Update v1.1d
welcome back! this is just a quick collection of the few changes applied to the game in the last ~24 hours. once all the critical bugs are solved, i'll get on to balance and address some of the more common points.
so:
Content:
-Slightly changed damage calculations dealt to player when they have no (or very low) armor. This means the very start of the game will be a bit less punishing. Will tweak these values as we go.
-Buffed some uniques (Anteh's Mace, Gakmarok Amulet), and fixed Cape of the Necromancer not applying its effects properly
-Slightly more optimization on dungeon generation, most notable for Upper Halls
-Golden Goblin no longer takes Goblin items as input. Goodbye Giga-Goblin gear!
Bug fixes
-Marking will no longer give free potions if you save-load spam in front of him
-Fixed Hurl Weapon being disabled if you interrupt the animation by taking damage right as your character returns to a one-handed animation
-Fixed certain props in Armory blocking items
-Loading between saves will no longer mess up your spells if certain conditions were met
-Fixed screen staying blue If you loaded a different save during the special encounter at the Paladin Camp
-Improved some minor UI issues in the Key Rebinding Menu and Help Menu
-Fixed some issues with the metal bars on the arches
-Fixed some issues with certain props (the bookshelves, some tables, some papyruses) causing FPS drops
-Minor localization fixes
there will most likely be one or two more patches within the next short period, after which i will get down to addressing feedback, tweaking the balance, and implementing a lot of player requests. once that is done, it's on to more content!
thank you for reading! as always, feel free to voice your thoughts and tell me your experiences!
you can reach me here on steam, through email at [email protected], and through the game's Discord server here
best
-osur
so:
Content:
-Slightly changed damage calculations dealt to player when they have no (or very low) armor. This means the very start of the game will be a bit less punishing. Will tweak these values as we go.
-Buffed some uniques (Anteh's Mace, Gakmarok Amulet), and fixed Cape of the Necromancer not applying its effects properly
-Slightly more optimization on dungeon generation, most notable for Upper Halls
-Golden Goblin no longer takes Goblin items as input. Goodbye Giga-Goblin gear!
Bug fixes
-Marking will no longer give free potions if you save-load spam in front of him
-Fixed Hurl Weapon being disabled if you interrupt the animation by taking damage right as your character returns to a one-handed animation
-Fixed certain props in Armory blocking items
-Loading between saves will no longer mess up your spells if certain conditions were met
-Fixed screen staying blue If you loaded a different save during the special encounter at the Paladin Camp
-Improved some minor UI issues in the Key Rebinding Menu and Help Menu
-Fixed some issues with the metal bars on the arches
-Fixed some issues with certain props (the bookshelves, some tables, some papyruses) causing FPS drops
-Minor localization fixes
there will most likely be one or two more patches within the next short period, after which i will get down to addressing feedback, tweaking the balance, and implementing a lot of player requests. once that is done, it's on to more content!
thank you for reading! as always, feel free to voice your thoughts and tell me your experiences!
you can reach me here on steam, through email at [email protected], and through the game's Discord server here
best
-osur