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Arcadium - Space Odyssey News

Arcadium is now on mobile (Android & iOS)

[p]Arcadium - Space Odyssey is now available on mobile (Android & iOS).[/p][p]The full experience is now playable on the go, with the same core gameplay adapted for mobile.[/p][p]If you enjoy Arcadium on Steam, this is a great way to play anywhere.[/p][p]Play now:[/p][p][dynamiclink][/dynamiclink][/p]

Endless Leaderboards Update

[h2]Endless Leaderboards[/h2][p]The Endless mode now features leaderboards.[/p]
  • [p]View Local, Global, Around Me, and Friends rankings[/p]
  • [p]Access them directly from Endless mode screen or Game Over screen (Endless).[/p]
[p][/p][hr][/hr][h2]Gameplay Changes & Balancing[/h2][h3]Planets & Gravity[/h3]
  • [p]Increased base gravity of planets.[/p]
  • [p]Reduced excessive Cold planet frequency.[/p]
  • [p]More Verdant, Heat, Lunar and varied planet types will now appear.[/p]
  • [p]Added new planets, including new Lunar variants.[/p]
  • [p]Small planets have been adjusted for better gameplay consistency.[/p]
[h3]Endless Mode Scaling[/h3]
  • [p]Aliens now scale better over time to avoid excessively long “endless” runs.[/p]
[h3]Alien Spawn Balance[/h3]
  • [p]Moon and Heat alien types now spawn more frequently.[/p]
  • [p]Overall spawn imbalance across alien types has been corrected.[/p]
[h3]Star Heat[/h3]
  • [p]Heat damage from stars has been increased.[/p]
  • [p]Fixed an issue where being inside a star could delay normal waves indefinitely.[/p]
[h3]Planetary Log Update[/h3][p]Added a Planets Harvested counter in the Planetary Log so you can track how many unique planet types you have discovered and depleted.[/p][p][/p][h3]New Mission: Untouched & New Artifact: Wave Disruptor[/h3][p]Wave Disruptor makes wave aliens spawn farther away from the player, giving more reaction time and strategic space.[/p][h3]Living Sun Rework[/h3]
  • [p]Previously too stackable.[/p]
  • [p]Now converted into a strong Active Item with increased damage.[/p]
[h3]Star Crucible Upgrade[/h3][p]Can now output multiple items at once.[/p][p][/p][h3]New Item: Arcane Book[/h3][p]New Mythic item added to the pool.[/p][h3]Rift Merchant Update[/h3][p]Once all relics are collected, the Rift Merchant now sells 3 different fallback items instead of 3 revivals.[/p][h3]Missions & Achievements[/h3]
  • [p]Reduced grind requirements for certain missions and achievements.[/p]
  • [p]Improved overall progression pacing.[/p]
[hr][/hr][h2]Bug Fixes[/h2]
  • [p]Fixed softlock when playing as Neptune using The Hunt and dying by repeatedly crashing into planets during a swarm.[/p]
  • [p]Fixed visual bug with incorrect displayed levels on equipped artifacts.[/p]
  • [p]Fixed overlapping UI panels.[/p]
  • [p]Fixed locked spaceship exploit that allowed selection of locked ships via details panel.[/p]
  • [p]Fixed missing Game Over music.[/p]
  • [p]Fixed issue where being inside a star could prevent wave progression.[/p]
[hr][/hr][p]If you are enjoying the update and have not left a review yet, consider leaving one on Steam. It makes a significant difference in visibility and helps the game grow.[/p][p]Thank you![/p][p][dynamiclink][/dynamiclink][/p]

4,000 Copies Sold + Leaderboards Update Coming Early March

[p]I just wanted to say a huge thank you to everyone who picked up Arcadium - Space Odyssey.[/p][p]We just reached 4,000 copies sold, doubling in just over two weeks. Thank you for playing, sharing feedback, and supporting the project.[/p][p]If you haven’t already, please consider leaving a Steam review. Every review genuinely makes a difference and helps the game reach more players.[/p][h3]
Leaderboards Update – Early March 🚀 [/h3][p]The next major update introduces competitive leaderboards.[/p][p]You’ll be able to compare runs, optimize builds, and compete for top positions. This is something I’m personally very excited about, and I can’t wait to see optimized builds, high-score battles, and the competition that emerges.[/p][p]Below is a Work-in-Progress screenshot of the leaderboard system.[/p][p][/p][p]You will be able to compete through multiple ranking views: Local (offline), Global, Friends and Around Me (see players close to your position).[/p][p]The update is planned for early March, likely around March 5.
[/p][h3]Balance Improvements & Ongoing Tweaks[/h3][p]Thanks to the numerous suggestions and discussions from the community, I’m also looking further into balance improvements and gameplay refinements. Your feedback has been extremely valuable and directly influences future patches.[/p][p]Localization work is also continuing, with Russian localization in progress.[/p][p]If you’d like to share feedback or help with localization, feel free to join the Discord.
[/p][h3]Mobile Version[/h3][p]The mobile version is also getting close. More details and announcements on that will follow soon.[/p][p][/p][h3]Follow Development[/h3][p]I’ve also created a new X profile where I’ll share previews, updates, and development insights:[/p][p]https://x.com/lucianobercini

Thank you again for the continued support. More updates are coming.[/p][p][/p]

Update: New Languages, Clearer Artifacts, More Balance

[h3]What's New[/h3][p]Japanese and Brazilian Portuguese are now fully available in-game.[/p][p][/p][p]Selecting an artifact at level 1 or 2 now clearly tells you which mission is required to level it up.[/p][p]Artifact levels no longer use 1/3, 2/3, etc. Instead, levels are now shown using square indicators, making the current level and max level much clearer at a glance.[/p][p]
Empty artifact slots now show general artifact information, instead of previewing the first artifact.[/p][p]Balance update: when using many shooting allies, their attack speed now gradually scales down based on the total number of allies, for better late-game balance.[/p][h3]Fixes[/h3][p]Fixed an issue where pressing Esc or B on the title screen did nothing. It now correctly opens the quit dialog.[/p][p]Fixed a rare issue involving My Formidable Ally shield and revivals.[/p][h3]
Support the Game ❤️[/h3][p]If you’re enjoying the game and haven’t already, please consider leaving a Steam review. It helps a lot and directly supports future updates.
And if you’re having fun, sharing the game with friends or on social media makes a huge difference.[/p][p]Thank you for playing and for all the support so far![/p]

2,000 copies sold. Thank you!

[p]I just wanted to say a huge thank you to everyone who picked up Arcadium.[/p][p]
Seeing so many people playing, sharing feedback, and enjoying the game honestly means a lot.
If you haven't already please leave us a Steam review, it really helps a lot! Every review makes a difference.[/p][p]I’m also continuing to work on improvements and localization.
Brazilian Portuguese and Japanese are currently in progress, and more languages will follow.
If you’d like to help with localization or feedback, feel free to reach out on Discord.[/p][p]Thank you again for the support, and more updates are coming 🪐🌌[/p]