Core Lords - Demo Update (v1.1)
Hi all,
A (long overdue) update to the demo has been released.
A huge list of updates, bugs fixes, QoL changes have been worked on, and I will be unable to list them all, but some major changes are as follows:
GAMEPLAY/AI
TUTORIAL STORY
QoL
LEVEL DESIGN
ANIMATION
UI
VFX/SFX
If you give the demo a go, please let me know what you think!
Cheers,
Chris
A (long overdue) update to the demo has been released.
A huge list of updates, bugs fixes, QoL changes have been worked on, and I will be unable to list them all, but some major changes are as follows:
GAMEPLAY/AI
- More enemy behavior such as strafing, keeping distance and better line of sight calculations
- Vastly improved AI actions and decision making (though still needs work!)
- Enemy drops (combat drops and permanent upgrades)
- Improved jumping and falling behaviour
TUTORIAL STORY
- A huge amount of bug fixes
- Clearer tutorial hints
- Balanced delays and pacing of tutorial information
- Visual and camera tweaks
- Fixes for puzzles
QoL
- Visual indication of enemy and player health and action points in combat
- More indicators and affordance for what actions you take will result in, especially with Core interactions
- Smoother movement behavior, such as better navmesh, hold-to-move and click-to-move, move-to and climb etc.
LEVEL DESIGN
- Better interaction with water and lava
- Better procedural generation for Quick Battle
- Gaps, holes and other kinds of collider fixes
- Lots of general bug fixes
ANIMATION
- Smoother animations, especially with running and other movement (less janky and staggered, but still working on it)
- New animations for the player character
UI
- Cleaner and more consistent design
- UI interaction fixes, such as toggling and buttons
- General visual UI improvements and fixes
VFX/SFX
- Improvements and adjustments to visual and sound effects, such as performance tweaks, visual clarity and consistency
If you give the demo a go, please let me know what you think!
Cheers,
Chris