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Tales of Legendary Lust: Aphrodisia News

ToLLA Updates Announcement!

[p][/p][p][/p][h2]⚔️ Hail, adventurers! ⚔️[/h2][p][/p][h3]Just a quick announcement today to address some points that have come up since the game launched...👇[/h3][p][/p][p]We'd like to thank everyone who sent us constructive feedback and posted on the Steam forums here or reviewed the game, we've read everything and will work to improve the game based on your suggestions.👍[/p][p][/p][p]1) We plan to release the first major expansion as a FREE DLC. The reason this content isn't in the game already is because it still needs more time in the oven. We plan to have it out by Q2 2026. It will bring +15h of content, including a bunch of new lewd scenes and gameplay mechanics...[/p][p]You can check out the details here on the DLC's main page:[/p][p][dynamiclink][/dynamiclink]Once released it will also be added to the Collector's Edition bundle:[/p][p][dynamiclink][/dynamiclink][/p][p]2) In the meantime, we'll be releasing a few quality-of-life improvements for the base game that some of you have requested. Things like an FPS limiter to clamp frame rates above 60, in-game notifications about inventory access, a dedicated quest log to track your progress, etc. We carefully read all your reviews, replies, and forum posts, and will be working to improve the game based on that.[/p][p][/p][p]3) We had plans to add a few more lewd scenes to the base game while working on the DLC, but Valve doesn't allow post-launch NSFW content for an app that's already been through their review process and has released on the store. There is nothing we can do about this - it's their rule, and breaking it would result in the game being removed from Steam. So please take that into consideration when asking for more lewd content for the base game.[/p][p][/p][p]4) We're currently working on finalizing achievements and getting that rolled out. There's about 70 of them in total, and each needs hand-painted art, so we're just waiting for that to be completed before we push a new update. We're also working on getting cloud saves up and running.[/p][p][/p][p]5) We've made some stability fixes and other miscellaneous tweaks to the game that will also be included in one of the upcoming patches. We'll announce that once it's ready, and upload to the beta branch, so players can take the build for a spin and report any bugs or glitches.[/p][p][/p][p]That's all for now. If you haven't already, consider grabbing the game while it's discounted:[/p][p][dynamiclink][/dynamiclink][/p][h3]And don't forget to follow us here on Steam so you're notified of updates:[/h3][h3]https://store.steampowered.com/developer/CrimsonDelightGames[/h3][p][/p][p]Thanks for reading! We'll be back with the next announcement/update as soon as it's ready![/p][p][/p][p]Much love,[/p][p]~ the CDG team ❤️[/p]

ToLLA Release Announcement - September 15th, 2025.

[p][/p][p][/p][h2]⚔️ Hail, adventurers! ⚔️[/h2][p][/p][h3]ToLLA has released! The game is live!😎👇[/h3][p][/p][p]Apologies for the day-late announcement, but we stayed up all night prepping for launch, and then hanging around the Steam forums until early morning in case some critical bug needed patching. Luckily for us -- and most of you! -- only a few people ran into some minor issues, which we'll be looking to patch soon with the next update... as soon as we catch up on some sleep, heh.[/p][p][/p][p]If you've not already, consider grabbing the game while it's still hot off the presses! 👇👇👇[/p][p][dynamiclink][/dynamiclink]Or if you really want to splurge on some lewds & art, we also have a discounted bundle available:[/p][p][dynamiclink][/dynamiclink]We'll talk about roadmap and future plans in a sec, but before we get to that...[/p][p][/p][p]We just wanna say that we'd like to thank all of you for your support! Everyone who sent us feedback, who wishlisted the game, who purchased it, who left a review, who played the demo during Next Fest and sent us bug reports, and who supported us either on Itch or Patreon - thank you! We can only be developers if we have players who actually play our games, and all of you are what makes that possible! So thank you for supporting us, and for believing in our vision and this project!