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Arcadium - Space Odyssey News

Arcadium - Space Odyssey: Exciting Updates for November 6th

Dear Space Pilots,

I am thrilled to unveil some fantastic updates for Arcadium! On November 6th, you will have the opportunity to delve deeper into the hectic world of Arcadium! A time-limited Open Beta will be launched, accompanied by a substantial upcoming patch, all while celebrating Arcadium participation in the Bullet Heaven Fest! Here's what's in store:

Open Beta

In the Open Beta, you will have the chance to explore even more content, additional spaceships, and, most importantly, an adrenaline-pumping ENDLESS mode, which serves as the ultimate stage for unending action and excitement!
This endless mode is your ticket to experiencing Arcadium to the fullest, without any boundaries. However, please keep in mind that the Open Beta will only last for one week, from November 6th to 13th. While you're immersed in this continuous stream of action, don't forget that your feedback can help shape the future of the game. We encourage you to share your thoughts, especially on the Discord channel: Discord

Big Patch Preview

The upcoming patch will introduce more aliens, additional missions, and an abundance of enhancements and fixes for the game, both for the demo version and the new Open Beta! Stay tuned for more details about the patch upon its release.

Bullet Heaven Fest


I am also thrilled to announce that Arcadium - Space Odyssey will be a part of the upcoming Bullet Heaven Fest! This exhilarating event unites fans and game creators who share a passion for facing hordes of enemies.
Join us in this celebration as we elevate Arcadium to new heights: https://store.steampowered.com/curator/41046058/sale/BulletHeavenFest

Stay tuned for further updates and details!

Interstellar Regards,

Luciano

New Update

Features & Content

New artifact "Xeno Transmitter" and its related mission have been added; this new artifact reduces the peace-time between waves, for players who seek a more fight-intensive experience.
Upon destruction, moons will now drop exp gemstones; there's also a small chance to drop "lunar cheese", a consumable item.
The first miniboss has been added to the game, more minibosses will follow in the future.


Improvements

The currently equipped artifacts are now visible without having to go to the artifacts panel.
A new panel for stage selection has been added, which also reminds the player of their stage level and goal.
The duration of stages has been reduced from 20 minutes to 15 minutes, condensing the fun of the game even further.
The game now shows the best survived time of a specific stage.
Reduced the amount of times moons go rogue.


Fixes

Fixed an issue where the talents "Multishot" and "Around The Corner" could be in conflict with each other, where Multishot buffed the back bullets rather than the front ones. Specifically, the bullets shot by "Around The Corner" will not be buffed by "Multishot" and will not count toward talents such as "Frostblade Barrage".
Fixed an issue where items spawned from wishing rifts were not tracked.
Fixed an issue where the green broken ally could hit enemies from its broken staste.
Various improvements and fixes.

Arcadium Space Odyssey on SHMUP Fest!

Greetings, Space Fighters and Explorers!

I am thrilled to announce that Arcadium - Space Odyssey is now part of Steam's SHMUP Fest, kicking off today, September 25th.



Throughout this event, you're invited to immerse yourself in an epic space battle for survival!
Exciting updates are in the works, so stay tuned ❤️

Make sure to join the community on Discord to share your feedback: https://discord.gg/5JwM7DcWPv


Cosmic regards!

New Update

Improvements
The auto-aim will now target asteroids as well, but only after enemies.
Added a fast visual and audio effect to skills getting ready.
Increased the time on which spaceship messages linger for ease of noticing and reading.
Dash abilities have been improved; they no longer resume the old velocity when they're over, making them more predictable.

Fixes

Fixed an issue where the automatic aim would target the merchant's items.
Fixed an issue where aliens would avoid stepping into items and artifacts.
Fixed an issue where the "next stage" button wouldn't properly move into the next stage.
Fixed an issue where the merchant's messages wouldn't disappear.
Fixed an issue where you could perfect land despite taking damage.
Various improvements and fixes.

New Update

Fixes

Fixed an issue where enemies couldn't attack you properly nearby the merchant.
Fixed an issue with HP and gold related abilities where you could exploit them to reach high amount of gold or to reset your HP.
Fixed an issue where sped up enemies wouldn't be able to properly follow the player due to high speed.
Fixed a visual issue with overlapping enemies.
Fixed an issue enemies didn't properly take in consideration elite enemies personal space and viceversa.
Various improvements and fixes.