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Mudborne News

1.3.2

BUG FIXES
- Fixed crash tngine/tn_core.lua:388 attept to index a nil value
- Fixed german having MIN and MAX effects listed the wrong way round inside predictors/projectors
- Fixed tooltip for weeny sponge hungry variant being incorrect
- Fixed some missing help overlays
- Fixed stagnator error + help labels being swapped

1.3.1

BUG FIXES
- Fixed crash with some spore cultivators
- Fixed quantum dye monograph having no tooltip
- Fixed some overlapping on a couple mushroom entries in some languages
- Fixed decor in flooding rooms not showing their flooded sprites sometimes
- Fixed magic mud not sorting alphabetically based on the primary mushrooms inside
- Fixed pinned pocket items not keeping their relative menu position
- Possible fix for farmers sometimes going over 100%, but have no steps to reliably replicate

1.3.0

This is now all the features/QoL stuff I had on my list to add based on all the feedback I've gathered since release!
Thank you to all of you who submitted suggestions and talked about issues you had, it's all been so helpful in being able to polish up all the edges of the game.

Although this is it for new stuff, I'll still be doing bug fixes as and when they're reported, so if you do find anything breaking please do still report it!

Thanks again to all of you for playing
CHANGES
- Added a new 'Mud Analyser' machine, which lets you view mushrooms inside magic mud, and recycle the powders
(You can find this new mud analysing machine in the Mud Analysis building - shocker I know)
- Added a new chapter to 'Breaking The Seal' to specifically teach you about Holding R to Respawn back to your last pool/bed

BUG FIXES
- Fixed a couple sprites with Frogham text being incorrect
- Fixed FF frogs not counting for a few 7X checks
- Fixed one of the climate control pool positions covering a bridge on the map
- Fixed tooltip of frogs working with filters not showing correct gen
- Fixed being able to highlight rooms on gamepad
- Fixed respawning to a pool immedietely making you use that pool
- Fixed some solid tiles not staying solid when loading a second save in the same session

1.2.2

CHANGES
- Hotbar lilypad icons now have a different color when you have unlocked all variants for a species

BUG FIXES
- Fixed quantum-painted frog furniture applying the quantum pink to the frogs themselves
- Fixed alchemist hybrid selections showing combined effects in tooltips rather than all listed (like hybrid powders/mushrooms do)
- Fixed not being able to place carpet sometimes on gamepad
- Fixed flute marker tooltip names not recaching on gamepad
- Fixed X to clear for alchemist picks not clearing the hybrid set on gamepad
- Fixed being able to double-tap stone chests on gamepad to get multiple chests when removing them

Official Mudborne Wiki

MUDBORNE, IT IS TIME TO WIKI UP

Some lovely news today - the Official Mudborne Wiki, (aka GameFROQS) is now live, and anyone who wants to contribute to it can sign up and get started!! ːscreamyfrogː
https://mudborne.wiki.gg/




You can all thank @Sonia_k for getting us our own wiki.gg, along with @Crabaret, @mothic, and @LovableMeadow. These 4 players them have spent the last couple weeks setting up templates and example pages for every part of the game - and got it all looking very nice and shiny in the process! ːfancyfrogː

Now it's up to the rest of you to add your knowledge of frog game and get it finished off. If you want to start making new pages be sure to read the Contributing page, and join the new ⁠mudborne-wiki discord channel to chat with other contributors
~ Ell