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Arcadium - Space Odyssey News

New Update

Features & Content

Endless stage has been added (available in the coming Open Beta November 6th - November 13th).
More missions have been added.
New minibosses have been added.
Elite aliens have been added, bigger and stronger versions of current aliens.
New planets have been added; gas planets have been temporarily removed as they just make for worse planets. They'll likely come back as a new feature with different functionality.
New item "Gold Fueled Might Influx".

Improvements

The demo will now show certain content (as locked) from the future full version of the game.
The spaceships Janus and Antevorta have been overhauled.
The gold counter is now always visible, and no longer appears/disappears based on proximity with a merchant or other gold-oriented events.
Most of the talents, items and artifacts have been rebalanced and/or improved in their behaviours.
Skills are no longer referenced as "base" and "advanced", but rather as "first" and "second".
Various UI and GUI improvements pretty much everywhere.
Diamond of Resilience (infected planet's passive item) no longer grants resistance but defense, which is a new stat. While resistance decreases damage received by %, defense decreases damage received by a flat amount.
Waves of enemies have been better balanced.
Missions will now show the reward's title and description.
Space Rifts and Music Aliens have been made clearer in their behaviours.
Improved performance in the late-game (benefits mostly mobile users).
Most of the smaller texts and interactable buttons have been increased in size.
Base speed of all spaceships has been slightly increased.
Highlighted numbers in descriptions now correctly highlights stats that change between levels rather than all stats.
Restoration bar fill now uses a different color than the harvesting one, to make it more clear you're in the restoration phase with infected planets.
Reduced the amount of infected planets around.
Added a small spawn animation for the player.
Locked spaceships will now show which mission you must complete to unlock them.
Waves generated from infected planets are now smaller and weaker.
The player's HP bar is now always on top and cannot be hidden by enemies.
The Merchant won't "run out of items" as easily as before.
Further performance and balance improvements.

Fixes

Fixed an issue where explosive aliens could push you at the speed of light (usually toward a planet, leading to an immediate death).
Fixed an issue where defeating aliens on an infected planet without absorbing the planet could be exploited into infinitely farmable exp by quitting and resuming the run.
Fixed an issue where, after ending a run, the continue button was still there in the main menu.
Fixed an issue where fire particles still appeared when using Adamant item.
Fixed an issue where Overwhelming Splendor could hit unintended targets.
Fixed an issue where the Recover HP talent wasn't working and had no visual effect.
Fixed an issue where perfect landings weren't properly registered in certain scenarios.
Fixed an issue where big stars could lead the background to change all of sudden.
Fixed an issue where the aliens wouldn't move properly after being frozen.
Fixed an issue where under specific conditions, planets would appear all of sudden, with no prior tracking.
Fixed an issue where the ship's communication suddenly stops.
Fixed a few issues around the music where it would stop or repeat where it didn't have to.
Fixed an issue where The Bait and Sentry Guns were reacting to gravity.
Fixed a visual issue with Mercury spaceship while it moves.
Fixed an issue where certain looping sounds kept playing as you went to the home screen from a run.
Fixed an issue where the shoot aim would jitter on automatic shooting as the enemy moved.
Fixed an issue with Neptune "The Hunt" skill where it would never end; the skill has also been improved.
Fixed an error with Magic Dice artifact.
Fixed an issue with NPCs messages being wrongly assigned to different targets (e.g. a drone talking as it was the Merchant).
Fixed an issue where BOOManiac would explode all enemies when selected.
Fixed an issue where you could get 2+ items out of a single infected planet.
Fixed an issue where the tutorial's video would stutter.
Fixed an issue where Radiant Bomb wouldn't hit certain targets (e.g. moons).
Fixed an issue where the spaceship would slightly move by itself when sitting lateral to a planet, eventually stopping the resource harvesting.
Fixed an issue where "fake arrows" that would point to planets appeared, but no planet was there.
Fixed a visual issue with shadow aliens.
Fixed layout issues with artifact descriptions.
Fixed an issue where items could appear with the consumable icon, albeit not being consumable.
Fixed an issue when getting multiple items on succession the notification could have the wrong text.
Fixed an issue where UI elements could display in the device "unsafe area" (mobile notch).
Fixed an issue where Space Time Drift Stars had an incorrect direction and velocity.
Fixed an issue where you could spawn more minibosses by going to infected planets at the right time.
Fixed an issue where you could close the talents level up panel.
Fixed an issue where on mobile devices the orientation was always portrait at startup.
Fixed an issue where aliens which were spawned by other aliens were not tracked and didn't have certain features.
Fixed an issue where the artifact Advanced Radar had an incorrect maximum level.
Fixed an issue where the descriptions of artifacts displayed in the pause menu and game over took in consideration also the ones you've obtained in that same run.
Various fixes and improvements.

