Major Update
[p]New Features & Content[/p][p]Feature revamp - Stars:
Finally now stars are a full blown feature![/p]
[/p][p]New spaceship: Aestas (unlockable through stars interactions).
New minibosses: Alien Splitter, Alien Spaceship.
New stage featuring planet sentinels.
New missions: The Golden Offering, Tyrant Reaper.
New artifact: Hyperfocus Lens.
New items: Galactic Cookie, Lunar Cheese, Living Sun, BioHull Impactor, Starpiercer, Fusion Core.[/p][p][/p][p]Game Improvements[/p][p]The stages are now 12 minutes, rather than 15 minutes.
Merchant no longers run out of items (always fresh items available!)
Balance improvements (talents, ships, items, etc...)
The tutorial has been improved with better pacing and videos, including information about perfect landings (the most asked question in the game).
Base movement speed of all ships has been increased.[/p][p][/p][p]Bug Fixes and General Improvements[/p][p]Fixed an issue where percentage healings of HP and energy were scaling with healing or energy bonuses.
Fixed an issue where the selected artifact details were not updated when browsing artifacts with gamepad.
Fixed an issue where celestial beacons showed both the blue arrow (item) and the orange one (fight event).
Fixed an issue where wishing space rifts rolled different items if you resumed a session.
Fixed an issue where only one visuals for moons was present.
Fixed an issue where, upon resuming a session, the same moons and planet defender aliens could re-spawn.
Fixed an issue where mission tiers didn't take it well when the game was updated and their requirements were changed.
Fixed an issue where the background could flash when defeating enemies.
Fixed an issue where passive items and artifacts were not selectable with gamepad.
Fixed an issue where reaching -1 defense would fully unlock Quest for Aegis.
Fixed an issue where contaminated planets started appearing from stage 6 instead of stage 7.
Fixed a few issues around gravity attractions with moons.
Fixed an issue where cloud load would not work.
Various fixes and improvements.[/p][p][/p][p][/p][p]Of course, these changes are those applying to the release version, but many of them will touch the demo version too.[/p][p]I am also working hard so that the full Steam release (along with mobile) will be this year (2025), and no further :)[/p]
Finally now stars are a full blown feature![/p]
- [p]You can now find Star Crucibles in the middle of Stars! Burn all your good to get powerful items...even star-exclusive, legendary items!! (e.g. Living Sun item).[/p]
- [p]New star aliens, they now can drop gold.[/p]
- [p]Stars are now bigger, spaceship heating up is slower.[/p]
- [p]Player is now slightly slowed down inside a star (harder journey).[/p]
- [p]From the planets "lightest spot", you can now better tell where is the closest star.[/p]
New minibosses: Alien Splitter, Alien Spaceship.
New stage featuring planet sentinels.
New missions: The Golden Offering, Tyrant Reaper.
New artifact: Hyperfocus Lens.
New items: Galactic Cookie, Lunar Cheese, Living Sun, BioHull Impactor, Starpiercer, Fusion Core.[/p][p][/p][p]Game Improvements[/p][p]The stages are now 12 minutes, rather than 15 minutes.
Merchant no longers run out of items (always fresh items available!)
Balance improvements (talents, ships, items, etc...)
The tutorial has been improved with better pacing and videos, including information about perfect landings (the most asked question in the game).
Base movement speed of all ships has been increased.[/p][p][/p][p]Bug Fixes and General Improvements[/p][p]Fixed an issue where percentage healings of HP and energy were scaling with healing or energy bonuses.
Fixed an issue where the selected artifact details were not updated when browsing artifacts with gamepad.
Fixed an issue where celestial beacons showed both the blue arrow (item) and the orange one (fight event).
Fixed an issue where wishing space rifts rolled different items if you resumed a session.
Fixed an issue where only one visuals for moons was present.
Fixed an issue where, upon resuming a session, the same moons and planet defender aliens could re-spawn.
Fixed an issue where mission tiers didn't take it well when the game was updated and their requirements were changed.
Fixed an issue where the background could flash when defeating enemies.
Fixed an issue where passive items and artifacts were not selectable with gamepad.
Fixed an issue where reaching -1 defense would fully unlock Quest for Aegis.
Fixed an issue where contaminated planets started appearing from stage 6 instead of stage 7.
Fixed a few issues around gravity attractions with moons.
Fixed an issue where cloud load would not work.
Various fixes and improvements.[/p][p][/p][p][/p][p]Of course, these changes are those applying to the release version, but many of them will touch the demo version too.[/p][p]I am also working hard so that the full Steam release (along with mobile) will be this year (2025), and no further :)[/p]