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Mudborne News

1.0.6

CHANGES
- Expanded the area behind the Empty Lodge in the Nexus Gateway for a bit more build room
- Turned off autoscrolling for the map book when clicking map entries as was annoying
- You can now 'use' the magnifying glass on frogs + critters to open their respective book entries, like mushrooms
- Added magic mud preview slot to alchemist, same as cauldrons

BUG FIXES
- Fixed game/classes/cl_book.lua:168 attempt to perform arithmetic on field 'scroll' (a nil value)
- Fixed game/modules/md_ui.lua:559 attempt to concatenate field 'species' (a nil value)
- Fixed game/modules/md_ui.lua:669 attempt to index a nil value
- Fixed game/mobjs/mo_farmer.lua:92 attempt to index local 'targets' (a nil value)
- Fixed game/mobjs/mo_farmer.lua:87 attempt to index a nil value
- Fixed game/ui/ui_buff.lua:20 attempt to index a nil value
- Fixed game/mobjs/mo_harvester.lua:91 attempt to get length of local 'items' (a nil value)
- Fixed game/mobjs/mo_alchemist.lua:276 attempt to perform arithmetic on a nil value
- Fixed game/classes/cl_book.lua:256 attempt to index field 'current_chapter' (a nil value)
- Fixed variant repopulation frogs not having any different traits to the standard variant (only applies to new frogs from this patch)
- Fixed variants in frog furniture not showing correct trait values in the tooltip
- Fixed visual issue near the central pondmother's pool
- Fixed pocket predictors / pocket projectors items not re-opening correctly after the first open
- Fixed 4-slot furniture items not removing the 4th placed frog when hammered
- Fixed menus staying open when you walk far away
- Fixed keyboard input prompts showing for macos when not needed
- Fixed single mushroom tooltips not showing correct +/-/x symbols in chinese/japanese
- Fixed Annura's dream stock having some missing recipes for quantum items
- Fixed being able to skip over Dendro's first meeting if you ignored him and just barrelled straight into central junction
(If you were rude and did this, it should get marked correctly when you start the game, and he'll drop the ancestry lab key near himself)

1.0.5

CHANGES
- Updated scaling logic for more boxy resolutions like 2880x1800 or 3000x2000, should feel more correct and less eye-strainy now let me know

BUG FIXES
- Fixed an issue with some MacOS/Linux users seeing two instances of the game (?!? wtf) when starting the game fullscreened
- Fixed game/ui/ui_ficon.lua:33 attempt to index local 'targets' (a nil value)
- Fixed seedling sprites going empty/pinkcube when frozen
- Fixed frogs in frog furniture not showing correct generation in their tooltip
- Fixed menus staying open / targeted when entering/leaving rooms
- Fixed well-fed buff ticking down when game is paused
- Fixed bucket quick-use on farmers putting compost in wrong slot
- Fixed being able to click on seats through menus
- Fixed farmer help menu having incorrect labels
- Fixed printer help menu having incorrect highlights
- Fixed an issue with mod mounting for workshop items

1.0.4

Had a couple people see a weird issue with Steam launching two versions of the game in the same window!
Seems to be a caching issue, if you see this, quit the game (don't save), restart Steam, and reverify your game files!

Please DM me on Discord @ellraiser if you're still seeing this on 1.0.4!

BUG FIXES
- Fixed game/modules/md_ui.lua:552 attempt to concatenate field 'species' (a nil value)
- Fixed predictor help overlay not matching up with the menu
- Fixed algae not visually clearing in the first session
- Fixed convert demo file button being visible after converting or makine a new world in that empty slot

1.0.3

CHANGES
- Bumped engine version for all platforms

BUG FIXES
- Fixed game/modules/md_ui.lua:552: attempt to concatenate field 'species' (a nil value)
- Fixed predictor help overlay not matching up with the menu
- Fixed algae not visually clearing in the first session
- Fixed convert demo file button being visible after converting or makine a new world in that empty slot

1.0.2

- Fix for Apple Silicon devices getting a framerate issue