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Demo Update - Version 0.2.3.0

Hey Players!

In preparation for Steam NextFest, which begins on Monday, we've updated the demo to include several bug fixes, quality of life improvements, and a few new features that are in line with our vision for the full game.

Enjoy!

[h2]Release Notes for Demo v0.2.3.0[/h2]

Features
• Added several more interactions with the plush in the bedroom
• Added sound effects when getting in and out of bed
• Added a sound effect when the spider-like enemies die
• Made some minor thematic changes to how the first dream ends
• Texture pages now flush occasionally to reduce total VRAM usage

Balance Changes
• Tabs in the pause menu are now unlocked over time, rather than all being available from the beginning
• The Moon Plate now only glows orange on night 1, and fizzles out on all other nights
• Gold enemies no longer spawn in the prologue or on "nightmare" nights
• Wood now burns at a rate of 2.5 hours/stick, down from 7 hours/stick
• "Survivor" outfit max duration reduced from 12h to 10h

Fixes & Tweaks
• Fixed a bug that would prevent enemies from spawning
• Fixed a bug in the tutorial that prevented a tooltip from appearing
• Fixed a graphical glitch that would occur when interacting with the plush in your bedroom the first time
• Fixed a bug that would prevent a new journal entry from being unlocked/drawn
• Opening a cache after unlocking everything available now spawns a collection of food at your feet, as originally intended
• Improved interactable selection logic when playing with a gamepad or without a mouse
• Improved widescreen support slightly
• Updated some of the tutorial popups to include images
• New upgrades at the plush now have a silver border instead of orange
• Additional Quality of Life improvements and fixes

Known Issues
• Due to a change with the way a small portion of the game save data is stored, there's a small chance some save data could be overwritten, although the game will attempt to update any out of date data.
• Occasionally, after the boss fight begins, the game will hang for a few seconds or possibly several seconds. After waiting for some time, the game will usually resolve the hang on its own
• Certain scenarios may be un-ideal when playing in ultrawide resolutions (e.g. seeing things that are intended to be offscreen, or being able to access areas that are typically out-of-bounds)