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Mudborne News

1.0.9 HF1

- Fixed dream crates not sorting correctly

1.0.9

BUG FIXES
- Fixed game/mobjs/mo_dreamcrate.lua:45 attempt to compare number with nil
- Fixed game/modules/md_ui.lua:212 attempt to compare nil with number
- Fixed game/mobjs/mo_dauber.lua:99 attempt to index a nil value
- Fixed game/events/ev_gamepad.lua:454 attempt to index field 'highlighted_ui' (a nil value)
- Fixed 'Breaking The Seal' not marked as complete inside the book
- Fixed 'The Completionist' not marking correctly
- Fixed gateway quest in breaking the seal having the wrong text
- Fixed questbook showing X/15 instead of X/14
- Fixed 'The Long Road Ahead' showing 11/11 instead of 11/12 for final chapter
- Fixed not being able to use the rain precipitator in memory works / gateway nexus
- Fixed textinput handler not reactivating when save+quitting back to main menu
- Fixed two pillars not showing on the map in residential district
- Fixed quantum painted environment machines not applying changes in either world
- Fixed some overlapping on mushroom entries in BP
- Fixed being able to place flooring outside of room boundaries
- Fixed being able to drop 1 of singular items on gamepad to get a 2nd one
- Fixed Pondmother's font not having "-" and "'"
- Fixed random screenshaking inside nexus gateway lodge after raising the central pad
- Fixed Pondmother pool sequence not completing if it was night-time
- Fixed walking on bridges not playing the wood walking sound
- Fixed cultivators by stagnator not detecting stagnant water if it was activated after placing them
- Fixed dream/defragmentation pool names on map being flipped
- Fixed some bugs having missing icons in the bug trap
- Fixed being able to click on boats through a menu
- Fixed sorting link crates from moving the link frog

1.0.8 HF1

BUG FIXES
- Fixed 'Breaking The Seal' achievement not unlocking when the quest is complete
- Fixed one of the sets of trait changes in pool entries being overlapped oddly

1.0.8

If you used a lift key on the broken lift in climate control, you can now go and get it back by clicking on the lift.
There are only 3 lift keys, all found in Kindergarten and intended to all be used there!

CHANGES
- Hybrid powder/mushroom tooltips will now correctly list all seperate effects from the two mushrooms rather than a combined calculation.
(This is to prevent confusion about how all the mushrooms will react together inside the magic mud)
- Dauber can no longer be used with plain mud to clear your colors - you will have to use a new magic mud if you want to change your changed colors.
- "Frog On A Hot Tin Roof" achievement will retrigger if you up the workshop ladder
- All NPC 'meeting' achievements will retrigger if you speak to that NPC
- Added indicators to alchemist pickers to show which mushrooms have a hybrid submenu

BUG FIXES
- Fixed game/modules/md_ui.lua:2212 attempt to compare nil with number
- Fixed game/modules/md_ui.lua:334 attempt to index local 'def' (a nil value)
- Fixed game/modules/md_genetics.lua:93 attempt to index local 'def' (a nil value)
- Fixed game/ui/ui_pick.lua:26 attempt to index a nil value
- Fixed game/ui/ui_picker.lua:38 attempt to index a nil value
- Fixed game/ui/ui_buff.lua:44 attempt to index a nil value
- Fixed game/classes/cl_book.lua:546 attempt to index field 'chapter_def' (a nil value)
- Fixed tngine/tn_core.lua:303 attempt to index local 'menu' (a nil value)
- Fixed game/ui/ui_mudpreview.lua:25 attempt to index a nil value
- Fixed game/mobjs/mo_dauber.lua:102 attempt to index a nil value
- Fixed alchemist sometimes having 'empty' options
- Fixed alchemist pickers not resetting the 'hybrid' selection when right-clicking to clear the pick
- Fixed picking a hybrid and then a normal mushroom of the same base species not clearing the 'hybrid' selection in alchemists
- Fixed alchemist still using mushrooms you cleared
- Fixed alchemist preview not respecting hybrid mushroom effects (even tho the mud made would)
- Fixed pool entry trait 'leaps' overlapping in Simplified Chinese
- Fixed gateway menu help overlay not matching up
- Fixed achievement checks for "Reinvent The Wheel" and "Swotting Up"
- Fixed some of Annura's stock not having a count and being infinite
- Fixed Annura's third dialogue option remaining on a key story option
- Fixed a copy of Annura appearing in the bed asleep if you wake her from the hibernator at night
- Fixed 'common' bugs not spawning in the nexus
- Fixed a later NPC giving multiple keys in dialogue
- Fixed game crashing when using the scrapbook icon button on the residential sealmaker
- Fixed textinput not registering when opening blank signs
- Fixed being able to use lift buckets on the broken lift in climate control (intended always broken)
- Fixed bug traps not picking up some common nexus plants
- Fixed bug traps not picking up some nature objects, like flowers
- Fixed bug traps not showing potential bugs until you added frogs/fuel
- Fixed a couple incorrect stepping stones showing on the residential dream map
- Fixed cleared fragments still prevent access on some objects behind it
- Fixed some typos

1.0.7

BUG FIXES
- Fixed game/mobjs/mo_alchemist.lua:280 attempt to perform arithmetic on a nil value
- Fixed game/mobjs/mo_nursery.lua:55 attempt to index a nil value
- Fixed game/ui/ui_alchemist_tank.lua:23 attempt to index a nil value
- Fixed game/modules/md_ui.lua:1940 attempt to concatenate field 'species' (a nil value)
- Fixed a later NPCs dialogue being in the wrong order if you went and uncovered some secrets first
- Fixed 'Find Progenitor' req not letting you use a freshly made progenitor from hopert
- Fixed Frosted Weevil / Icy Gale not spawning
- Fixed Dream Weaver spawning but being hidden behind the doors lol
- Fixed Grubby Parachute spawning in the rain, that is not intended
(if you're trying to use them to open Northern Pool you should instead look at INVERSE N along with the earlier mushrooms)