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Mudborne News

Mudborne Soundtrack!

Hey friends,

I'm pleased to announce the Mudborne Soundtrack is out now on Steam!
https://store.steampowered.com/app/3632690/Mudborne_Soundtrack/
I wasn't originally planning on putting it up anywhere but enough of you asked for it, so here it is! You don't need this to play the base game, it's purely for those who want the soundtrack in a high quality format or just want to through me a couple bucks :)

You can also now stream the album for free on Spotify, Youtube Music, and Apple Music.

Hop you enjoy!

~ Ell

1.3.2 HF1

- Fixed gamepad crash game/events/ev_gamepad.lua:104 attempt to index field 'picker' (a nil value)

1.3.2

BUG FIXES
- Fixed crash tngine/tn_core.lua:388 attept to index a nil value
- Fixed german having MIN and MAX effects listed the wrong way round inside predictors/projectors
- Fixed tooltip for weeny sponge hungry variant being incorrect
- Fixed some missing help overlays
- Fixed stagnator error + help labels being swapped

1.3.1

BUG FIXES
- Fixed crash with some spore cultivators
- Fixed quantum dye monograph having no tooltip
- Fixed some overlapping on a couple mushroom entries in some languages
- Fixed decor in flooding rooms not showing their flooded sprites sometimes
- Fixed magic mud not sorting alphabetically based on the primary mushrooms inside
- Fixed pinned pocket items not keeping their relative menu position
- Possible fix for farmers sometimes going over 100%, but have no steps to reliably replicate

1.3.0

This is now all the features/QoL stuff I had on my list to add based on all the feedback I've gathered since release!
Thank you to all of you who submitted suggestions and talked about issues you had, it's all been so helpful in being able to polish up all the edges of the game.

Although this is it for new stuff, I'll still be doing bug fixes as and when they're reported, so if you do find anything breaking please do still report it!

Thanks again to all of you for playing
CHANGES
- Added a new 'Mud Analyser' machine, which lets you view mushrooms inside magic mud, and recycle the powders
(You can find this new mud analysing machine in the Mud Analysis building - shocker I know)
- Added a new chapter to 'Breaking The Seal' to specifically teach you about Holding R to Respawn back to your last pool/bed

BUG FIXES
- Fixed a couple sprites with Frogham text being incorrect
- Fixed FF frogs not counting for a few 7X checks
- Fixed one of the climate control pool positions covering a bridge on the map
- Fixed tooltip of frogs working with filters not showing correct gen
- Fixed being able to highlight rooms on gamepad
- Fixed respawning to a pool immedietely making you use that pool
- Fixed some solid tiles not staying solid when loading a second save in the same session