customization of the display stand base
  • Material Workspace rework
  • Weather Workspace rework
  • Improvements to Autobuild usability
  • Optimization
  • Various QoL (Quality of Life) improvements

[h2]New Customization Options:[/h2]
  • New Glass Presets
  • New Display Cases (various sizes and shapes)
  • New Substance Presets
  • New Terrain Presets
  • New Atmospheric Effects
  • New Lighting Schemes

[h2]New Autobuild Modules:[/h2]
  • Terraces & Stairs
  • Stone Flooring
  • Bridge
  • New Wall Styles in Autobuild
  • New Roof Finishing Options

[h2]New Material Presets[/h2]
  • Brick materials
  • Stone materials
  • Floors

[h2]New Objects & Decorations:[/h2]
  • Small Architecture Elements
  • New Dormer Windows
  • New Decorative Objects
  • New Animated Farm Animals
  • Animated Characters
  • Animated Wild Animals
  • Movable Objects
  • Light-Emitting Objects
  • Flags & Banners
  • Stone Fences
  • Round Tower Elements
  • Cultivated Plants
  • Ivy and Vines

As you can see from the list above, I’m currently focusing solely on the Medieval decoration kit. In the future, I may expand OtB with additional thematic kits, but that depends on many factors, and it’s too early to discuss it now.



Regarding other frequently asked topics:


[h2]Still Under Consideration:[/h2]
  • Gamepad support
  • Steam Workshop integration

[h2]Maybe in the Future:
[/h2]
  • Additional language versions
  • Ability to share dioramas with other users
  • Console versions

[h2]Definitely Not Planned:
[/h2]
  • Export to graphic formats (FBX, OBJ, STL) & Integration with any 3D software or game engine
    I know that many people have already asked for an export feature, but I can't provide it. It's not due to technical limitations, but for legal reasons. So, there’s no room for discussion. :(

  • Object scaling and rotation along a different axis than the vertical one
    It's against my philosophy of creating and placing assets.

  • iOS, Linux
    Making a separate build is time-consuming and requires a lot of work. I just can't afford it.

  • VR, AR
    Preparing such a version is an incredible amount of work that would never have a chance to pay off.

  • Interiors
    That would complicate navigation through the scene too much.


I want the development process to be as transparent as possible, so in the coming months, I will regularly share WIP updates on Discord. If you want to see how the game grows and evolves – join our server!

I hope you have a great time in the demo, and I’ll catch you in the next Steam post!