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Tales of Legendary Lust: Aphrodisia News

ToLLA Launch & DLC Announcement - September 2nd, 2025.

[p][/p][p][/p][h2]⚔️ Hail, adventurers! ⚔️[/h2][p][/p][h3]Today we have a huuuuuge devlog for y'all!😎👇[/h3][p][/p][p]But first, some great news: our game build was finally approved, and ToLLA's set to release on September 14th here on Steam! 🥳We chose a weekend release so y'all can enjoy the game on a Sunday without worrying about IRL stuff like work or whatever. We'll put up another announcement post a couple of days from launch as a general reminder for anyone who's missed this one.[/p][p][/p][p]In the meantime, you can wishlist the game right here on Steam: 👇👇👇[/p][p][dynamiclink][/dynamiclink][/p][h3]Now on to the devlog...[/h3][p][/p][p]We've kept busy working on followup content for the game in the form of a major expansion DLC. We'll announce the official Steam page here once it's ready, with a full list of planned features, but for now we'll just mention that the expansion will take a few months to get done, but once finished will double the amount of overall content in ToLLA...[/p][p][/p][p]The story continues from the main game, and will let your party explore the massive Fort Ninevus area, as well as the remote Mount Krelengor and the enchanted Lake Mistral. These locations are hand-painted exterior maps, same as in the base game, but even larger. They're full of new landmarks, characters, events, loot, and lewds...[/p][p][/p][p][/p][p]Apart from new maps, we're also gonna be adding all the features that didn't make it into the base game, since they needed more work and testing. There's a bunch of content and mechanics we wanted to add to ToLLA, but didn't want to half-arse it just for the sake of adding stuff, so the DLC gives us a perfect opportunity to expand the base game with new features. One such feature is item crafting, which you'll be able to approach by engaging with unique anvils scattered throughout the game world...[/p][p][/p][p][/p][p]The CYOA storybooks also make a comeback, with branching paths and variable outcomes, similar how it's done in the base game. These take a lot of work to produce given how much of the art budget they swallow up, since art is needed for every unique branch. Regardless, they're a super fun way to emphasize a sexy scene, and we've had nothing but positive feedback from play-testers...[/p][p][/p][p][/p][p]Apart from lewd content, we'll also be introducing Text Adventures & Perilous Undertakings, a new mechanic that lets you put to use the Captain's Retinue and men-at-arms which march under your banner. You'll be able to send these soldiers on side-missions that take place parallel to your own party's progress, and they'll return after a while with gold and gear... or sometimes nothing at all and a steep bodycount. You'll need to carefully weigh the pros and cons of each such mission before committing...[/p][p][/p][p][/p][p][/p][p]Another mechanic we'll be expanding upon are the Captain's Archetypes, which get more content as well in the DLC. These are present in the base game, and let you increase their values through dialogue interactions. Once inside the Fort, you'll be able to put them to good use navigating various conversations and special events. We don't want to spoil too much, so instead here's a short reminder about the ten Archetypes:[/p][p][/p][p][/p][p][/p][p]The DLC will bring more joinable companions. You already meet two of them in the base game (Vivian and Lucalius), but they both leave before you can recruit them. Once you enter Fort Ninevus, you'll find them both on the premises (Lucalius at the Barracks, and Vivian at the Purple Rose Temple). You can talk to them and eventually have them join your party... or tell them you're not interested - the choice is always yours. Lucalius and Vivian are Legionnaires, like Captain Hale and Meredith, and will have plenty of topics to discuss with you about the world and recent events in the North...[/p][p][/p][p][/p][p]Vivian also gets lewd content, which you can unlock by successfully completing her quest...[/p][p][/p][p][/p][p]Apart from human Legionnaires, you'll also be able to recruit non-human companions who'll join your party... but only after you do something for them first! Some of these characters appear on the game's promo materials, and you'll now be able to find them in and around the new DLC areas...[/p][p][/p][p][/p][p]One major feature coming with the DLC is true RPG combat! The base game has narrative events where you can get into fights with various characters you meet in the game world, but these battles are handled through dialogue. If you've played any narrative-centric games like Disco Elysium you'll know what we mean. The DLC however will bring a fully fleshed-out combat system with RPG mechanics and crunchy party-vs-party combat. This also includes inventory management where you can outfit your party, and item vendors where you can buy/sell gear and consumables. ToLLA's combat still needs quite a bit of work, but we're confident it'll be a lot of fun once finished...[/p][p][/p][p][/p][p]Our plan is to keep supporting the game post-launch with DLC content. We want to do at least 2 major story expansions, as well as a few smaller ones with bonus content (like an art gallery with lewd art and pre-production concepts). We'll keep y'all updated with news & announcements as they become available![/p][p][/p][p][/p][p]That's it for now! Thanks for reading... and if you enjoy these devlogs then don't forget to follow us directly here on Steam to keep up with our work and future announcements:[/p][p]https://store.steampowered.com/developer/CrimsonDelightGames[/p][p][/p][p]Much love,[/p][p]~ the CDG team ❤️[/p]

