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Devlog #3: Tackling Each Instability in the "Party" One by One

Dear "Apocalypse Party" Players,

I'm the producer, Wilson Lin. First off, a huge thanks to everyone for your support and love for "Apocalypse Party."

Just 5 days post-launch, and we've already hit over 1100+ reviews - pretty awesome!
I've been carefully reading every review, the good and the bad (although the bad ones are making my hair fall out, T T).
We are grateful to all players who like our game and will also face up to the criticism raised by our players.

Among these, the most urgent issue has been the crashes. So, we've spent a few days identifying and fixing these issues and have finally completed the following:
  • Resolved most of the known crash issues, enhancing the stability of online play. If we catch any new crashes, we'll address them as quickly as possible (by the way, remember to click 'Send' if you encounter a crash!)~
  • Increased the healing value of the Resurrection Goddess Statue/Beds dropped by bosses (healing now based on a percentage of lost health).
  • Simplified the unlocking conditions for the Soul Priest (now unlockable without needing to play online).
  • Easter eggs will no longer appear by chance; they will now consistently appear.
  • Resolved issues where some easter eggs weren't visible to the client.
  • Fixed a problem where completing endless mode sometimes didn't record scores for the leaderboard.
  • Further optimized the talent randomization algorithm.
  • Made initial improvements to controller aim assist.
  • Fixed a batch of serious talent bugs (like attack speed suddenly becoming negative, intern-class missions not adding attributes, etc.)
I completely understand the frustration of playing a favorite game that isn't stable. So, stability will continue to be a focus and area for improvement.

I also hope those who left us negative reviews and departed due to our initial instability will give us another chance and come back for another round~