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Devlog #04: Another Major Push for Stability

Dear Players,

After our last update, we were deeply distressed to discover that numerous "instability factors" were still unresolved.
[h3]Thus, we plunged back into round-the-clock development and have finally resolved the following issues this week[/h3]
  1. Further addressing the issue of game crashes
  2. Resolving the probability of black screen when entering rooms via the room list
  3. Initial optimization of late-game stuttering in Endless Mode
  4. Checking and fixing numerous unexplained terrain glitches
  5. Fixing the bug where the leaderboard might not record data in 3-player online games
  6. Resolving issues with in-game settings not being saved
  7. Further performance optimization
  8. Addressing a series of bugs related to talents (e.g., stuttering issues with Princess’s third skill when riding a dragon, looping activation of Fate Dice, incorrect function of Cursed Destruction, etc.)
[h3]We've also made some balance adjustments and added new content[/h3]
  1. Reducing the damage inflicted by monsters in the later stages of the game
  2. Weakening the gravity effect of the evil elite monsters
  3. Enhancing the damage of dual swords and adding a short dash attack
  4. Increasing the damage of daggers and two-handed axes
  5. The Bond Girl will fully recover her health after interacting with Bond.
  6. Creating a new set of talent icons
  7. Adding a controller vibration feature when taking damage
Lastly, we want to thank all players again for your support and patience.

Hope you know that we are always here, listening to your voices and walking with you. In the coming years, we will ensure stable updates and new content creation, so don't worry!

A little sneak peek: a mysterious free DLC will be launching this weekend, so stay tuned:D


Apocalypse Party Dev Team