1. Strayed
  2. News
  3. Update 0.6.0.0 - Boomshots & Booby Traps

Update 0.6.0.0 - Boomshots & Booby Traps


[h2]Strayers springing traps for springtime![/h2]

With spring coming, this year's 3rd monthly update brings newfound mayhem set for and by Strayers!

Strayed Update 0.6.0.0 brings some local boom and burn - with the introduction of the Pump Shotgun, Shotgun Traps and Flame Traps. We've also started spring cleaning by removing core foundations and integrating authority to resource containers, in addition to ladder hatches, and finally - a colored toggle map to complete the experience!

Spring 2025 approaches! Let's get right into it!

[hr][/hr]
[h2]Pump Shotgun - Chk Chk BOOM![/h2]



Apparently, some Strayer found shotgun parts out of nowhere and made it work. Talk about Macgyver'd firepower!

The Pump Shotgun works just like you know it - feed it some shells, pump 'em and shoot! With a crutch to dampen its recoil on your shoulder, it's sure to spread massive damage. Just keep in mind its effective range - it ain't no sniper rifle!



With close encounter problems solved, how about if you're not there to hold the boomstick yourself?

[hr][/hr]
[h2]Shotgun Trap - Local Death Machine![/h2]



So, some genius who probably knows a thing or two about the Pump Shotgun thought it would be smart to reassemble it and make it work without hands.

Introducing, the offline raider's worst nightmare - the Shotgun Trap! Made from the same material build as pump shotguns, these silent, shell-loaded traps are set up on surfaces to act as a deterrent to whoever manifests greed inside someone else's domain.

To make it work properly, remember to fill it up with shells and place it down strategically - AND stay away in front of the barrel when you're not base-authorized!

Sometimes, you'll look for some variety when it comes to base defenses. One Strayer thought of replicating the shotgun trap's effectiveness - but intentionally and literally made FIRE-POWER instead.

[hr][/hr]
[h2]Flame Trap - Fiery Defense![/h2]



The Flame Trap. Now this one's created with the passion for heat. Armed with some fuel and set to light ablaze pesky intruders, the Flame Trap just screams "get out" with its deadly flame-throwing capabilities within its vision cone.

While it does have its setbacks (like the limited travel distance of flames), one can outsmart intruders with proper set up.

With traps now lurking in bases, it's time to talk about better base building - starting off with a better way to navigate indoors!

[hr][/hr]
[h2]Hatch Door - Vertical Doors![/h2]



Steps and stairs are bound to get jealous of this one. The Hatch Door is here!

Works just like a door - but vertically - the Hatch Door is a craftable, convenient way to seal your base levels without the need for airlocked stairwells. It's also easy-to-install - just place said Hatch Door to a ceiling frame (ooh, new!), and you're good to go!



Remember - these are basically doors, meaning you need to lock them either with a Key Lock or a Smart Lock to restrict access.

With this vertical change to base building, we've also decided to finally remove a core building piece in favor of a better way...

[hr][/hr]
[h2]New Base Authority Integration - Out with the old![/h2]

Back then, Core Foundations were a way to integrate authority of bases to players. So basically, anyone who touches a base's core foundation gained total access. While this basically worked - in the long run, it has proven itself to be inefficient and quite exploitable.



As a move to improve overall gameplay for everyone, this update removes Core Foundations and integrates base authority to Resource Containers.

To authorize, just grab a deployed RC. To clear authorizations, open it and click "Clear Authority" at the bottom of the Resource Container UI.

With this major change to base authority comes the simple yet very helpful change to our lovely little map...

[hr][/hr]
[h2]Colored Map - In with the new![/h2]



From the very start, Strayed's toggle map only displayed grids. It's basically something that tells you where you and your friends are, and how to relay location info. This worked well for players, as they became accustomed to its simplicity.

As we move towards a brighter, more vibrant Strayed future, we're introducing Colored Maps!

Similar to when the 1950's brought Color Television to everyone - we've redone the toggle map to show a colored bird's eye view. Plus, it now comes with monument icons, zoom and pan controls - talk about travel convenience!

[hr][/hr]
[h2]Other Changes & Optimizations[/h2]

Now that's what we call a bunch o' updates! Here is the full changelog for Update 0.6.0.0:

Added
  • Easy Anti Cheat
  • Pump shotgun
  • Shotgun trap
  • Flame trap
  • Ceiling frame build piece
  • Ceiling hatch deployable
  • Colored map + zoom & pan controls
  • Authority logic to resource containers


Changed
  • Bow balancing (damage is scaled based on time since last shot - haptic feedback indicator when bow is fully recharged)
  • Boosted prison vault loot
  • Time sliced base piece spawning to improve performance / stutters
  • Players now freeze until bases in area fully spawn during spawn/respawn processes
  • Guns now hold their ammo individually
  • Most guns now need to be charged when pulled out



Fixed
  • Lighting zones not working after dying in monument tunnels
  • Decay system not being consistent across different base sizes
  • Rockets dealing inconsistent damage to some deployables


Removed
  • Core Foundations


[hr][/hr]
[h2]The Strayed Experience - 4th Milestone Drop![/h2]



Remember when we started with the first milestone of 600 Reviews in total, and dropped the Golden Rock for everybody?

...and just like that, we've reached 1,100 Reviews in total, which is our 4th Milestone for The Strayed Experience! Coming soon after this update, we'll do the 4th Community Skin Drop, so watch out for announcements!

Our next milestone is at 1,300 - combining both Steam and Meta Quest storefront reviews. As of writing, we're sitting at 1,182 reviews, so we need only 118 more!

Let's work towards the fifth milestone, Strayers!

[hr][/hr]
[h2]Strayed @ 1,000 - Keys Reddit Giveaway![/h2]



We've reached 1,000 Reviews on our Meta Quest storefront - and as promised, we're giving away 10 Strayed Keys on Reddit!

Participate by leaving a comment and reposting the original Reddit 0.6.0.0 Update post on another subreddit! After 7 days, we'll release the 10 lucky winners of 1 (one) Strayed key each!

Click the image below to go to the original Reddit 0.6.0.0 Update post:



[hr][/hr]
[h2]Join the Strayed Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2] Official Strayed Discord Server [/h2]

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit Official Strayed X Page Official Strayed Instagram Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/