Arcadium - Space Odyssey: Exciting Updates for November 6th

Dear Space Pilots,

I am thrilled to unveil some fantastic updates for Arcadium! On November 6th, you will have the opportunity to delve deeper into the hectic world of Arcadium! A time-limited Open Beta will be launched, accompanied by a substantial upcoming patch, all while celebrating Arcadium participation in the Bullet Heaven Fest! Here's what's in store:

Open Beta

In the Open Beta, you will have the chance to explore even more content, additional spaceships, and, most importantly, an adrenaline-pumping ENDLESS mode, which serves as the ultimate stage for unending action and excitement!
This endless mode is your ticket to experiencing Arcadium to the fullest, without any boundaries. However, please keep in mind that the Open Beta will only last for one week, from November 6th to 13th. While you're immersed in this continuous stream of action, don't forget that your feedback can help shape the future of the game. We encourage you to share your thoughts, especially on the Discord channel: Discord

Big Patch Preview

The upcoming patch will introduce more aliens, additional missions, and an abundance of enhancements and fixes for the game, both for the demo version and the new Open Beta! Stay tuned for more details about the patch upon its release.

Bullet Heaven Fest


I am also thrilled to announce that Arcadium - Space Odyssey will be a part of the upcoming Bullet Heaven Fest! This exhilarating event unites fans and game creators who share a passion for facing hordes of enemies.
Join us in this celebration as we elevate Arcadium to new heights: https://store.steampowered.com/curator/41046058/sale/BulletHeavenFest

Stay tuned for further updates and details!

Interstellar Regards,

Luciano

New Update

Features & Content

New artifact "Xeno Transmitter" and its related mission have been added; this new artifact reduces the peace-time between waves, for players who seek a more fight-intensive experience.
Upon destruction, moons will now drop exp gemstones; there's also a small chance to drop "lunar cheese", a consumable item.
The first miniboss has been added to the game, more minibosses will follow in the future.


Improvements

The currently equipped artifacts are now visible without having to go to the artifacts panel.
A new panel for stage selection has been added, which also reminds the player of their stage level and goal.
The duration of stages has been reduced from 20 minutes to 15 minutes, condensing the fun of the game even further.
The game now shows the best survived time of a specific stage.
Reduced the amount of times moons go rogue.


Fixes

Fixed an issue where the talents "Multishot" and "Around The Corner" could be in conflict with each other, where Multishot buffed the back bullets rather than the front ones. Specifically, the bullets shot by "Around The Corner" will not be buffed by "Multishot" and will not count toward talents such as "Frostblade Barrage".
Fixed an issue where items spawned from wishing rifts were not tracked.
Fixed an issue where the green broken ally could hit enemies from its broken staste.
Various improvements and fixes.

Arcadium Space Odyssey on SHMUP Fest!

Greetings, Space Fighters and Explorers!

I am thrilled to announce that Arcadium - Space Odyssey is now part of Steam's SHMUP Fest, kicking off today, September 25th.



Throughout this event, you're invited to immerse yourself in an epic space battle for survival!
Exciting updates are in the works, so stay tuned ❤️

Make sure to join the community on Discord to share your feedback: https://discord.gg/5JwM7DcWPv


Cosmic regards!

New Update

Improvements
The auto-aim will now target asteroids as well, but only after enemies.
Added a fast visual and audio effect to skills getting ready.
Increased the time on which spaceship messages linger for ease of noticing and reading.
Dash abilities have been improved; they no longer resume the old velocity when they're over, making them more predictable.

Fixes

Fixed an issue where the automatic aim would target the merchant's items.
Fixed an issue where aliens would avoid stepping into items and artifacts.
Fixed an issue where the "next stage" button wouldn't properly move into the next stage.
Fixed an issue where the merchant's messages wouldn't disappear.
Fixed an issue where you could perfect land despite taking damage.
Various improvements and fixes.