❤️❤️❤️[/p][p][/p][h3]So what's next for us and the game?[/h3][p]First we need to gather feedback and see what needs patching.[/p][p]Then we'll take a day or two off to catch up on sleep and recharge...[/p][p]We'll try and roll out a post-launch patch by the end of this week, here on Steam.[/p][p][/p][p]Once that's done, we're pivoting to getting achievements finished and implemented. Many of you expressed a desire for them, and we'll do our best to deliver. After that's done, we'd like to roll out another 2-3 small patches for the game... there's some SFW content we had to cut from the final release because it wasn't tested properly, and we didn't want y'all to run into bugs playing. We'll probably add a couple more NPCs to the Southern Wildlands to flesh out the area a bit more, and wrap up their stories.[/p][p][/p][h2]Once that's all done and dusted, we're going to pivot full steam ahead on the major expansion!😎👍[/h2][p][/p][p]You can read everything about it in the previous devlog here, or check out the Steam page:[/p][p][dynamiclink][/dynamiclink]As always, wishlists are the lifeblood of Steam projects, so please hit that WL button above.👆👆👆[/p][p][/p][p]We'd like to get the first major expansion done by Q2 2026 if possible. We already have a portion of the maps and lewds and assets finished, but it's all disconnected and still needs work. Combat as well needs implementing (it's mostly in the design phase), and inventory management on top of that.[/p][p][/p][p]We'll keep y'all updated with regular blogs and announcements here as we make progress![/p][p][/p][p]In the meantime, don't hesitate to drop us a line here on the Steam forums, whether that's to post feedback, inquire about the game, or just chat a bit. You can also reach us on Bluesky for DMs.[/p][p][/p][p]One small favor we'd like to ask is that you consider leaving a review if you've purchased the game, it massively helps with surfacing on the platform, and the Steam algo won't throttle visibility once a game gets to 10 reviews. So consider dropping one if you can, it can be very short![/p][p][/p][h3]And don't forget to follow us here on Steam so you're notified of updates:[/h3][h3]https://store.steampowered.com/developer/CrimsonDelightGames[/h3][p][/p][p]Anyway, that's it for now - we'll be back once we have the next patch & update ready![/p][p][/p][p]Thank you once again for your support! Take care and stay safe...[/p][p][/p][p]Much love,[/p][p]~ the CDG team ❤️[/p]

ToLLA Launch & DLC Announcement - September 2nd, 2025.

[p][/p][p][/p][h2]⚔️ Hail, adventurers! ⚔️[/h2][p][/p][h3]Today we have a huuuuuge devlog for y'all!😎👇[/h3][p][/p][p]But first, some great news: our game build was finally approved, and ToLLA's set to release on September 14th here on Steam! 🥳We chose a weekend release so y'all can enjoy the game on a Sunday without worrying about IRL stuff like work or whatever. We'll put up another announcement post a couple of days from launch as a general reminder for anyone who's missed this one.[/p][p][/p][p]In the meantime, you can wishlist the game right here on Steam: 👇👇👇[/p][p][dynamiclink][/dynamiclink][/p][h3]Now on to the devlog...[/h3][p][/p][p]We've kept busy working on followup content for the game in the form of a major expansion DLC. We'll announce the official Steam page here once it's ready, with a full list of planned features, but for now we'll just mention that the expansion will take a few months to get done, but once finished will double the amount of overall content in ToLLA...[/p][p][/p][p]The story continues from the main game, and will let your party explore the massive Fort Ninevus area, as well as the remote Mount Krelengor and the enchanted Lake Mistral. These locations are hand-painted exterior maps, same as in the base game, but even larger. They're full of new landmarks, characters, events, loot, and lewds...