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ASU 0.350.01

Hello all!

Here we are again! This week's changelog is a tad short, but reading between the lines, you may be able to notice that this week's update is, in fact, quite substantial! Saren Glass is now complete, and, as such, we are able to move forward to the next level, the Blistering Beach!


Version: 0.350.01
Updates:



-Saren Glass

-Ultimate form is now complete

-Note: Next up, I will start working on the next level, the Blistering Beach


-Knowledge now affects Vulight bounty hunter spawn rate and enemy rarity


-Added a unique hymn NPC


-Moved the hymn NPC next to the difficulty resetter



---
Bug Fixes:

-Fixed an issue where in the case that something that had a question mark POI marker was not interacted with, the marker would remain and respawn at 0,0,0
-Fixed a bug with Very Hard Saren Glass's Jagged Pillar ability, where it was hovering slightly above the ground on spawn


I'm excited about this one - I've been looking forward to this fight for a long time. I hope you all will enjoy it as much as I enjoyed creating it.

Thank you all,
Until next time,
Lucas

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Keeku the Wanderer

Greetings,

It is I, Xermillion Glass, once again with our tales of tortured souls.

This week, we will be talking of Keeku, an up-jumped urchin from a small hamlet just outside of Solveria proper. The same sub-species of Feline as Naan is.

Keeku does not talk much of himself or his past. He'll mention Naan and his contempt for him, he'll mention his work as a soldier and his lack of a master, but that is all you'll get from him.

Naan, however, is a different story. As he is want to do, Naan will talk until you can no longer hear.

To hear him tell it, Naan was playing one day, the way that only the son of a king may play and found Keeku in an alleyway. They became fast friends and Naan begged his father, Toffer, to allow Keeku to move into their estate in Solvenia. Toffer allowed it, and thus Keeku became, essentially, a live-in friend for Naan.

As the years went by, Naan grew into his lordship and Keeku was by his side the whole way. Keeku ended up as a retainer to Naan and the two of them were even more inseparable than before.

Neither will talk about the rift that drew them apart, Keeku is angry and seems to blame Naan, but Naan only speaks sadly of the incident.

In any case, Keeku left Solveria and came to wander, a Grey Spear they call them in Solveria.

What happened after his departure, none can say other than Keeku - and all he'll say I've mentioned before. At some point, he lost his ears. At some point, he found his queer machine that he wears. At some point, he died, but none of this can be given a time frame or elaborated on, unless Keeku himself decides to grace us with his explanation.

It is also odd that Keeku is actually of Glass blood. Not the fact that some street urchin cannot be, as there are members of our blood amongst all the strati of society, but the fact that he and Naan are both of my blood and they are both Felines from the same region.

I know only what Naan tells me of his heritage, everything, but he doesn't seem to believe that the two could be related. Keeku wouldn't be the first bastard of royal blood, however, but that is purely speculation on my part and should be treated as such.

Main

Keeku's main defense is his short-hafted halberd. He had some other name for it, but I do not remember it. He swings it, as one would, though one handedly, leaving his other hand open for his queer machine that I mentioned earlier.

From the shroomer, he can learn to: knock those struck back, increase the arc through which he slices, or repair his physical defenses based on those struck.


Secondary

The machine that I speak of is some sort of open-ended combustion contraption. He sticks smooth, iron spheres into one end, adds some compound of ground charcoal and sulfur, and ignites it. This launches the ball in an explosive manner, rushing forth, faster than an arrow can. This does massive damage to those it strikes, as one would expect, but it also emboldens Keeku, as if the pain of his enemies makes him forget his own.

From the monkey, he can learn to: cause the ball to explode on impact - healing him for each foe struck, push the ball faster - allowing it to pierce those struck, or to increase the amount by which he is emboldened when striking a foe.


Dodge

Keeku is also quite agile, he knows how to turn a foes attack, harming them and protecting himself. He cannot hold his stance for long, however.

