Update v1.1h1
ahoy!
here's an actual balance patch for once! there's bugfixes a plenty, but i also took some time and made some tweaks to the early levels in order to slightly ease new players in. that and some slight improvements to melee!
so:
Content:
-Added a new UI button that lets you teleport to the entrance of the level.
The rules for unlocking this button are the same as teleporting to exit. This means that you'll be able to teleport to both entrance/exit as soon as you discover the exit. This also means that certain areas (Bloodguard fight, Aibek's room, the Blood Coven Arena, etc) have the same effect - meaning you can't teleport out of those encounters.
-Tweaked the Armor damage reduction/amplification formula a bit to be more lenient when the player has low (or no) Armor stat. This means in the very earlygame, the enemies wont hit as hard. They still hurt, though!
-Changed the Potion drop formula a bit more to be more forgiving in the early game. In addition, Named enemies will spawn more potions on death in the early floors of the Tower.
-The Faceless and Mammoth Wings got slightly nerfed. The Faceless will be slightly easier to hit, and have less accuracy themselves. The Mammoth Wing will deal slightly less damage.
-Vedomot's Sword 'Lashing Claw' now only resets its damage on a missed attack, or if you attack using another weapon. If you switch attacks and don't attack, the damage will remain. As before, this damage persists through saves.
-Lashing Claw max bonus damage is now 50
-Slight changes to 'The Top' floor in an effort to improve FPS and reduce crashes.
Bug fixes
-Fixed a bunch of Arena bugs such as: enemies being invulnerable, being unable to teleport out of the arena, being unable to teleport on the floor if the arena isn't complete, being stuck in the arena despite completing the requirements needed to leave, etc.
-Fixed minor UI issues with the save file delete buttons
-Fixed incorrect collider on certain doors in the early game
-Fixed Firetrap causing FPS drops if you cast a lot of them on the same position
-Fixed rare issue with swapping items in the inventory causing an item to be placed at an invalid position
thank you for reading!
there will be more balance patches after i review the player feedback on this patch. if melee felt too hard for you before, try it now and report back!
as always, feel free to voice your thoughts and tell me your experiences!
you can reach me here on steam, through email at [email protected], and through the game's Discord server here
best
-osur
here's an actual balance patch for once! there's bugfixes a plenty, but i also took some time and made some tweaks to the early levels in order to slightly ease new players in. that and some slight improvements to melee!
so:
Content:
-Added a new UI button that lets you teleport to the entrance of the level.
The rules for unlocking this button are the same as teleporting to exit. This means that you'll be able to teleport to both entrance/exit as soon as you discover the exit. This also means that certain areas (Bloodguard fight, Aibek's room, the Blood Coven Arena, etc) have the same effect - meaning you can't teleport out of those encounters.
-Tweaked the Armor damage reduction/amplification formula a bit to be more lenient when the player has low (or no) Armor stat. This means in the very earlygame, the enemies wont hit as hard. They still hurt, though!
-Changed the Potion drop formula a bit more to be more forgiving in the early game. In addition, Named enemies will spawn more potions on death in the early floors of the Tower.
-The Faceless and Mammoth Wings got slightly nerfed. The Faceless will be slightly easier to hit, and have less accuracy themselves. The Mammoth Wing will deal slightly less damage.
-Vedomot's Sword 'Lashing Claw' now only resets its damage on a missed attack, or if you attack using another weapon. If you switch attacks and don't attack, the damage will remain. As before, this damage persists through saves.
-Lashing Claw max bonus damage is now 50
-Slight changes to 'The Top' floor in an effort to improve FPS and reduce crashes.
Bug fixes
-Fixed a bunch of Arena bugs such as: enemies being invulnerable, being unable to teleport out of the arena, being unable to teleport on the floor if the arena isn't complete, being stuck in the arena despite completing the requirements needed to leave, etc.
-Fixed minor UI issues with the save file delete buttons
-Fixed incorrect collider on certain doors in the early game
-Fixed Firetrap causing FPS drops if you cast a lot of them on the same position
-Fixed rare issue with swapping items in the inventory causing an item to be placed at an invalid position
thank you for reading!
there will be more balance patches after i review the player feedback on this patch. if melee felt too hard for you before, try it now and report back!
as always, feel free to voice your thoughts and tell me your experiences!
you can reach me here on steam, through email at [email protected], and through the game's Discord server here
best
-osur