v0.4.0
- Major changes to The Metal Man: Added an entrance animation, new attack, new theme music, new sounds, and more
- New gun: Tractor Beam
- New gun: Six Shooter
- New gun: Riot Gun
- New gun: Crowd Control
- New perk: Medkit
- 'Regeneration' and 'Reinvigoration' now have only 1 level each (and have no required perks)
- 'Fool Me Once' removed and replaced a new perk progression: Kevlar > Armor > Tank
- 'Injury to Insult' now sets stunned enemies on fire instead of creating an explosion
- New enemy: Runner
- Leveling up pushes away nearby enemies
- Some changes to the enemy spawn curve and enemy pathing (should also improve performance late game)
- EXP orbs now disappear if not picked up after 3 minutes
- Skipping a perk now grants some money
- Added a starting lobby. It's pretty empty right now...
- Changes to the crowd and outer walls
- Can now access the options menu while in game
- Minor changes to descriptions, costs, balance, and visual effects for various perks
- Various audio changes and tweaks
- Various UI changes
- Various small VFX changes
- Pushback behaves differently on the backend, but it should be relatively unnoticeable while playing
- Fixed a bug where holding fire too quickly after coming out of a menu would prevent you from shooting until the button was released and re-pressed
Also, I will be clearing all old high scores of less than 10 minutes. With changes to the boss and spawn curves I believe it will be much harder to get a sub-10 minute time. Feel free to prove me wrong ;)