ToLLA Devlog & Update - August 22nd, 2025.

[p][/p][p][/p][h2]⚔️ Hail, adventurers! ⚔️[/h2][p][/p][h3]We're back with yet another ToLLA devlog!😎👇[/h3][p][/p][p]Just a quick update for y'all first - we're still in the process of getting the release build approved by Valve. They usually give extra scrutiny to adult games to ensure there's no problematic content in there. The recent payment processor situation and crackdown have probably made things even slower. As such, we've had to push back the release date by a little bit while we wait to get the game approved. ToLLA should be out around the start of September, give or take a few days...[/p][p][/p][p]As always, you can wishlist the game right here on Steam: 👇👇👇[/p][p][dynamiclink][/dynamiclink][/p][h3]Now on to the devlog...[/h3][p][/p][p]We've recently been working on the huge Fort Ninevus area, which will probably be released as a free DLC post-launch. The Fort is a massive map - lots of structures, NPCs, and story content. There's a monstrous amount of work to chew through, but we're getting there! Today we'll talk about the art pipeline a bit, and how we go about creating the game visuals...[/p][p][/p][p]All art content in ToLLA is made by hand. Every building, character, lewd pic, miniature, interaction icon, down to the smallest blade of grass is painted by one of our two artists. it's a slow and painstaking process, but the end result looks great and gives the game a unique old-school 80s cartoon-y vibe...[/p][p][/p][p][/p][p]Game areas start out as concept sketches where we block out the landmarks and other important locations. Once that's done, the art passes through multiple drafts, going from blocky and simple to full-rez and "baked" onto the underlying grass map. Shadows are painted on top, and the layers are all crunched and composited together, then exported into a format the game engine can read... On top of that we add some creative scripting and code magic to get dynamic effects like the day & night cycle, and things like transparency for sprites when they pass behind tress and other large obstacles like buildings. Final additions are the pathing map, and interaction icons... The comparison below shows how a game map goes from simple concept to final in-game asset; this is the Southern Wildlands zone, which is the second large area you'll visit with your party...[/p][p][/p][p][/p][p]We use a similar pipeline for creating big and detailed objects like buildings. They all start as simple sketches that demonstrate a concept. The ones below are from the Fort Ninevus area...[/p][p][/p][p]Then one of our artists (usually our art lead) will develop the concept through a series of drafts... [/p][p][/p][p]And once she's finished, we get the final in-game asset that's added to the pathable map...[/p][p][/p][p]There's always been a trend in gamedev to choose 3D over 2D due to speed of production, but we're fans of old-school aesthetics and love the cartoony hand-painted look. The downside to that is how labor-intensive every piece is, and depending on complexity can take many hours to go from sketch to final asset. Blocking them out is the easy part; inking and coloring is what takes up most of the time, and even a "simple" watchtower is the end result of days of work...[/p][p][/p][p]Character art is done much the same way. All characters begin life as concept sketches where their features and proportions are rendered by hand from a rough idea pulled out of our design docs...[/p][p][/p][p]Then the chosen portrait goes through multiple passes...[/p][p][/p][p]Until the final version is polished to standard and is added to the game...[/p][p][/p][p]We currently have two artists on the team, but we're hoping to expand that in the future when funds allow... as well as producing free DLCs for the game once it's out. Currently art is our biggest bottleneck, so having more hands on deck would go a long way toward speeding up production. We'll continue working on the DLC in the meantime, and hope to have it out some time after launch...[/p][p][/p][p]Here's the changelog for this internal update:[/p]
  • [p]fixed some typos and improved the general flow of Felicia's convos[/p]
  • [p]added a unique tavern background to Felicia's convo in the Smoky Stag interior area[/p]
  • [p]added dedicated exit-game icons (azure arrow icons, located by the save-game floppy disks in the game world)[/p]
  • [p]added full VO to Felicia's talks and quest, clocking in at over 45min of spoken dialogue (Felicia, Meredith, Captain Hale)[/p]
  • [p]added the 3 overworld secret merchant cards to the world... currently placeholders for item shops that'll be added later (orcess, drow, siren)[/p]
  • [p]repainted image #12's holdover background in Sabrine's lewd scene from old beige to new green (thanks MacroMike172 for pointing this out to us!)[/p]
  • [p]recolored the compass icons in Ninevus South & Southern Wildlands areas from sepia to azure, to differentiate them from the surrounding icons[/p]
  • [p]fixed a small but annoying pathfinding bug that was affecting some players (thanks to everyone who sent us saved games for debugging!)[/p]
  • [p]finally located and fixed the VO overlap bug on Hale's lines at the Main Gate event... hopefully that's the last of it![/p]
  • [p]added two single-image lewd memories featuring Meredith... full scenes will unlock once inside Fort Ninevus![/p]
[p][/p][p]That's it for this devlog, we hope you enjoyed it! We'll be back when we have more news... might do a post about our asset library next. In the meantime, don't forget to follow us directly here on Steam if you'd like to keep up with our work: https://store.steampowered.com/developer/CrimsonDelightGames[/p][p][/p][p]Much love,[/p][p]~ the CDG team ❤️[/p]

