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Arcadium - Space Odyssey News

New Update

Features & Content

New artifact "Xeno Transmitter" and its related mission have been added; this new artifact reduces the peace-time between waves, for players who seek a more fight-intensive experience.
Upon destruction, moons will now drop exp gemstones; there's also a small chance to drop "lunar cheese", a consumable item.
The first miniboss has been added to the game, more minibosses will follow in the future.


Improvements

The currently equipped artifacts are now visible without having to go to the artifacts panel.
A new panel for stage selection has been added, which also reminds the player of their stage level and goal.
The duration of stages has been reduced from 20 minutes to 15 minutes, condensing the fun of the game even further.
The game now shows the best survived time of a specific stage.
Reduced the amount of times moons go rogue.


Fixes

Fixed an issue where the talents "Multishot" and "Around The Corner" could be in conflict with each other, where Multishot buffed the back bullets rather than the front ones. Specifically, the bullets shot by "Around The Corner" will not be buffed by "Multishot" and will not count toward talents such as "Frostblade Barrage".
Fixed an issue where items spawned from wishing rifts were not tracked.
Fixed an issue where the green broken ally could hit enemies from its broken staste.
Various improvements and fixes.

Arcadium Space Odyssey on SHMUP Fest!

Greetings, Space Fighters and Explorers!

I am thrilled to announce that Arcadium - Space Odyssey is now part of Steam's SHMUP Fest, kicking off today, September 25th.



Throughout this event, you're invited to immerse yourself in an epic space battle for survival!
Exciting updates are in the works, so stay tuned ❤️

Make sure to join the community on Discord to share your feedback: https://discord.gg/5JwM7DcWPv


Cosmic regards!

New Update

Improvements
The auto-aim will now target asteroids as well, but only after enemies.
Added a fast visual and audio effect to skills getting ready.
Increased the time on which spaceship messages linger for ease of noticing and reading.
Dash abilities have been improved; they no longer resume the old velocity when they're over, making them more predictable.

Fixes

Fixed an issue where the automatic aim would target the merchant's items.
Fixed an issue where aliens would avoid stepping into items and artifacts.
Fixed an issue where the "next stage" button wouldn't properly move into the next stage.
Fixed an issue where the merchant's messages wouldn't disappear.
Fixed an issue where you could perfect land despite taking damage.
Various improvements and fixes.

New Update

Fixes

Fixed an issue where enemies couldn't attack you properly nearby the merchant.
Fixed an issue with HP and gold related abilities where you could exploit them to reach high amount of gold or to reset your HP.
Fixed an issue where sped up enemies wouldn't be able to properly follow the player due to high speed.
Fixed a visual issue with overlapping enemies.
Fixed an issue enemies didn't properly take in consideration elite enemies personal space and viceversa.
Various improvements and fixes.

New Update

Features & Content

A new mission has been added to obtain the artifact "Tesseract".
A new mission has been added to obtain the new artifact "Cosmic Rain".


Improvements

The game now automatically starts up with the orientation the device is currently in as you launch the game.
The game now defaults to semi-automatic aim when switching from portrait to landscape orientation.
A splashscreen was added with the logo of the game.
Performance optimization when there are many enemies are on screen.
Improved options layouts.

Fixes

Fixed an issue where the player could pause the game in the Game Over screen.
Removed the mission for Mercury, that was not meant for the demo as the spaceship isn't there.
Fixed an issue where an alien biome that didn't match the nearest celestial object could spawn in place of the correct one.
Fixed an issue where the choice for the item to swap (when you're full of active items) was automatically selected, leaving you with no choice in selection.
Fixed an issue where planets were stretched in the planetary log.
Fixed an issue where the tutorial text wasn't 100% visible.
Fixed various issues when changing orientation of the device.
Various improvements and fixes.