ASU 0.450.03
Hello all
The first round of achievements has been added, as some of you may have noticed as they went live at the beginning of the week. They are now actually achieveable now, however.
Portal Guardians have now officially been added as well. I haven't talked about them here, but, essentially, they are boss level enemies that have a better chance to spawn the longer you are in any given level. Once defeated, they will drop a portal that will take you to a random, unlocked level - boss levels included. A risky move in a later level, but probably a smart one in a beginning one - depending, of course, on you current goal.
Oh! And Aisla's shroomery work was completed last week, but I used a different type of build update event and, as it turns out, that type doesn't actually inform on itself, it just sorta sits there, in the feed of the game. So, yeah, I will not be using that type in the future.
Anywho, the changelog follows!
Version: 0.450.03
Additions:
-Added the first round of Steam achievements
-Added the necessary code for Portal Guardians to spawn
-Added the Portal Guardian Va'ko Miisirä
-Summons Miisirä to help during combat
-Deals primarily magic damage
-Deals a large variety of status effects
-Added the enemy summon Miisirä
-Slowly floats toward the player and detonates on death
-Added a system message for swarms beginning and ending
--- Updates:
-Enemy elite skills now function on a cooldown timer
-Updated the swarm spawning code to have wave number increase based on difficulty and hymn level
---
Bug Fixes:
-Fixed an issue where Marble and Aisla weren't receiving Scarification Altar bonuses properly
-Fixed a bug where normal Vulight were sometimes spawning as elite
---
And that's all for this week. Coming next week, I will be pivoting entirely into the next level, the Contaminated Channels. Which, as I may have mentioned, will be our first very hard difficulty level replacement!
Thank you all,
Until next time,
Lucas
Join our Discord!
The first round of achievements has been added, as some of you may have noticed as they went live at the beginning of the week. They are now actually achieveable now, however.
Portal Guardians have now officially been added as well. I haven't talked about them here, but, essentially, they are boss level enemies that have a better chance to spawn the longer you are in any given level. Once defeated, they will drop a portal that will take you to a random, unlocked level - boss levels included. A risky move in a later level, but probably a smart one in a beginning one - depending, of course, on you current goal.
Oh! And Aisla's shroomery work was completed last week, but I used a different type of build update event and, as it turns out, that type doesn't actually inform on itself, it just sorta sits there, in the feed of the game. So, yeah, I will not be using that type in the future.
Anywho, the changelog follows!
Version: 0.450.03
Additions:
-Added the first round of Steam achievements
-Added the necessary code for Portal Guardians to spawn
-Added the Portal Guardian Va'ko Miisirä
-Summons Miisirä to help during combat
-Deals primarily magic damage
-Deals a large variety of status effects
-Added the enemy summon Miisirä
-Slowly floats toward the player and detonates on death
-Added a system message for swarms beginning and ending
--- Updates:
-Enemy elite skills now function on a cooldown timer
-Updated the swarm spawning code to have wave number increase based on difficulty and hymn level
---
Bug Fixes:
-Fixed an issue where Marble and Aisla weren't receiving Scarification Altar bonuses properly
-Fixed a bug where normal Vulight were sometimes spawning as elite
---
And that's all for this week. Coming next week, I will be pivoting entirely into the next level, the Contaminated Channels. Which, as I may have mentioned, will be our first very hard difficulty level replacement!
Thank you all,
Until next time,
Lucas
Join our Discord!