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BloodDome99 News

1.1.4 - Unity vulnerability fix

[p]Updated to a new version of Unity to fix a recently discovered vulnerability issue. If you encounter any new issues on this build please let us know at https://discord.gg/MCbpwWdjrU[/p]

1.1.3 - Small fixes

  • Fixed some issues where blood decals wouldn't always respect the blood opacity setting
  • Enemies buffed by banner guys now have a max size so they don't get huge and crash the game
  • More robust checking for corrupt save files

Update 1.1 is now live

Hey all, we just pushed the newest update for BD99: Update 1.1. The main focus for this update was reworking 'endless' mode to make it more challenging and engaging. In addition we also added a few new weapons, perks, and quality of life improvements. Much of this work was done by our new intern Javier. He's a great designer and developer and we look forward to working with him more in the future. You can check out some of his solo work on Itch:

https://trivitown.itch.io/


Endless mode
  • After ~20 minutes enemies will gradually get tougher
  • Bosses now drop extra large EXP orbs
  • Changes to enemy spawn-rates late-game
  • All previous endless mode scores have been cleared and the scoreboards are empty. Endless mode is much more difficult now and you will not be able to achieve the same scores that were previously possible
Autoaim
  • Although we still recommend playing mostly with autoaim off we have made some changes to make the option appear earlier and more obviously
  • Advanced Targeting unlocks sooner
  • Advanced Targeting is less expensive
  • Added lobby 'tooltips' to call attention to newly unlocked lobby settings
Weapons and Perks
  • New Weapon: Money Gun
  • New Perks: Tractor Beam, Radar, Vortex Grenade
  • 'Dog' reworked: The perk is less expensive and the dog starts off fairly slow/weak but gets faster and stronger over time
  • 'ROI' is more expensive
  • Flak Gun upgrade 'Passive Flak' behavior changed: it now shoots a blast of flak every second instead of continuously firing individual pieces
  • Billiards Gun has bigger balls
Other changes
  • Added more announcer lines
  • Added/fixed tooltips when you mouse over them in the pause screen. This was in an early version of the game but was (accidentally) disabled at some point during EA
  • New cosmetics
  • Some changes to screenshake
Fixes
  • Added more robust handling of save files. This should lessen or completely prevent the 'corrupted save file' issue reported by a few players. In the rare case of a corrupted save file there are now clear error messages and options to try to repair or delete the corrupted save
  • Fixed an issue where the perk list could overlap the menu buttons in the pause screen, on ultrawide monitors
  • Fixed an issue where dps would sometimes display negative numbers
  • Fixed an issue where enemies would sometimes moonwalk away
  • Fixed an issue with slaughterhouse scores not saving/showing correctly
  • Fixed an issue where page up/down would sometimes be disabled when viewing scoreboards
  • Fixed an issue that sometimes prevented achieving 'singular focus'

Bullet Heaven Festival 2.0

We're honored to be featured in the Bullet Heaven Festival. Check out their full lineup for a lot of cool games and great deals: https://store.steampowered.com/sale/BulletHeaven2

BLOODDOME99 1.0 IS NOW LIVE!

Hey folks, thanks for staying with us! The wait is finally over and 1.0 is now officially released! Check out the patch notes below, and if you have any issues please let us know in the Steam forums or on our Discord: https://discord.gg/MCbpwWdjrU

Content

2 New Arenas
  • Savage Street
  • Choppy’s Slaughterhouse

2 New Bosses
  • Doktor Skul
  • Choppy

14 New Weapons
  • Akimbo
  • Baseball Bat
  • Cutter Drone
  • Giant Space Laser
  • Hand Cannon
  • Laser Welder
  • Lawnmower Gun
  • Mining Gun
  • Mouse Master
  • Musket
  • Spiral Gun
  • Radiant Sun
  • Riot Shotgun

6 New Perks
  • Continuing Education
  • Dog
  • Momentum
  • Reverse Split
  • ROI
  • Wide Barrel

2 New Difficulty modifiers
  • Random Perks
  • Random Weapons

New Gamemode: Endless
New Enemies
New Weapon Upgrades
New Music
New Cosmetics
New Achievements
New Lobby Objects

Quality of Life
  • Dash charges 4x faster in the lobby
  • Toggleable subtitles
  • Improvements to leaderboard viewer
  • Toggle chromatic aberration on/off
  • Cooldown indicator for weapons with low RPM
  • Removed the score penalty for using auto aim
  • Pause becomes scrollable if you have 40+ perks (instead of overflowing)
  • Important items are more likely to show up in the vending machine
  • Perk compendium: It's more clear when perks are disabled

New advanced overlays
  • Game timer
  • Killcount
  • Damage Numbers
  • DPS



Misc.
  • Flamethrower and Snowblower fully reworked
  • Perk ‘Airmail’ fully reworked
  • Some weapons now have unique spread patterns
  • Performance improvements
  • Balance
  • Visual improvements
  • Bugfixes
  • Additional and updated SFX