ToLLA Devlog - August 4th, 2025.

[p][/p][h2]⚔️ Hail, adventurers! ⚔️[/h2][p][/p][h3]Today we're back with another ToLLA devlog!😎👇[/h3][p][/p][p]But first, an update on the game itself: the release date draws nearer, and we'll probably end up launching near the end of August. We're still waiting to get through Valve's review process (they have to review and approve the submitted build before it can go live), so once that's done we'll be good to go![/p][p][/p][p]In the meantime, you can wishlist the game right here on Steam: 👇👇👇[/p][h3][dynamiclink][/dynamiclink]Now on to the devlog...[/h3][p][/p][p]The game tells its story mainly through the many NPCs you'll meet in the world, and the quests you'll solve for them, but as longtime gamers ourselves we're fond of old-school cutscenes that show enemies conspiring against your party in the background! Which is why we wanted to add them to ToLLA...[/p][p][/p][p]The first such scene you'll encounter features Gortak the Plunderer and Mhazura Bloodflame! Their interaction triggers the first time your party leaves the intro area. These two orcs were behind the attack on Fort Ninevus, which Captain Hale & Meredith held against the greenskin tide... You can check out the art collages below showing how a character goes from rough concept to final in-game asset (all art in the game is hand-painted by our artists in their colorful & detailed style).👇[/p][p][/p][p]Gortak is a mighty black-orc Chieftain, and leads the greenskin forces in the Expanse... Lore-wise, the orcs in ToLLA are not only physically imposing specimens with overwhelming strength and resilience, they're also long-lived and possess a keen intellect... and they get more powerful with age! Far from being stupid brutes, the cunning orcs come in many diverse sub-races, and are led by black-orc nobles like Gortak. The term 'greenskins' denotes the orcoid race in general due to the green ones being the most numerous, but orcs have a strict pecking order, with their skin color defining their place in orcish society... As mentioned above, black-orc nobles are the leaders and chieftains (think Uruk-hai from LoTR!), green-skinned orcs are warriors, brown-skins are the builders, whites are shamans & healers, yellows are scouts/assassins/trackers, and reds are warlocks & blood-mages... And speaking of red orcs...[/p][p][/p][p]Mhazura Bloodflame hails from the smoke-wreathed volcanic wastes of the Crimson Ashlands. She's a wily demonologist and warlock who consorts with infernal beings in exchange for knowledge and power... A cunning and manipulative woman with ties to the enigmatic Crimson Queen, her political savvy is matched only by her skills in court intrigue and spellcraft! Mhazura leaves nothing to chance, and she's not above getting her hands dirty if need be! She's an orc supremacist who desires to see the Sollaran Commonwealth demolished, its human population enslaved, and the continent of Kelembis returned to its "rightful state" under the brutal control of orcish imperiums... just as things used to be, before humanity rebelled and threw off the chains of orcish oppression over 20 centuries ago. Mhazura was the one who masterminded the recent attack on Fort Ninevus, and she's a powerful enemy you'll need to face before the threat in the North can be resolved! Ironically enough, she's got a bit of a soft spot for human men, and lusts after them... just like most orc women do, so you may be able to use that to your advantage when you finally face her!