[/p][p][/p][p][/p][p]Apart from new maps, we're also gonna be adding all the features that didn't make it into the base game, since they needed more work and testing. There's a bunch of content and mechanics we wanted to add to ToLLA, but didn't want to half-arse it just for the sake of adding stuff, so the DLC gives us a perfect opportunity to expand the base game with new features. One such feature is item crafting, which you'll be able to approach by engaging with unique anvils scattered throughout the game world...[/p][p][/p][p][/p][p]The CYOA storybooks also make a comeback, with branching paths and variable outcomes, similar how it's done in the base game. These take a lot of work to produce given how much of the art budget they swallow up, since art is needed for every unique branch. Regardless, they're a super fun way to emphasize a sexy scene, and we've had nothing but positive feedback from play-testers...[/p][p][/p][p][/p][p]Apart from lewd content, we'll also be introducing Text Adventures & Perilous Undertakings, a new mechanic that lets you put to use the Captain's Retinue and men-at-arms which march under your banner. You'll be able to send these soldiers on side-missions that take place parallel to your own party's progress, and they'll return after a while with gold and gear... or sometimes nothing at all and a steep bodycount. You'll need to carefully weigh the pros and cons of each such mission before committing...[/p][p][/p][p][/p][p][/p][p]Another mechanic we'll be expanding upon are the Captain's Archetypes, which get more content as well in the DLC. These are present in the base game, and let you increase their values through dialogue interactions. Once inside the Fort, you'll be able to put them to good use navigating various conversations and special events. We don't want to spoil too much, so instead here's a short reminder about the ten Archetypes:[/p][p][/p][p][/p][p][/p][p]The DLC will bring more joinable companions. You already meet two of them in the base game (Vivian and Lucalius), but they both leave before you can recruit them. Once you enter Fort Ninevus, you'll find them both on the premises (Lucalius at the Barracks, and Vivian at the Purple Rose Temple). You can talk to them and eventually have them join your party... or tell them you're not interested - the choice is always yours. Lucalius and Vivian are Legionnaires, like Captain Hale and Meredith, and will have plenty of topics to discuss with you about the world and recent events in the North...[/p][p][/p][p][/p][p]Vivian also gets lewd content, which you can unlock by successfully completing her quest...[/p][p][/p][p][/p][p]Apart from human Legionnaires, you'll also be able to recruit non-human companions who'll join your party... but only after you do something for them first! Some of these characters appear on the game's promo materials, and you'll now be able to find them in and around the new DLC areas...[/p][p][/p][p][/p][p]One major feature coming with the DLC is true RPG combat! The base game has narrative events where you can get into fights with various characters you meet in the game world, but these battles are handled through dialogue. If you've played any narrative-centric games like Disco Elysium you'll know what we mean. The DLC however will bring a fully fleshed-out combat system with RPG mechanics and crunchy party-vs-party combat. This also includes inventory management where you can outfit your party, and item vendors where you can buy/sell gear and consumables. ToLLA's combat still needs quite a bit of work, but we're confident it'll be a lot of fun once finished...[/p][p][/p][p][/p][p]Our plan is to keep supporting the game post-launch with DLC content. We want to do at least 2 major story expansions, as well as a few smaller ones with bonus content (like an art gallery with lewd art and pre-production concepts). We'll keep y'all updated with news & announcements as they become available![/p][p][/p][p][/p][p]That's it for now! Thanks for reading... and if you enjoy these devlogs then don't forget to follow us directly here on Steam to keep up with our work and future announcements:[/p][p]https://store.steampowered.com/developer/CrimsonDelightGames[/p][p][/p][p]Much love,[/p][p]~ the CDG team ❤️[/p]

ToLLA Devlog & Update - August 22nd, 2025.

