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Arcadium - Space Odyssey News

New Update

[p]New Features & Content[/p][p]
New Language: The game is now fully available in French.[/p][p]New Stage: Discover a new stage introducing Cosmic Essence, which now begins to drop across the galaxy.[/p][p]
Game Improvements[/p][p][/p][p]Quality of Life: You can now right-click artifacts to equip or unequip them.[/p][p]Balance Update: Spaceship traits have been slightly strengthened.[/p][p][/p][p]Bug Fixes and General Improvements[/p][p]Fixed an issue where auto-saving failed in late-game.[/p][p]Fixed an issue where aliens stopped moving in late-game.[/p][p]UI Improvements: The label “All Talents” has been updated to “View All Talents” for better clarity.[/p][p]Bug Fixes:[/p][p]Fixed an issue where minibosses could die while teleporting.[/p][p]General: Various fixes and optimizations to improve stability and performance.[/p]

Major Update – Getting Closer to Release!

[p]This is one of the last big updates before full release. If you haven’t already, please consider adding the game to your Wishlist, it really helps visibility on Steam and lets you know as soon as the exact release date is announced![/p][p]I’m also working on localization with the help of the community. The game is now fully playable in Spanish (with more languages coming soon). If you’d like to help with translations, feel free to reach out on our Discord Server![/p][p]Finally, if you enjoy the game, please share it with friends, communities, or content creators you follow. Word of mouth is one of the best ways for indie games like this to grow. 💜[/p][h3]
What’s New in This Update[/h3][p]Four New Stages[/p]
  • [p]Depth 3: First encounters with aliens that transform.[/p]
  • [p]Depth 5: Variant stage with only verdant planets (rich in HP).[/p]
  • [p]Depth 11: Aliens evolve into even stronger forms.[/p]
  • [p]Depth 14: Variant stage with only icy and oceanic planets (rich in EXP).[/p]
[p]Aliens Overhaul[/p]
  • [p]Visual upgrades for most aliens.[/p]
  • [p]Biomes now have stronger identities (colors, abilities, mechanics).[/p]
[p]New Content[/p]
  • [p]New artifact: Reboot Core, with its own mission.[/p]
  • [p]New items: Power Core and Aegis Ward.[/p]
  • [p]New mission: Lighthouses of the Void (for the artifact Voidborn Dilemma).[/p]
  • [p]Several spaceships are now unlocked through missions that better fit their themes:[/p]
    • [p]Janus → unlocked via Fleet Power.[/p]
    • [p]Cupid → unlocked via Repair Protocol.[/p]
    • [p]Antevorta → unlocked via Bullet Hell.[/p]
    • [p]Mendacius → unlocked via Ice Shatter.[/p]
[p]Gameplay & Systems[/p]
  • [p]New dynamic panel showing more details about interactables and the correct button.[/p]
  • [p]Touch screens now use a proper interact button; it’s hidden elsewhere.[/p]
  • [p]Added new planets and moons – there are now 135 different planets![/p]
  • [p]Missions scale better in their tiers (Tier 1 missions were too easy).[/p]
  • [p]Pause menu now shows all item information (cooldowns for active items were missing).[/p]
  • [p]Aliens from contaminated planets have been nerfed.[/p]
  • [p]Most common active items have been revised and buffed.[/p]
[p]Fixes & Improvements[/p]
  • [p]Fixed “empty” markets appearing late-game.[/p]
  • [p]Fixed winning after dying at the last second.[/p]
  • [p]Fixed music aliens still playing music after death.[/p]
  • [p]Fixed several issues with in-game notifications.[/p]
  • [p]Fixed rare cases where the game wouldn’t save.[/p]
  • [p]Various improvements and polish.[/p]
[p]Thank you all for playing, supporting, and giving feedback![/p]