🥵🥵🥵[/p][p][/p][p]The scene between Gortak & Mhazura gives players a sneak peek into the enemy faction arrayed against Fort Ninevus! If you take the time to play through the whole thing, you'll learn a great deal about your enemies' plans... in addition to seeing the two orcs trading some colorful insults with each other![/p][p][/p][p]We wanted to do something different when we were designing the orc race, and so decided to move away from the usual fantasy template where greenskins are depicted as dumb brutes that exist only for your party to mow through. We wanted to give players a formidable enemy faction, because the stronger the enemy, the more heroic and epic the fight against them! In ToLLA, orcs used to be the undisputed masters of an entire continent the size of Pangaea, and the only reason humanity managed to free itself was due to the orcs' internal squabbling as their empires degenerated into infighting and civil war after thousands of years of uncontested dominance. The continent is littered with the bones of their past Imperium; at their zenith, orcs had subjugated the known world and all its races for centuries; now, these monolithic ruins are all that's left of the orcs' past glories...[/p][p][/p][p][/p][p]Nowadays, most orc clans war against each other for territory and bragging rights, having been driven into the mountains by Commonwealth Legions over the centuries... where they're biding their time, waiting to surge again and reclaim what they feel is their lost birthright... especially if it comes riding on the broken bones of humanity! Orc society is at its core a degenerated civilization that's fallen from grace. Many orcs lament their race's loss of eminence and organized power, but their constant clannish bickering prevents them from unifying - a social defect that could be 'cured' by a new Horde arising from these exiled remnants...[/p][p][/p][p]In other news, Vixi (our primary artist) painted a few backdrops for interior locations like the Smoky Stag Tavern, where many of the initial NPCs you meet are located... We've added the background pic to Wulfric's convo to test how it plays. Depending on feedback, we might add these backdrops to the rest of the NPC interaction events. Every interior location would have a unique background, which we feel adds to immersion while you're interacting with the various people staying there. Feel free to comment down below to let us know what you think![/p][p][/p][p]Also, quite a few of you asked for a way to replay previous lewd scenes, so we've implemented it! The game now has a 'memory crystal' that's located at the Herbalist's Cottage in the Southern Wildlands. This crystal can be used to re-view any lewd scenes you've unlocked in your current playthrough! Right now it's freely accessible, but once we do a mechanics pass and implement a few of the things we have planned you'll need to use Conviction to access the crystal (Conviction points are gained by completing quests, and by finding Captain Hale's hip-flask icons in the game world). We'll migrate the crystal's functionality to the Lewd Loremaster in the HQ once we finalize that map... but for now it's freely accessible, so you'll be able to check it out once the game releases.[/p][p][/p][p]Finally, here's the changelog for this update:[/p]
  • [p]implemented a fully voiced major scene featuring Gortak the Plunderer & Mhazura Bloodflame[/p]
  • [p]added a bonemold convo UI for the purpose of in-game cutscenes between hostile plotcrit NPCs[/p]
  • [p]remastered a couple of the VOs for the intro cabin to bring them in line with the rest of that section[/p]
  • [p]recolored Meredith's 1st and 2nd footdom heart-icons from sepia to purple... should make it easier for players to find them now[/p]
  • [p]added a new tavern background to Wulfric's convo inside the Smoky Stag (testing this setup for now, might add it to other interior events)[/p]
  • [p]added a purple viridian memory crystal to the Herbalist's Cottage in the Southern Wildlands (allows replaying of lewd scenes)[/p]
  • [p]squashed a couple of minor bugs in various scripts, and ironed out a bunch of text to improve flow & readability & layout[/p]
[p][/p][p]That's all for this devlog! We'll be back with more news & updates soon. Don't forget to follow us directly here on Steam if you'd like to keep up with our work: https://store.steampowered.com/developer/CrimsonDelightGames[/p][p][/p][p]Much love,[/p][p]~ the CDG team ❤️[/p]

ToLLA Devlog - June 12th, 2025.