[p][/p][p][/p][h2]⚔️ Hail, adventurers! ⚔️[/h2][p][/p][h3]We're back with yet another ToLLA devlog!😎👇[/h3][p][/p][p]Just a quick update for y'all first - we're still in the process of getting the release build approved by Valve. They usually give extra scrutiny to adult games to ensure there's no problematic content in there. The recent payment processor situation and crackdown have probably made things even slower. As such, we've had to push back the release date by a little bit while we wait to get the game approved. ToLLA should be out around the start of September, give or take a few days...[/p][p][/p][p]As always, you can wishlist the game right here on Steam: 👇👇👇[/p][p][dynamiclink][/dynamiclink][/p][h3]Now on to the devlog...[/h3][p][/p][p]We've recently been working on the huge Fort Ninevus area, which will probably be released as a free DLC post-launch. The Fort is a massive map - lots of structures, NPCs, and story content. There's a monstrous amount of work to chew through, but we're getting there! Today we'll talk about the art pipeline a bit, and how we go about creating the game visuals...[/p][p][/p][p]All art content in ToLLA is made by hand. Every building, character, lewd pic, miniature, interaction icon, down to the smallest blade of grass is painted by one of our two artists. it's a slow and painstaking process, but the end result looks great and gives the game a unique old-school 80s cartoon-y vibe...[/p][p][/p][p][/p][p]Game areas start out as concept sketches where we block out the landmarks and other important locations. Once that's done, the art passes through multiple drafts, going from blocky and simple to full-rez and "baked" onto the underlying grass map. Shadows are painted on top, and the layers are all crunched and composited together, then exported into a format the game engine can read... On top of that we add some creative scripting and code magic to get dynamic effects like the day & night cycle, and things like transparency for sprites when they pass behind tress and other large obstacles like buildings. Final additions are the pathing map, and interaction icons... The comparison below shows how a game map goes from simple concept to final in-game asset; this is the Southern Wildlands zone, which is the second large area you'll visit with your party...[/p][p][/p][p][/p][p]We use a similar pipeline for creating big and detailed objects like buildings. They all start as simple sketches that demonstrate a concept. The ones below are from the Fort Ninevus area...[/p][p][/p][p]Then one of our artists (usually our art lead) will develop the concept through a series of drafts... [/p][p][/p][p]And once she's finished, we get the final in-game asset that's added to the pathable map...[/p][p][/p][p]There's always been a trend in gamedev to choose 3D over 2D due to speed of production, but we're fans of old-school aesthetics and love the cartoony hand-painted look. The downside to that is how labor-intensive every piece is, and depending on complexity can take many hours to go from sketch to final asset. Blocking them out is the easy part; inking and coloring is what takes up most of the time, and even a "simple" watchtower is the end result of days of work...[/p][p][/p][p]Character art is done much the same way. All characters begin life as concept sketches where their features and proportions are rendered by hand from a rough idea pulled out of our design docs...[/p][p][/p][p]Then the chosen portrait goes through multiple passes...[/p][p][/p][p]Until the final version is polished to standard and is added to the game...[/p][p][/p][p]We currently have two artists on the team, but we're hoping to expand that in the future when funds allow... as well as producing free DLCs for the game once it's out. Currently art is our biggest bottleneck, so having more hands on deck would go a long way toward speeding up production. We'll continue working on the DLC in the meantime, and hope to have it out some time after launch...[/p][p][/p][p]Here's the changelog for this internal update:[/p]
  • [p]fixed some typos and improved the general flow of Felicia's convos[/p]
  • [p]added a unique tavern background to Felicia's convo in the Smoky Stag interior area[/p]
  • [p]added dedicated exit-game icons (azure arrow icons, located by the save-game floppy disks in the game world)[/p]
  • [p]added full VO to Felicia's talks and quest, clocking in at over 45min of spoken dialogue (Felicia, Meredith, Captain Hale)[/p]
  • [p]added the 3 overworld secret merchant cards to the world... currently placeholders for item shops that'll be added later (orcess, drow, siren)[/p]
  • [p]repainted image #12's holdover background in Sabrine's lewd scene from old beige to new green (thanks MacroMike172 for pointing this out to us!)[/p]
  • [p]recolored the compass icons in Ninevus South & Southern Wildlands areas from sepia to azure, to differentiate them from the surrounding icons[/p]
  • [p]fixed a small but annoying pathfinding bug that was affecting some players (thanks to everyone who sent us saved games for debugging!)[/p]
  • [p]finally located and fixed the VO overlap bug on Hale's lines at the Main Gate event... hopefully that's the last of it![/p]
  • [p]added two single-image lewd memories featuring Meredith... full scenes will unlock once inside Fort Ninevus![/p]
[p][/p][p]That's it for this devlog, we hope you enjoyed it! We'll be back when we have more news... might do a post about our asset library next. In the meantime, don't forget to follow us directly here on Steam if you'd like to keep up with our work: https://store.steampowered.com/developer/CrimsonDelightGames[/p][p][/p][p]Much love,[/p][p]~ the CDG team ❤️[/p]

ToLLA Devlog - August 4th, 2025.

