Update v1.1f
ahoy!
as before, here are some bugfixes and minor changes collected since the last version.
so:
Content:
-Changed how quicksaves work. The game will from now on generate a maximum of 10 quicksave slots, and the 11th one will replace the 1st.
-Secret level will spawn much more often.
-Slightly tweaked potion droprates in an effort to prevent situations where a run can have very few potions, while in another you're swimming in them. Potion droprates and drop RNG will continue to receive slight changes over time.
-Slightly reduced max Lifesteal and Manasteal % that can spawn on items. Your current items wont be affected.
-Paladin Camp 'event' will no longer destroy all the items left on the ground before the 'event'.
-Slightly buffed Ember Shot Combat Art. Damage increased by 2 and manacost reduced by 1.
-Slightly nerfed Piercing Shot Combat Art. Manacost increased by 1 and requirements increased by 2.
-Changed Bestiary UI to highlight the name of the selected enemy
-Final boss now deals extra damage to summons
Bug fixes
-Fixed 'Secret Level' text on the final screen not being accurate to whether the Secret Level spawned
-Fixed dungeons sometimes spawning a door leading nowhere
-Fixed error where you could get the reward from Dargan without clearing the Armory
-Fixed a pathing error in Upper Halls
-Fixed an ugly texture in the doorframes of Upper Halls
-Fixed UI issues with key rebinding sometimes not showing the correct key you bound to
-Fixed UI issues with delete save button collider being too big
-Fixed minor UI issues with save texts
-Fixed being able to play the Idle animation when dying under specific circumstances
-Fixed final boss sometimes freaking out if he attempts to stun a summon
-Fixed death screen sometimes staying after respawning
-Fixed issue where you could incorrectly equip an offhand item, at which point the item will detect it shouldn't be worn, causing unusual behavior and item deletions
-Fixed issue with assigning invalid spells to a Golden Goblin item
i have begun doing a more complete balance update, and it will be released once ready. stay tuned!
thank you for reading! as always, feel free to voice your thoughts and tell me your experiences!
you can reach me here on steam, through email at [email protected], and through the game's Discord server here
best
-osur
as before, here are some bugfixes and minor changes collected since the last version.
so:
Content:
-Changed how quicksaves work. The game will from now on generate a maximum of 10 quicksave slots, and the 11th one will replace the 1st.
-Secret level will spawn much more often.
-Slightly tweaked potion droprates in an effort to prevent situations where a run can have very few potions, while in another you're swimming in them. Potion droprates and drop RNG will continue to receive slight changes over time.
-Slightly reduced max Lifesteal and Manasteal % that can spawn on items. Your current items wont be affected.
-Paladin Camp 'event' will no longer destroy all the items left on the ground before the 'event'.
-Slightly buffed Ember Shot Combat Art. Damage increased by 2 and manacost reduced by 1.
-Slightly nerfed Piercing Shot Combat Art. Manacost increased by 1 and requirements increased by 2.
-Changed Bestiary UI to highlight the name of the selected enemy
-Final boss now deals extra damage to summons
Bug fixes
-Fixed 'Secret Level' text on the final screen not being accurate to whether the Secret Level spawned
-Fixed dungeons sometimes spawning a door leading nowhere
-Fixed error where you could get the reward from Dargan without clearing the Armory
-Fixed a pathing error in Upper Halls
-Fixed an ugly texture in the doorframes of Upper Halls
-Fixed UI issues with key rebinding sometimes not showing the correct key you bound to
-Fixed UI issues with delete save button collider being too big
-Fixed minor UI issues with save texts
-Fixed being able to play the Idle animation when dying under specific circumstances
-Fixed final boss sometimes freaking out if he attempts to stun a summon
-Fixed death screen sometimes staying after respawning
-Fixed issue where you could incorrectly equip an offhand item, at which point the item will detect it shouldn't be worn, causing unusual behavior and item deletions
-Fixed issue with assigning invalid spells to a Golden Goblin item
i have begun doing a more complete balance update, and it will be released once ready. stay tuned!
thank you for reading! as always, feel free to voice your thoughts and tell me your experiences!
you can reach me here on steam, through email at [email protected], and through the game's Discord server here
best
-osur