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Primal Fray celebrates Creature Collector Fest!

Primal Fray celebrates Creature Collector Fest!

📅 May 12, 2025 - May 19, 2025
🌐 Hosted by Steam
🔗 Steam Sale Page: https://store.steampowered.com/category/creature_collector

Hello Rift Adventurers!
We’re excited to announce that Primal Fray will be part of the upcoming Creature Collector Game Festival! This festival celebrates games where you collect fantastical and mystical creatures - just like you can collect our little Primals!

The Rift awaits - don’t hesitate, jump into Primal Fray and start collecting!

🎉 PLAY THE DEMO & FOLLOW THE GAME!

https://store.steampowered.com/app/2357350/Primal_Fray/


  • Tiktok https://www.tiktok.com/@primalfray
  • Youtube https://youtube.com/@timothy_games
  • Discord https://discord.com/invite/pTzEZa9WPP
  • Instagram https://www.instagram.com/indiegamesstarter/

Primal Fray celebrates Polish Constitution Days!



Primal Fray celebrates Polish Constitution Day!

📅 April 26th - May 3rd
🌐 Hosted by Acram Digital
🔗 Steam Sale Page: https://store.steampowered.com/sale/PolishConstitutionDays2025

Hello, Rift adventurers!
As you all know, Primal Fray is a Polish game created by a solo developer. Polish Constitution Day is a very important occasion for us, and we would like to invite you to celebrate with us! We also encourage you to discover amazing games from our friends, who are joining in the festivities to mark this special holiday.

🎉 PLAY THE DEMO & FOLLOW THE GAME!

https://store.steampowered.com/app/3515970/Primal_Fray_Demo/

Stay close to Us ;)
  • Tiktok https://www.tiktok.com/@primalfray
  • Youtube https://youtube.com/@timothy_games
  • Discord https://discord.com/invite/pTzEZa9WPP
  • Instagram https://www.instagram.com/indiegamesstarter/

Dev Diary Meet our Nature Primals!

As Primal Fray is set to soon debut on Steam,
we’d love to share our favorite 1st-tier Primals with you!


[h2]Let’s start with Robus [/h2]

A high Primal with a unique style. Robus can deal significant damage and teleport to his allies, taking heavy hits for them or delivering the final blow. An ideal choice for your starting team! ദ്ദി(˵ •̀ ᴗ - ˵ )



[h2]Another great pick is Fungler[/h2]

A tiny mushroom who uses his surroundings to his advantage, dealing considerable damage to nearby enemies. Great on the battlefield and extremely cute — what more could you want? (˶˃ ᵕ ˂˶)



[h2]And last but not least – Spirit[/h2]

One of the smallest Primals, with a minimalist yet effective design. He attacks gently and glides smoothly around the map. ◝(ᵔᗜᵔ)◜




🎉 PLAY THE DEMO & FOLLOW THE GAME!

https://store.steampowered.com/app/3515970/Primal_Fray_Demo/

We’ll share more Primals with you in our next update - stay tuned!
With love,
The Primal Fray Developers Team



Patch 1.5.7

We are taking your feedback seriously so we made sure to make both the DEMO and PROLOGUE of Primal Fray feel as good as possible. In this update we have some new features for you to check out. As well as squashing some annoying bugs!

Audio:
- Increased range of sound in settings (game can play louder now)
- Main Theme in menu now plays from the point it finished when coming back to menu
- Increased variety of tracks in Extraction Facility Biome

Bug fixes:
- Fixed a rare bug which made abilities trigger twice
- Fixed a bug which disabled the options button after losing a run in Prologue

In Summary:
The game softlock less and audio should be less annoying (especiialy when playing the tutorial biome).
Be sure to check it out and share your feedback with us on discord!

1.5.6 - Demo and Prologue Update

We are taking your feedback seriously so we made sure to make both the DEMO and PROLOGUE of Primal Fray feel as good as possible. In this update we have multiple new features for you to check out. As well as squashing some annoying bugs!

[h3]Game Feel:[/h3]
- Added camera movement highlighting key actions during combat (toggable)
- Added screenshake (toggable)
- Added stop frames and slow motion on unit deaths
- Added mana generation and spending visualisation (crystals flying to and from units)
- Earned currencies now drop into the vials
- Fight speed up now has values of (1x / 3x / 5x) instead of (1x / 1,5x / 2x)

[h3]Audio:[/h3]
- Better mastering of sound
- More high quality SFX for units
- More high quality SFX for effects and explosions
- New sound indicating enemy movement

[h3]Bug fixes:[/h3]
- Fixed softlock after enemy movement
- Fixed softlock after attacking an enemy
- Fixed continuity errors present on exiting fights in crucial moments
- Exiting the tutorial before reaching it's conclusion doesn't check it as done now
- Fixed white "on hit" material staying on the screen indefinitely
- Fixed Spreading Flames boon which shouldn't have influenced enemy units
- Earning more than 20 boons doesn't freeze the game now (wow we didn't think it was possible!)
- Fixed walking sound which would play indefinitely after exiting to menu while a unit is walking
- Sometimes after destroying water abilities interacting with empty tiles wouldn't highlight them immediatly
- Sometimes movement distance wasn't shown properly
- Fixed the exploit which could softlock the tutorial by leaving and reentering combat on certain frames
- Fixed multiple text and visual errors

[h3]In Summary:[/h3]
The game shouldn't sfotlock you anymore and feel more responsive to play.
Be sure to check it out and share your feedback with us on discord!