[p][/p][h2]⚔️ Hail, adventurers! ⚔️[/h2][p][/p][h3]Today we're back with another ToLLA devlog!😎👇[/h3][p][/p][p]But first, an update on the game itself: the release date draws nearer, and we'll probably end up launching near the end of August. We're still waiting to get through Valve's review process (they have to review and approve the submitted build before it can go live), so once that's done we'll be good to go![/p][p][/p][p]In the meantime, you can wishlist the game right here on Steam: 👇👇👇[/p][h3][dynamiclink][/dynamiclink]Now on to the devlog...[/h3][p][/p][p]The game tells its story mainly through the many NPCs you'll meet in the world, and the quests you'll solve for them, but as longtime gamers ourselves we're fond of old-school cutscenes that show enemies conspiring against your party in the background! Which is why we wanted to add them to ToLLA...[/p][p][/p][p]The first such scene you'll encounter features Gortak the Plunderer and Mhazura Bloodflame! Their interaction triggers the first time your party leaves the intro area. These two orcs were behind the attack on Fort Ninevus, which Captain Hale & Meredith held against the greenskin tide... You can check out the art collages below showing how a character goes from rough concept to final in-game asset (all art in the game is hand-painted by our artists in their colorful & detailed style).👇[/p][p][/p][p]Gortak is a mighty black-orc Chieftain, and leads the greenskin forces in the Expanse... Lore-wise, the orcs in ToLLA are not only physically imposing specimens with overwhelming strength and resilience, they're also long-lived and possess a keen intellect... and they get more powerful with age! Far from being stupid brutes, the cunning orcs come in many diverse sub-races, and are led by black-orc nobles like Gortak. The term 'greenskins' denotes the orcoid race in general due to the green ones being the most numerous, but orcs have a strict pecking order, with their skin color defining their place in orcish society... As mentioned above, black-orc nobles are the leaders and chieftains (think Uruk-hai from LoTR!), green-skinned orcs are warriors, brown-skins are the builders, whites are shamans & healers, yellows are scouts/assassins/trackers, and reds are warlocks & blood-mages... And speaking of red orcs...[/p][p][/p][p]Mhazura Bloodflame hails from the smoke-wreathed volcanic wastes of the Crimson Ashlands. She's a wily demonologist and warlock who consorts with infernal beings in exchange for knowledge and power... A cunning and manipulative woman with ties to the enigmatic Crimson Queen, her political savvy is matched only by her skills in court intrigue and spellcraft! Mhazura leaves nothing to chance, and she's not above getting her hands dirty if need be! She's an orc supremacist who desires to see the Sollaran Commonwealth demolished, its human population enslaved, and the continent of Kelembis returned to its "rightful state" under the brutal control of orcish imperiums... just as things used to be, before humanity rebelled and threw off the chains of orcish oppression over 20 centuries ago. Mhazura was the one who masterminded the recent attack on Fort Ninevus, and she's a powerful enemy you'll need to face before the threat in the North can be resolved! Ironically enough, she's got a bit of a soft spot for human men, and lusts after them... just like most orc women do, so you may be able to use that to your advantage when you finally face her!