DevUpdate: Light emiting objects
Hello to all fans of building, modeling, and creating!
I’m dropping in with the first update since the roadmap went live, and let me just say – seeing Outside the Blocks getting more attention lately has been amazing. The growing interest, the shares, the mentions… it really keeps me motivated. Thank you! ːespressoː
Also – fun fact – just a few weeks ago, the demo hit a new peak in player count, which is absolutely incredible considering it’s just a small demo!
As for the development timeline: Everything is moving forward as planned. Not too fast, not too slow, but steady. And today, I want to show off something I quietly wrapped up a few weeks ago…
[h2]Light-emitting objects
[/h2]

Yes – they’re here, and they’re glowing. This has been one of the most requested features, and I totally get why – lighting changes everything.
Right now, you can use several types of light sources, including:

It’s kind of wild how much light transforms a scene. A quiet evening setting becomes warm and alive. A spooky forest? Actually spooky. I hope this sparks tons of ideas for your dioramas.

And yep – each light object can be turned ON or OFF. Want to show the same location at two different times of day? Or a moment before and after the fire’s been lit? You’ve got full control.

Honestly, this might be one of the coolest features in the game so far. They influence every object within the scene.

And it also affects all weather effects, like fog!

Of course, this is just one of the new features I’ve added recently. If you want to follow development more closely, hop into our Discord:
https://discord.gg/5vjajYwR
And hey… if you haven’t played the demo yet, now’s a good time. No one really knows how long it’ll be up on Steam, so grab it while you can.
Take care, and keep an eye out for the next update!
I’m dropping in with the first update since the roadmap went live, and let me just say – seeing Outside the Blocks getting more attention lately has been amazing. The growing interest, the shares, the mentions… it really keeps me motivated. Thank you! ːespressoː
Also – fun fact – just a few weeks ago, the demo hit a new peak in player count, which is absolutely incredible considering it’s just a small demo!
As for the development timeline: Everything is moving forward as planned. Not too fast, not too slow, but steady. And today, I want to show off something I quietly wrapped up a few weeks ago…
[h2]Light-emitting objects
[/h2]

Yes – they’re here, and they’re glowing. This has been one of the most requested features, and I totally get why – lighting changes everything.
Right now, you can use several types of light sources, including:
- Campfire
- Torches
- Braziers
- Standing torches
- And of course… candles

It’s kind of wild how much light transforms a scene. A quiet evening setting becomes warm and alive. A spooky forest? Actually spooky. I hope this sparks tons of ideas for your dioramas.

And yep – each light object can be turned ON or OFF. Want to show the same location at two different times of day? Or a moment before and after the fire’s been lit? You’ve got full control.

Honestly, this might be one of the coolest features in the game so far. They influence every object within the scene.

And it also affects all weather effects, like fog!

Of course, this is just one of the new features I’ve added recently. If you want to follow development more closely, hop into our Discord:
https://discord.gg/5vjajYwR
And hey… if you haven’t played the demo yet, now’s a good time. No one really knows how long it’ll be up on Steam, so grab it while you can.
Take care, and keep an eye out for the next update!