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Mudborne News

1.0.10

CHANGES
- Reduced frog boundaries on furniture a little bit

BUG FIXES
- Fixed game/modules/md_ui.lua:2049 attempt to concatenate field 'blend' (a nil value)
- Fixed game/mobjs/mo_revertor.lua:137 attempt to index a nil value
- Fixed game/mobjs/mo_dauber.lua:100 attempt to index a nil value
- Fixed game/mobjs/mo_harvester.lua:35 attempt to compare nil with number
- Fixed some missing stairs + incorrect door on climate control maps
- Fixed magic mud that was made using glitched powders from old alchemy bugs breaking the dauber
- Fixed icepick not using up durability
- Fixed hybrid magic mud not always caching correctly in tooltips
- Fixed being able to place carpet outside, or outside room boundaries
- Fixed not being able to place carpet somtimes if decor was nearby
- Fixed calculateSpecies not looking at modded frogs for predictor/projector/feeder/revertor functionality
- Fixed some weirdness with dreamcrates - try hammering them and replacing them all if you still get it
- Potential fix for resyncing the local achievements menu with steam
- Potential fix for some dualsense controllers not being seen as playstation controllers

1.0.9 HF2

- Fixed final quest of 'Breaking The Seal' having the wrong text

1.0.9 HF1

- Fixed dream crates not sorting correctly

1.0.9

BUG FIXES
- Fixed game/mobjs/mo_dreamcrate.lua:45 attempt to compare number with nil
- Fixed game/modules/md_ui.lua:212 attempt to compare nil with number
- Fixed game/mobjs/mo_dauber.lua:99 attempt to index a nil value
- Fixed game/events/ev_gamepad.lua:454 attempt to index field 'highlighted_ui' (a nil value)
- Fixed 'Breaking The Seal' not marked as complete inside the book
- Fixed 'The Completionist' not marking correctly
- Fixed gateway quest in breaking the seal having the wrong text
- Fixed questbook showing X/15 instead of X/14
- Fixed 'The Long Road Ahead' showing 11/11 instead of 11/12 for final chapter
- Fixed not being able to use the rain precipitator in memory works / gateway nexus
- Fixed textinput handler not reactivating when save+quitting back to main menu
- Fixed two pillars not showing on the map in residential district
- Fixed quantum painted environment machines not applying changes in either world
- Fixed some overlapping on mushroom entries in BP
- Fixed being able to place flooring outside of room boundaries
- Fixed being able to drop 1 of singular items on gamepad to get a 2nd one
- Fixed Pondmother's font not having "-" and "'"
- Fixed random screenshaking inside nexus gateway lodge after raising the central pad
- Fixed Pondmother pool sequence not completing if it was night-time
- Fixed walking on bridges not playing the wood walking sound
- Fixed cultivators by stagnator not detecting stagnant water if it was activated after placing them
- Fixed dream/defragmentation pool names on map being flipped
- Fixed some bugs having missing icons in the bug trap
- Fixed being able to click on boats through a menu
- Fixed sorting link crates from moving the link frog

1.0.8 HF1

BUG FIXES
- Fixed 'Breaking The Seal' achievement not unlocking when the quest is complete
- Fixed one of the sets of trait changes in pool entries being overlapped oddly