New Update

[p]New Features & Content[/p][p]New items: Miner Beacon and Phoenix Storm.
Added keyboard and controller input glyphs to the game.
[/p][p]Game Improvements[/p][p]Various balance improvements to talents, artifacts, items and skills.
Reduced mass of elite enemies so pull and push abilities better work on them.
Adjusted gold pricing for common and rare items, and various interactions; increased gold resources from various planets.
Added a hard cap of 10 allies to the game; the % hp reduction overtime from some allies has been removed.
The final wave background now shifts to the reddish "Arcadium" background, and is now also animated during the final wave.
Slighty increased the base movement speed of all the spaceships.
Also the fifth stage is now available through the demo.[/p][p][/p][p]Bug Fixes and General Improvements[/p][p]Fixed an issue where, after dying, the HP bar was still visible.
Fixed an issue where, "clear bomb" (from revives, end-game and cosmic rings) was not killing undead aliens (just transforming them).
Fixed an issue where the projectiles from Vulcan were targetting celestial beacons.
Fixed an issue where rerolling without gold would still change the current selections in the talent tree (only visually).
Fixed an issue where Living Sun item was still mentioning a duration.
Fixed a visual bug with Living Sun on game resume.
Fixed an issue where entities could spawn without full HP.
Fixed an issue where fiery phoenix was being destroyed by enemies explosions (treated as a simple bullet).
Fixed performance issues with stars and ricochet.
Fixed an issue where revenge blast and similar abilities could spawn indefinitely; also fixed an issue where those same abilities were not properly triggered when they had to.
Fixed an issue where a certain sundry alien could be invincible forever.
Fixed an issue where the game would still display 15 minutes stages, despite the stages now being 12 minutes.
Various fixes and improvements.[/p]

Major Update

[p]New Features & Content[/p][p]Feature revamp - Stars:
Finally now stars are a full blown feature![/p]
  1. [p]You can now find Star Crucibles in the middle of Stars! Burn all your good to get powerful items...even star-exclusive, legendary items!! (e.g. Living Sun item).[/p]
  2. [p]New star aliens, they now can drop gold.[/p]
  3. [p]Stars are now bigger, spaceship heating up is slower.[/p]
  4. [p]Player is now slightly slowed down inside a star (harder journey).[/p]
  5. [p]From the planets "lightest spot", you can now better tell where is the closest star.[/p]
[p][/p][p]New spaceship: Aestas (unlockable through stars interactions).
New minibosses: Alien Splitter, Alien Spaceship.
New stage featuring planet sentinels.
New missions: The Golden Offering, Tyrant Reaper.
New artifact: Hyperfocus Lens.
New items: Galactic Cookie, Lunar Cheese, Living Sun, BioHull Impactor, Starpiercer, Fusion Core.[/p][p][/p][p]Game Improvements[/p][p]The stages are now 12 minutes, rather than 15 minutes.
Merchant no longers run out of items (always fresh items available!)
Balance improvements (talents, ships, items, etc...)
The tutorial has been improved with better pacing and videos, including information about perfect landings (the most asked question in the game).
Base movement speed of all ships has been increased.[/p][p][/p][p]Bug Fixes and General Improvements[/p][p]Fixed an issue where percentage healings of HP and energy were scaling with healing or energy bonuses.
Fixed an issue where the selected artifact details were not updated when browsing artifacts with gamepad.
Fixed an issue where celestial beacons showed both the blue arrow (item) and the orange one (fight event).
Fixed an issue where wishing space rifts rolled different items if you resumed a session.
Fixed an issue where only one visuals for moons was present.
Fixed an issue where, upon resuming a session, the same moons and planet defender aliens could re-spawn.
Fixed an issue where mission tiers didn't take it well when the game was updated and their requirements were changed.
Fixed an issue where the background could flash when defeating enemies.
Fixed an issue where passive items and artifacts were not selectable with gamepad.
Fixed an issue where reaching -1 defense would fully unlock Quest for Aegis.
Fixed an issue where contaminated planets started appearing from stage 6 instead of stage 7.
Fixed a few issues around gravity attractions with moons.
Fixed an issue where cloud load would not work.
Various fixes and improvements.[/p][p][/p][p][/p][p]Of course, these changes are those applying to the release version, but many of them will touch the demo version too.[/p][p]I am also working hard so that the full Steam release (along with mobile) will be this year (2025), and no further :)[/p]

New Update!

Features & Content

New artifact Xeno Jammer with "Flawless Extraction" mission.
New artifact Aegis with "Quest for Aegis" mission.
New items Nebula Shredder and Pulse Drive Accelerator.
Now the tracker arrows can be displayed on the screen edges (previous default), as an ellipse (new default), and as a circle around the player. A new setting has been added to switch between these modes.

Improvements

Planets now reward EXP by default.
Many missions are now easier to complete.
The first stages are now a bit harder.
Revival now also fully charges the skills.
The total amount of planets harvested is now displayed in the pause menu stats (as it's useful information for certain abilities).
Various balance changes.
Various improvements and fixes.