ASU 0.400.05 Beta
Hello all!
Long time, no update. Some of the perceptive among you will notice that we actually had an update to the beta branch last week - I forgot to post an update here until somewhere in the middle of the week. So, for that, I apologize.
Anywho, this will be a combined update for last week and this one.
Version: 0.400.05
Additions:
-Added the Mortar Stump enemy
-Summon type
-Spawned from the Master Farmer rarely
-Fires long-range shots, but completely vulnerable from melee range
-Added the Master Farmer enemy
-Rare
-Trys to stay away from the player
-Spawns other, plant-based enemies and traps
-Added the Wiggly Worm enemy
-Fodder
-Doesn't do much other than randomly flail, dealing damage on contact
-Splits in two the first time it is killed
-Added the Ko'kota enemy type
-4 different types
-3 females: the Assassin, the Support, and the Healer
-1 male
-The male spawns normally with an entourage of a random number of females, which will actively support and buff the male
-Added the Gar'lho enemy
-Summon type
-Spawned commonly when sheep spawn
-Deals knockback
-Elite applies bleed as well
-Added the Sheep passive enemy
-Added a new tier of random events: Devastating
-Spawn instead of a Crushing event at a 0% / 5% / 10% / 20% chance
-Added the random event Dimensional Gate
-Devastating
-Spawns swarms of random enemies from any possible level
-Added the Slamming Scarecrow trap
-When within the range, punches the player and knocks them away
-Also affects enemies
-Fetid Farmland
-Added all tiles
---
Updates:
-Passive Enemies
-Added the necessary code to allow them to spawn extra things with themselves
-For instance, may spawn another type of passive or an enemy
---
We're currently at around 60% completedness for the Fetid Farmland, by my estimation. It's only the boss, events, and the character that we have left. I presume that the boss and events will be finished for next week, with the character following the week after.
Thank you all,
Until next time,
Lucas
Join our Discord!
Long time, no update. Some of the perceptive among you will notice that we actually had an update to the beta branch last week - I forgot to post an update here until somewhere in the middle of the week. So, for that, I apologize.
Anywho, this will be a combined update for last week and this one.
Version: 0.400.05
Additions:
-Added the Mortar Stump enemy
-Summon type
-Spawned from the Master Farmer rarely
-Fires long-range shots, but completely vulnerable from melee range
-Added the Master Farmer enemy
-Rare
-Trys to stay away from the player
-Spawns other, plant-based enemies and traps
-Added the Wiggly Worm enemy
-Fodder
-Doesn't do much other than randomly flail, dealing damage on contact
-Splits in two the first time it is killed
-Added the Ko'kota enemy type
-4 different types
-3 females: the Assassin, the Support, and the Healer
-1 male
-The male spawns normally with an entourage of a random number of females, which will actively support and buff the male
-Added the Gar'lho enemy
-Summon type
-Spawned commonly when sheep spawn
-Deals knockback
-Elite applies bleed as well
-Added the Sheep passive enemy
-Added a new tier of random events: Devastating
-Spawn instead of a Crushing event at a 0% / 5% / 10% / 20% chance
-Added the random event Dimensional Gate
-Devastating
-Spawns swarms of random enemies from any possible level
-Added the Slamming Scarecrow trap
-When within the range, punches the player and knocks them away
-Also affects enemies
-Fetid Farmland
-Added all tiles
---
Updates:
-Passive Enemies
-Added the necessary code to allow them to spawn extra things with themselves
-For instance, may spawn another type of passive or an enemy
---
We're currently at around 60% completedness for the Fetid Farmland, by my estimation. It's only the boss, events, and the character that we have left. I presume that the boss and events will be finished for next week, with the character following the week after.
Thank you all,
Until next time,
Lucas
Join our Discord!