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ASU 0.350.03

Hello all!

This update is mostly fixes and small updates to various systems that weren't performing as well as I would have liked.

On top of that though, we are gearing up for the Blistering Beach release, which is still about a month off, if my guestimate is correct.

Anywho, changelog!


Version: 0.350.03
Updates:



-Blistering Beach

-Added all common tiles


-Added the Upward Current trap

-Slowly pushes everything upward


-Added the Sear enemy

-Fodder type

-Endemic to Blistering Beach

-Lots of knocking the player around


-Lion's Stump

-Mycelium Tendril

-Lowered damage ratio

-0.75 -> 0.1

-Increased tick rate

-0.5 sec -> 0.25

-No longer deal damage on initial overlap

-Note: This way, it will now do less damage overall, and seem less like a huge burst of damage


-Devil's Skyburst event

-Lowered the AoE

-1500uu -> 800uu

-Lowered the damage

-50 / 75 / 100 / 150 -> 30 / 50 / 70 / 100


-The chance that any given enemy spawns as an elite is now increased based on current difficulty and hymn level

-Elite chance multiplier (difficulty)

-1.0 / 1.1 / 1.2 / 1.5

-Elite chance multiplier (hymn)

-0.025 / hymn level


-The absolute number of potions that the player currently has now affects: enemy spawn rate, event spawn rate, swarm spawn rate, bounty hunter spawn rate, and event difficulty


-Hymn level now affects the number of possible elite effects for an enemy

-Elite effect count multiplier

-1.2 / hymn




---
Bug Fixes:

-Findable NPC's should no longer be able to be found twice in one level

-Added a missing Fullscreen option from the main menu

-Fixed an issue with the briars that the Overgrown Sentinel spawns where they weren't properly despawning on death


And that is that for this update!


Thank you all,
Until next time,
Lucas

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