[p][/p][p][/p][h2]⚔️ Hail, adventurers! ⚔️[/h2][p][/p][h3]Today we're posting the first of many devlogs here on Steam!😎👇[/h3][p][/p][p]We'll be posting more of these as we get closer to the August release date for ToLLA. These devlogs will feature new content and things we're currently working on, with a handful going over previous stuff like design / mechnics / art / etc. Reading them will give you a sneak peek behind the dev curtain, and also let you feast your eyes on some hot NSFW art!🥵[/p][p][/p][p]As always, you can wishlist the game right here on Steam: 👇👇👇[/p][p][dynamiclink][/dynamiclink]In related news, we've recently finished another build for the game, and have tested it. The latest version is bug-free and runs smoothly even on our old testing laptop. These are pre-launch builds which will be folded into the final Steam release. This current one includes the lewd scene with Sabrine Veilspire, a sexy sorceress that sends Captain Hale and Meredith chasing after a magical grimoire! Once you retrieve the ancient spellbook from the abandoned tower, Sabrine will invite you to her bed for a hot sex-scene...[/p][p][/p][p][/p][p]When the game releases, you'll be able to visit the abandoned mage tower in the Southern Wildlands area, and begin Sabrine's quest chain by speaking with her... Female characters with lewd scenes in the game have neon-pink circles around their portraits, which lets players easily distinguish them from other NPCs who have 'regular' content. You can see Sabrine's interaction icon in the tower below...[/p][p][/p][p][/p][p]Apart from that, we've been busy working on the Steam build preparing it for the August release... Shuky (our freelance artist) has finished the art for Vivian's lewd scene, which will be available once we unlock the Fort Ninevus map to the north of the initial starting area where you begin the game. Vivian's chilling at the Purple Rose Temple, and will have a major quest for Meredith and Captain Hale... following which she'll offer to sleep with them both!🥵🥵🥵[/p][p][/p][p][/p][p][/p][p]Vixi (our primary artist) is busy working on environmental assets for the game, but she gave Shuky a hand with painting Vivian's character portrait, as well as the new header image up top for the Steam capsule (featuring Meredith & Vivian showing off their assets, hehe). Once the main Fort Ninevus map has been unlocked, you'll be able to travel there and interact with new characters - including Commander Maxwell, whose quest chain and tasks will progress the main story! Vivian will also be there to offer some lore about the recent crises spreading through the Commonwealth - she's a bit of a lore dispenser for players who want to read up on the world's setting and history...[/p][p][/p][p][/p][p][/p][p]Anyway, here's the internal changelog for this build:[/p]
  • [p]added the 1st sex scene with Sabrine Veilspire (Smoky Stag Inn) \[18 hand-painted images, 7000+ words of erotica][/p]
  • [p]added Sabrine's lewd scene to the purple memory crystals in the Southern Wildlands and Legionnaire's Lodge areas[/p]
  • [p]added a fully VO'd humorous exchange between Hale and Meredith following the retrieval of Sabrine's sex-grimoire[/p]
  • [p]fixed a few odd typos in Sabrine's content, and added her 12th & 18th lewd images to the game (were missing previously)[/p]
  • [p]fixed a bug with the Hale & Meredith busts glitching during fade-out if they were cycling through their breathing animations[/p]
  • [p]fixed a faulty flag tied to Sabrine's convo, and updated the archived walkthrough to the latest version of the public release[/p]
  • [p]changed the interaction icons for Lizbeth's and Tolliver's item caches from sepia to purple, to make them stand out better[/p]
  • [p]updated the title-screen Steam links for ToLLA & LDR, they'll now display their pages directly from inside the Steam app[/p]
[p][/p][p]That's it for now, enjoy the art and let us know what you think! We'll be back with the next build update and accompanying devlog when it's ready... In the meantime, you can follow us directly here on Steam if you'd like to keep up with our work: https://store.steampowered.com/developer/CrimsonDelightGames[/p][p][/p][p]Take care, and stay safe our there...[/p][p][/p][p]Much love,[/p][p]~ the CDG team ❤️[/p]

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