He can learn to: repair his physical defense on riposte, knock those affected backwards, or stun those nearby as well on success.


Ultimate

Keeku's pride is his little machine. His most potent ability, is to somehow jam a dozen or so balls in at once and fire them skyward. They fall quickly, presumably not being propelled as far as there are so many of them, and fall to the ground in an arc around him. These, of course, harm those struck, but also stun them as well.

From the Shroomery, he can learn to: fire more balls at once, increase the time foes are stunned for, or increase the overall area that is affected per ball.

And there we have Keeku, another enigma, save for his childhood, which we have Naan to thank for.

Next week, we will be talking of Tabitha Lin, a forlorn and quiet soul. From what I can gather, she was in the process of dying when the curse took hold. Not the most pleasant of revivals, I can assure you.

Until next time,
Xermillion Glass

ASU 0.300.04

Hello all,

A quick hotfix to address a couple issues.


Bug Fixes:

-Fixed an issue where the town teleporter was not taking you to the first tier of levels as intended

-Fixed an issue where the potions were not actually cheaper than they were

-Fixed an issue where SteamVR was starting when it didn't need to
-Note: Turns out that it is now enabled by default by Unreal Engine, for some awful reason


Thank you for your time,
Lucas

ASU 0.300.04

Hello all!

Another week, another update! This one is a bit less substantial than the last, mostly focusing on quality of life and some other minor stuff to get certain things to a place where they are easier for both the player to read and me to implement.

On top of that, though, there was a fair amount of behind-the-scenes work done toward Saren Glass's Ultimate encounter, which, if the winds of providence stay at my back, I plan to have ready for next week!

But, the changelog for this week!

Version: 0.300.04
Updates:



-Bosses Killed Bonus now scales with hymn levels at a rate of 10%


-Mirei

-Updated her model to more closely resemble her icon



-Hanged Acacia

-Increased base armor

-100 -> 200

-Increased base shield

-250 -> 450

-Lowered the cooldown time for all abilities

-Fireblast

-2 sec -> 1.5 sec

-Firestorm

-2 sec -> 1.5 sec

-Sweeping Roots

-3 sec -> 2 sec

-Decreased the time it takes for Firestorm to strike

-1.5 sec -> 1.15 sec


-Added the Budding Mote

-Rare quality

-Earth and water mana

-Spawns an stunning aoe effect around the player on secondary

-10 second cooldown


-Traps no longer tick after the player is a certain distance away from them


-Added a question mark icon for various things around the map that are grander than a normal health shrine

-Ex. Specific events have the icon, unfound new characters have the icon, etc.


-Mote icon color in the Mote Hutch now is based on rarity


-Lowered the cost of all potion upgrades other than pouches

-All were lowered by a magnitude of 10

-Note: I have no idea what my thought process was making them that expensive to begin with




---
Bug Fixes:

-Fixed a bug with Hanged Acacia were it wasn't properly dumping the references to its sweeping roots as they died, thus keeping it from using sweeping roots as it should
-Added a missing icon for the Cored Mote
-Fixed a bug with the Overgrown Sentinel where, if an elite mushroom had been spawned, the elite effect would not despawn on the Overgrown Sentinel's death
-Fixed a similar bug as above with the Honeyed Moteshroom Colony and its Honeyed Moteshrooms
-Fixed a couple more Putrid Plains tiles that were improperly leveled


Thank you all,
Until next time,
Lucas

Join our Discord!

Mirei Blueleaf, Keeper of Knowledge

Greetings once again,

I am Xermillion Glass and today we will be talking about the self-styled Keeper of Knowledge, Mirei Blueleaf.

Ah, an aside: I have been asked to include species in these musings by some of my reader. I found it unnecessary, for as long as you know their backstory, you should be able to puzzle out their species, but of course, not everyone has as much understanding of the histories of the Wind Kingdoms as I do.

In any case, Mirei is a mouse.

