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BloodDome99 News

1.2.2

Small bugfix patch:
  • Fixed an issue where the quit button would stop working after the credits played
  • Fixed an issue that could prevent the boss from spawning in 'Normal' mode

We just announced our next game - Too Many F*cking Nazis

[p]We've been working on this in secrecy for a while but we're pumped to blow the lid off it and start sharing info. Check out the trailer below and then give it a wishlist if this is your kinda shit[/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink][/p]

1.2.1 - Small changes for late-game Endless

We never thought someone would earn over $2.5 Billion in a run, but someone went and did it. We made some changes to our backend so that we can handle scores up to somewhere around $9 Quintillion. Try and break it. We dare you.

  • Because of the way Steam's leaderboard backend works we can't upload scores higher than ~$250 Billion. If you score higher than that in a run it will display correctly in-game and you'll earn that much toward the lobby, but it will upload as the maximum possible score of around $250 Billion
  • We also added some sensible limits so boss spawns will cap out at 10/second and there can never be more than 300 bosses simultaneously living


If you encounter any issues let us know in our Support channel: https://discordapp.com/channels/1044320702028857405/1125415745958969374

1.2.0 - 1 year anniversary

[p]It has been 1 year since we released the BD99 1.0 update. In celebration we are dropping a small update with 4 new cosmetic items. They should appear in the vending machine automatically after you update. Additionally, we are releasing a small DLC that includes 6 additional cosmetics for $1 (prices vary by region). It's nothing huge but if you like what we're doing and want a few goofy hats check it out[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Also going to take this opportunity to plug our Discord: https://discord.gg/MCbpwWdjrU[/p][p][/p][p]Between our games and our Youtube and Twitch content we've started to develop a nice community and we'd love to have you there.[/p][p][/p][p]And finally: keep your ears open and your eyes perked because we are going to be announcing some big news about a few unannounced non-BloodDome projects (soon)[/p]

1.1.5

[p]Fixed an issue in the previous update that stopped the primary fire working correctly[/p]