Update v1.1c
ahoy! i'm back with some more critical fixes. i have another rather large list of fixes to go through, but this was mission critical so i wanted it to reach your hands as soon as possible.
thank you everyone who submitted bugs or provided feedback. i will slowly grind down this bug-backlog, and once that's done i'll start with the big balance changes and content update. just because the game's released doesn't mean i'll stop working on it. i've got many plans and many things to do! stay tuned.
so:
Content:
-Starter sword now has +1 Attack Rating on average
-Manticores will now have a bit more windup when attacking, both with the tail and with the horns
-Changed how the Navigation Mesh is generated. For the few of you who had issues getting to Upper Halls, this should fix it. If not, please let me know.
-In Halls of Pain, the final lever will also lower a wall behind the golden chest, allowing you to loop back to the start room if you so wish.
Bug fixes
-Fixed a few Key Rebinding issues. There's still two more bugs, but they're not that bad so they can wait. Your rebinds should save if they didn't before. If not, please let me know.
-Fixed a few errors with getting stuck or being unable to attack when dealing with Shield Bash or Block. Let me know if you encounter this error again.
-Putting the Tome of Perplexing Secrets in your backslot weapons will no longer make it disappear
-Removed item duplication glitch
-Fixed the Fate Binders unique not increasing the max HP of new summons, and messing with their max HP after loading a save
-Fixed rare item disappearing error where if you cheated your way into having item cross-dependency, the items wont drop (and get deleted) when loading a save
-Fixed mimics becoming immortal when loading a game with active mimics who have you targeted.
-Fixed fake-walls in Lower Dungeons 2
-Fixed being able to shift-click when Phantomized. As a consequence, you can no longer cast a lot of Combat Arts when Phantomized.
-Fixed broken font in CN for ending screen(s)
-Fixed Save-Overwriting not removing the extra metadata file
-Fixed Airshield and Fireshield being stuck or having incorrect timers if you switch between then (or cast them in unusual ways). As a consequence, you can recast Airshield at any time (so it works like Fireshield)
-Fixed some errors with Orb Colors sometimes not returning to red.
i will push out a few more updates to address critical bugs - thank you for your patience!
as always - you can reach me by mail at [email protected], or by the steam community discussion boards. or come say hi in the discord, which is linked on the steam store page.
best
-osur
thank you everyone who submitted bugs or provided feedback. i will slowly grind down this bug-backlog, and once that's done i'll start with the big balance changes and content update. just because the game's released doesn't mean i'll stop working on it. i've got many plans and many things to do! stay tuned.
so:
Content:
-Starter sword now has +1 Attack Rating on average
-Manticores will now have a bit more windup when attacking, both with the tail and with the horns
-Changed how the Navigation Mesh is generated. For the few of you who had issues getting to Upper Halls, this should fix it. If not, please let me know.
-In Halls of Pain, the final lever will also lower a wall behind the golden chest, allowing you to loop back to the start room if you so wish.
Bug fixes
-Fixed a few Key Rebinding issues. There's still two more bugs, but they're not that bad so they can wait. Your rebinds should save if they didn't before. If not, please let me know.
-Fixed a few errors with getting stuck or being unable to attack when dealing with Shield Bash or Block. Let me know if you encounter this error again.
-Putting the Tome of Perplexing Secrets in your backslot weapons will no longer make it disappear
-Removed item duplication glitch
-Fixed the Fate Binders unique not increasing the max HP of new summons, and messing with their max HP after loading a save
-Fixed rare item disappearing error where if you cheated your way into having item cross-dependency, the items wont drop (and get deleted) when loading a save
-Fixed mimics becoming immortal when loading a game with active mimics who have you targeted.
-Fixed fake-walls in Lower Dungeons 2
-Fixed being able to shift-click when Phantomized. As a consequence, you can no longer cast a lot of Combat Arts when Phantomized.
-Fixed broken font in CN for ending screen(s)
-Fixed Save-Overwriting not removing the extra metadata file
-Fixed Airshield and Fireshield being stuck or having incorrect timers if you switch between then (or cast them in unusual ways). As a consequence, you can recast Airshield at any time (so it works like Fireshield)
-Fixed some errors with Orb Colors sometimes not returning to red.
i will push out a few more updates to address critical bugs - thank you for your patience!
as always - you can reach me by mail at [email protected], or by the steam community discussion boards. or come say hi in the discord, which is linked on the steam store page.
best
-osur