Guns are no longer part of the regular perk pool. A supply drone will appear at regular intervals and deliver you a gun pickup, allowing you to choose a new gun to add to your arsenal.
All guns have either been reworked considerably or (temporarily) removed.
Some perks are now 'stackable.' Stackable perks can be purchased repeatedly but become more expensive each time they're purchased.
Most perks have been reworked.
Over 60 weapon-specific perks added.
New Weapons: Fractal Gun, Attack Drones
New perks: High Caliber, Spreadshot, Rubber Bullets, Splitter, Horder, Bullet Heaven, Bigger is Better, Meditation
New enemy type.
Goal raised from $150k to $300k.
Exp orbs disappear faster and flash before disappearing.
The Metal Man has more health, and a healthbar.
Stunning an enemy now prevents them for moving for a few seconds (instead of just slowing them) and has a visual effect.
Adjusted speed and health of some enemy types.
Adjusted explosions to make them slightly less disruptive.
Adjusted the speed penalty while moving and shooting.
Adjusted enemy spawning rate.
Adjusted leveling curve.
Some perks have been removed (some of the removed perks may return after being reworked).
Fixed the Metal Man's hitbox.
The 'Default Settings' button no longer changes blood or explosion quality.
Fixed a bug where you could die and level up at the same time.