Patch 1 – Big pass on stuttering, Steam Deck and balance!
[p]Fellow merchants![/p][p][/p][p]We’ve just dropped another patch for Moonlighter 2: The Endless Vault. This one features a big broom swing at stuttering, more polished boss fights, an even better time playing on Steam Deck... and more![/p][p][/p][p]But before that, we're incredibly grateful. Your support for Moonlighter 2 has been invaluable, especially after the last hotfix. Thanks to that, Moonlighter 2 has climbed from around 71% to 85% positive reviews in just a week. And it’s still going up![/p][p][/p][p]We’re not settling, though. Let’s dive into the patch notes![/p][p][/p][p]
[/p][p][/p][h2]Patch Notes[/h2][p][/p][h3]Performance, Stuttering & Steam Deck[/h3][p][/p]
[/p]
- [p]Big pass on stuttering. We’ve cleaned up a lot of unused or unnecessary data throughout the game. You should now see way less stuttering, and in many cases, virtually none at all.[/p]
- [p]Controls, performance, and menus are more Deck-friendly now, ie, Settings and Difficulty selection screen being easier to read and navigate. [/p]
- [p]Default Steam Deck graphics settings now use FSR3 – Quality instead of Balanced, for a sharper, more stable look right from the start.[/p]
[/p]
- [p]His evil blob grenades now appear more often, giving you more opportunities to break his shields.[/p]
- [p]Thus, Herald now has 6 shields instead of 3.[/p]
- [p]He always starts each phase with all 6 shields active.[/p]
- [p]If during a phase you break all 6 shields but don’t manage to push him into the next phase during his vulnerability window, then when he becomes vulnerable again, he’ll only have 3 shields.[/p]
- [p]Improved the backpack snap to the bells you throw to break his shield, so it feels more reliable.[/p]
- [p]Added a shield bar so you can clearly see how much protection he has left.[/p]
- [p]Added a shield bar here as well, to better show how the fight is progressing.[/p]
- [p]Fixed Monte’s interphase cinematic, which was clunky due to a missing animation.[/p]
- [p]After dying, choosing Retry Dungeon on the results screen now requires you to hold the button. This should stop accidental retries when you meant to head back home.[/p]
- [p]We’ve tightened up the roll so it feels more responsive. Some animations were effectively locking you for about 0.5 seconds, which felt bad, especially when dodging The Herald’s waves. That delay has been reduced, so your inputs feel snappier.[/p]
- [p]Both gadgets and main weapons now prioritize snapping to enemies over hazards. This was very noticeable in Houtu with the spike flowers during miniboss encounters. Once a spike flower is consumed, snap should no longer “stick” to it.[/p]
- [p]You can still carry relics from the shop into dungeons, but they now lose all quality when you do it. A warning has been added, so this isn’t a surprise.[/p]
- [p]There’s now a notification that clearly tells you that the shop can’t be opened at night, so it’s more obvious when the doors are shut.[/p]
- [p]You can now see the vouchers you own while buying cosmetics from Mrs. Scratch, making it easier to plan your shopping spree.[/p]
- [p]In Codex Relics, Perfect Price stamps are now hidden on relics you haven’t discovered yet.[/p]
- [p]Opening the relic panel from the codex now correctly selects the first entry.[/p]
- [p]The current build is now shown on the title screen, so you can easily check that you’re up to date.[/p]
- [p]Fixed an issue where the controller's left stick didn’t match the actual movement direction.[/p]
- [p]Fixed a blocker where Medic Taalik could leave the room and trap your progress.[/p]
- [p]Fixed 4RT-TR4P being able to damage you while you were tased.[/p]
- [p]Fixed V3NUS sometimes becoming invulnerable because of a collider issue.[/p]
- [p]Fixed Foam Combo perks not working as intended.[/p]
- [p]Fixed Sliver’s perk “First Class Adventurer” not functioning.[/p]
- [p]Fixed Sliver’s perk “Double Chest on the next 3 rooms” not triggering.[/p]
- [p]Fixed a UI/UX issue where trying to remap keybinds related to panels could result in losing input.[/p]