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AirBorne Sea News

12 September RELEASE DATE

We thought long and hard about what date to release the game. We decided that its current state is suitable for leaving Steam Early Access.

We still have a couple of tasks that we are ready to solve before the release, as well as after it.

So: (drum roll)
September 12, 2024 is the full release date.

Demo version updated to current state of the game, so everyone has the chance to try the game.

Gameplay Patch 0.9.9c

Patch 0.9.9c is out now.

A few bugs were fixed:
  • Fixed the falling impulse of planes.
  • Restart button in custom mode is disabled.
  • Deleting the save file did not delete the skill upgrades.
  • Re-fixed HDR from 0.9.9b patch.


Improvements:
  • Map optimizations.
  • Updated bullet decals.
  • And uploaded updated screenshots for the Steam Store page.

0.9.9b Gameplay Patch

Patch 0.9.9b is out now.

A few bugs were fixed:
  • Fixed game ico.
  • Fixed saving HDR settings.
  • The skill system has been rewritten. Now skills are obtained correctly and are displayed in the Skills menu.
  • Fixed a bug where acquired skills became unavailable or were reset to unlearned.
  • Reduced number of save game file calls.
  • Updated the game manual to reflect the current state of the game.

0.9.9a Gameplay Patch

Patch 0.9.9a is out now.

A few bugs were fixed:

  • Achievements were not counted. The most striking example: destroying an enemy with a homing missile.
  • Fixed a bug where you could shoot homing missiles infinitely.
  • The Notice bar opened again, even when you clicked "Don't show again".
  • Damage to a ship was not counted when a player shot or was hit by a homing missile.
  • Fixed a bug where audio settings were not applied when the game was launched.

A biggest update before pre-release

Ahoy!

Long time no see, sailor.

We are back with updates and they are great!
We planned to release them in June but the work on sounds dragged on a bit. As a result, now the sounds are very rich and reveal the game even better.
We are currently in the optimization and testing stage before the release.


[h3]Environment:[/h3]
Now the ships around can also attack the enemy and illuminate the area. And if you shoot your own ship, then holes will appear (we do not recommend doing this).
Planes explode with new effects with refraction and bullets hit on them with sparks.
The effect of an airplane falling into the water also creates a slightly more global effect than just a splash.
By the way, the water is also new now as well as the weather effects.



[h3]Weapons:[/h3]
Shooting 10 bullets and then reloading killed all the fun of the game. Therefore, this system has now been replaced by a new one - the overheating. Shoot as much as you want but watch out for overheating, otherwise you'll have to wait a bit. Therefore, gun barrels and the bar on the interface will tell you what and how.



[h3]Missiles:[/h3]
Missiles were also slightly improved - now to understand where the missile will fly, there is a special frame around the plane.



[h3]Interface:[/h3]
Now the number of remaining enemies is shown at the top of the screen. There was no such information at all before.
Therefore, the health level and overheating of the guns were posted on different sides.



[h3]Game mode:[/h3]
Now you can create your own scenarios using the custom mode or test your strength in the hardcore mode. They both work.

[h3]Additional changes:[/h3]
The game pauses when minimized.
Added button designations and the ability to change them in the settings.
HDR support.
Completely new sounds for everything in the game.
A lot of optimizations and there will be even more.
The Demo Version has also been updated to its current state.


Feedback and bugs can be sent directly to the discussions or to our Discord Server (link below).

See you at sea!