The Blueleaf, as it were, only goes back two generations to Mirei's grandfather, Skäz the spice trader.

Skäz was an urchin from the slums of Stonegrove, born to a single mother with who knows how many siblings, his life was never likely to be anything of note. How he obtained his first trading cog, I am uncertain, but Mirei tells that the high lord of Stonegrove saw him one day, doing some urchin thing or another, and decided to bestow upon him a lordship, a fleet, and lands. I sincerely doubt this rendition of events, of course, Skäz, as Mirei, is a mouse and mice are as like to tell the truth as to lie to your face. Mirei, however, seems to be earnest in her telling of all tales concerning Skäz. In any case, Skäz did, in fact, gain a petty lordship, a minor fleet, and middling lands from Forendar Lin - the ruling lord of Stonegrove at the time.

Mirei's father, Skein, was born into nobility, though only the trappings of such. For all he was, Skein Blueleaf wanted the best for his firstborn daughter, and made sure she learned to read and write.

Mirei took to the written word better than I even did, if you believe her words, and that was that. The girl herself is a sweet, young thing, who seems not to wish harm upon anyone and frankly, seems less than interested in ending the curse that has befallen her and her brethren. She spends most of her time mesmerized by the hearthfire in the Egg and Basket, or else reading her tome.

From whence the tome that Mirei carries, only Keln Kai knows, but the tome she carries is magnificent indeed. It seems to never end, no matter how much she reads, it continues to provide. What she sees there, I do not know, as any other would-be reader simply finds the pages blank. She claims it contains all the secrets one could wish to know, but she has never proven as such. I, myself, believe the book is cursed, brought forth from some bleeding crevasse rent into the stone of some fell land beyond the Wind Kingdoms as the book itself feels wrong, as if its mere presence upon Mirei's lap is an affront to life itself. It could even be from the blighted lands of ancient Tra'gluun for all I know. But Mirei will not listen, enraptured as she is. One day it will be her undoing, likely upon the day that Saren is put to rest.

Main

All of the ways that Mirei defends herself are queer indeed. Queerer still is the fact that Mirei is, in fact, a null. Thus all of her mana must be pouring forth from that putrid tome. Her primary defense is to rip a page from the tome and toss it, as one throws a knife. The page splits in two the first time it strikes something and sends dangerous shards directly left and right.

From the monkey, she can learn to: cause the page to split four times instead of two, detonate the page knocking foes hit into the air, or allow the page to pierce through, splitting with each strike.


Secondary

Mirei is also want to cause an explosion of pages, tossing a handful into the air at once. This harms those struck and knocks them into the air.

The shroomery can teach her to: launch her foes further into the air, increase the breadth of the explosion, or create a long-lived cyclone of paper at the location, launching herself into the air as well.


Dodge

She is also capable of very quick travel using the book. She teleports instantly from one place to another, stunning all those nearby at both the start and the end.

From the shroomer, she can learn to: spawn one of those aforementioned paper cyclones at the start of her jump, increase the stunning area at both ends, or no longer stun those struck but deal vastly more harm to those caught inside.


Ultimate

Mirei's most prized ability, is the most fell as well. She summons a phantasm of the book, which hovers high above her. This rains down mana-laden pages, which harm everything nearby for a long duration.

From the monkey, she can learn to: increase the size of the paper storm, periodically spawn her queer paper cyclones, or increase the harm that her storm causes, based on how long the storm has been active.

Mirei is a bright girl, the daughter of a petty lord, and well read to boot. She will likely die mysteriously one day, with only her tome to be found. I have named it, Yliöynkinää - the tome which blights in the common tongue. Keili felt appropriate for something so old and fell as that.

And with that, we end our talks of an unfortunate girl. Next week, I'll be talking of another from Solveria, though this one much less royal - Keeku, a foot soldier that once lived as a retainer for Naan Solverian.

Until next time,
Xermillion Glass