🥵🥵🥵[/p][p][/p][p]The scene between Gortak & Mhazura gives players a sneak peek into the enemy faction arrayed against Fort Ninevus! If you take the time to play through the whole thing, you'll learn a great deal about your enemies' plans... in addition to seeing the two orcs trading some colorful insults with each other![/p][p][/p][p]We wanted to do something different when we were designing the orc race, and so decided to move away from the usual fantasy template where greenskins are depicted as dumb brutes that exist only for your party to mow through. We wanted to give players a formidable enemy faction, because the stronger the enemy, the more heroic and epic the fight against them! In ToLLA, orcs used to be the undisputed masters of an entire continent the size of Pangaea, and the only reason humanity managed to free itself was due to the orcs' internal squabbling as their empires degenerated into infighting and civil war after thousands of years of uncontested dominance. The continent is littered with the bones of their past Imperium; at their zenith, orcs had subjugated the known world and all its races for centuries; now, these monolithic ruins are all that's left of the orcs' past glories...[/p][p][/p][p][/p][p]Nowadays, most orc clans war against each other for territory and bragging rights, having been driven into the mountains by Commonwealth Legions over the centuries... where they're biding their time, waiting to surge again and reclaim what they feel is their lost birthright... especially if it comes riding on the broken bones of humanity! Orc society is at its core a degenerated civilization that's fallen from grace. Many orcs lament their race's loss of eminence and organized power, but their constant clannish bickering prevents them from unifying - a social defect that could be 'cured' by a new Horde arising from these exiled remnants...[/p][p][/p][p]In other news, Vixi (our primary artist) painted a few backdrops for interior locations like the Smoky Stag Tavern, where many of the initial NPCs you meet are located... We've added the background pic to Wulfric's convo to test how it plays. Depending on feedback, we might add these backdrops to the rest of the NPC interaction events. Every interior location would have a unique background, which we feel adds to immersion while you're interacting with the various people staying there. Feel free to comment down below to let us know what you think![/p][p][/p][p]Also, quite a few of you asked for a way to replay previous lewd scenes, so we've implemented it! The game now has a 'memory crystal' that's located at the Herbalist's Cottage in the Southern Wildlands. This crystal can be used to re-view any lewd scenes you've unlocked in your current playthrough! Right now it's freely accessible, but once we do a mechanics pass and implement a few of the things we have planned you'll need to use Conviction to access the crystal (Conviction points are gained by completing quests, and by finding Captain Hale's hip-flask icons in the game world). We'll migrate the crystal's functionality to the Lewd Loremaster in the HQ once we finalize that map... but for now it's freely accessible, so you'll be able to check it out once the game releases.[/p][p][/p][p]Finally, here's the changelog for this update:[/p]
  • [p]implemented a fully voiced major scene featuring Gortak the Plunderer & Mhazura Bloodflame[/p]
  • [p]added a bonemold convo UI for the purpose of in-game cutscenes between hostile plotcrit NPCs[/p]
  • [p]remastered a couple of the VOs for the intro cabin to bring them in line with the rest of that section[/p]
  • [p]recolored Meredith's 1st and 2nd footdom heart-icons from sepia to purple... should make it easier for players to find them now[/p]
  • [p]added a new tavern background to Wulfric's convo inside the Smoky Stag (testing this setup for now, might add it to other interior events)[/p]
  • [p]added a purple viridian memory crystal to the Herbalist's Cottage in the Southern Wildlands (allows replaying of lewd scenes)[/p]
  • [p]squashed a couple of minor bugs in various scripts, and ironed out a bunch of text to improve flow & readability & layout[/p]
[p][/p][p]That's all for this devlog! We'll be back with more news & updates soon. Don't forget to follow us directly here on Steam if you'd like to keep up with our work: https://store.steampowered.com/developer/CrimsonDelightGames[/p][p][/p][p]Much love,[/p][p]~ the CDG team ❤️[/p]