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Mudborne News

1.0.8

If you used a lift key on the broken lift in climate control, you can now go and get it back by clicking on the lift.
There are only 3 lift keys, all found in Kindergarten and intended to all be used there!

CHANGES
- Hybrid powder/mushroom tooltips will now correctly list all seperate effects from the two mushrooms rather than a combined calculation.
(This is to prevent confusion about how all the mushrooms will react together inside the magic mud)
- Dauber can no longer be used with plain mud to clear your colors - you will have to use a new magic mud if you want to change your changed colors.
- "Frog On A Hot Tin Roof" achievement will retrigger if you up the workshop ladder
- All NPC 'meeting' achievements will retrigger if you speak to that NPC
- Added indicators to alchemist pickers to show which mushrooms have a hybrid submenu

BUG FIXES
- Fixed game/modules/md_ui.lua:2212 attempt to compare nil with number
- Fixed game/modules/md_ui.lua:334 attempt to index local 'def' (a nil value)
- Fixed game/modules/md_genetics.lua:93 attempt to index local 'def' (a nil value)
- Fixed game/ui/ui_pick.lua:26 attempt to index a nil value
- Fixed game/ui/ui_picker.lua:38 attempt to index a nil value
- Fixed game/ui/ui_buff.lua:44 attempt to index a nil value
- Fixed game/classes/cl_book.lua:546 attempt to index field 'chapter_def' (a nil value)
- Fixed tngine/tn_core.lua:303 attempt to index local 'menu' (a nil value)
- Fixed game/ui/ui_mudpreview.lua:25 attempt to index a nil value
- Fixed game/mobjs/mo_dauber.lua:102 attempt to index a nil value
- Fixed alchemist sometimes having 'empty' options
- Fixed alchemist pickers not resetting the 'hybrid' selection when right-clicking to clear the pick
- Fixed picking a hybrid and then a normal mushroom of the same base species not clearing the 'hybrid' selection in alchemists
- Fixed alchemist still using mushrooms you cleared
- Fixed alchemist preview not respecting hybrid mushroom effects (even tho the mud made would)
- Fixed pool entry trait 'leaps' overlapping in Simplified Chinese
- Fixed gateway menu help overlay not matching up
- Fixed achievement checks for "Reinvent The Wheel" and "Swotting Up"
- Fixed some of Annura's stock not having a count and being infinite
- Fixed Annura's third dialogue option remaining on a key story option
- Fixed a copy of Annura appearing in the bed asleep if you wake her from the hibernator at night
- Fixed 'common' bugs not spawning in the nexus
- Fixed a later NPC giving multiple keys in dialogue
- Fixed game crashing when using the scrapbook icon button on the residential sealmaker
- Fixed textinput not registering when opening blank signs
- Fixed being able to use lift buckets on the broken lift in climate control (intended always broken)
- Fixed bug traps not picking up some common nexus plants
- Fixed bug traps not picking up some nature objects, like flowers
- Fixed bug traps not showing potential bugs until you added frogs/fuel
- Fixed a couple incorrect stepping stones showing on the residential dream map
- Fixed cleared fragments still prevent access on some objects behind it
- Fixed some typos

1.0.7

BUG FIXES
- Fixed game/mobjs/mo_alchemist.lua:280 attempt to perform arithmetic on a nil value
- Fixed game/mobjs/mo_nursery.lua:55 attempt to index a nil value
- Fixed game/ui/ui_alchemist_tank.lua:23 attempt to index a nil value
- Fixed game/modules/md_ui.lua:1940 attempt to concatenate field 'species' (a nil value)
- Fixed a later NPCs dialogue being in the wrong order if you went and uncovered some secrets first
- Fixed 'Find Progenitor' req not letting you use a freshly made progenitor from hopert
- Fixed Frosted Weevil / Icy Gale not spawning
- Fixed Dream Weaver spawning but being hidden behind the doors lol
- Fixed Grubby Parachute spawning in the rain, that is not intended
(if you're trying to use them to open Northern Pool you should instead look at INVERSE N along with the earlier mushrooms)

1.0.6

CHANGES
- Expanded the area behind the Empty Lodge in the Nexus Gateway for a bit more build room
- Turned off autoscrolling for the map book when clicking map entries as was annoying
- You can now 'use' the magnifying glass on frogs + critters to open their respective book entries, like mushrooms
- Added magic mud preview slot to alchemist, same as cauldrons

BUG FIXES
- Fixed game/classes/cl_book.lua:168 attempt to perform arithmetic on field 'scroll' (a nil value)
- Fixed game/modules/md_ui.lua:559 attempt to concatenate field 'species' (a nil value)
- Fixed game/modules/md_ui.lua:669 attempt to index a nil value
- Fixed game/mobjs/mo_farmer.lua:92 attempt to index local 'targets' (a nil value)
- Fixed game/mobjs/mo_farmer.lua:87 attempt to index a nil value
- Fixed game/ui/ui_buff.lua:20 attempt to index a nil value
- Fixed game/mobjs/mo_harvester.lua:91 attempt to get length of local 'items' (a nil value)
- Fixed game/mobjs/mo_alchemist.lua:276 attempt to perform arithmetic on a nil value
- Fixed game/classes/cl_book.lua:256 attempt to index field 'current_chapter' (a nil value)
- Fixed variant repopulation frogs not having any different traits to the standard variant (only applies to new frogs from this patch)
- Fixed variants in frog furniture not showing correct trait values in the tooltip
- Fixed visual issue near the central pondmother's pool
- Fixed pocket predictors / pocket projectors items not re-opening correctly after the first open
- Fixed 4-slot furniture items not removing the 4th placed frog when hammered
- Fixed menus staying open when you walk far away
- Fixed keyboard input prompts showing for macos when not needed
- Fixed single mushroom tooltips not showing correct +/-/x symbols in chinese/japanese
- Fixed Annura's dream stock having some missing recipes for quantum items
- Fixed being able to skip over Dendro's first meeting if you ignored him and just barrelled straight into central junction
(If you were rude and did this, it should get marked correctly when you start the game, and he'll drop the ancestry lab key near himself)

1.0.5

CHANGES
- Updated scaling logic for more boxy resolutions like 2880x1800 or 3000x2000, should feel more correct and less eye-strainy now let me know

BUG FIXES
- Fixed an issue with some MacOS/Linux users seeing two instances of the game (?!? wtf) when starting the game fullscreened
- Fixed game/ui/ui_ficon.lua:33 attempt to index local 'targets' (a nil value)
- Fixed seedling sprites going empty/pinkcube when frozen
- Fixed frogs in frog furniture not showing correct generation in their tooltip
- Fixed menus staying open / targeted when entering/leaving rooms
- Fixed well-fed buff ticking down when game is paused
- Fixed bucket quick-use on farmers putting compost in wrong slot
- Fixed being able to click on seats through menus
- Fixed farmer help menu having incorrect labels
- Fixed printer help menu having incorrect highlights
- Fixed an issue with mod mounting for workshop items

1.0.4

Had a couple people see a weird issue with Steam launching two versions of the game in the same window!
Seems to be a caching issue, if you see this, quit the game (don't save), restart Steam, and reverify your game files!

Please DM me on Discord @ellraiser if you're still seeing this on 1.0.4!

BUG FIXES
- Fixed game/modules/md_ui.lua:552 attempt to concatenate field 'species' (a nil value)
- Fixed predictor help overlay not matching up with the menu
- Fixed algae not visually clearing in the first session
- Fixed convert demo file button being visible after converting or makine a new world in that empty slot