Update 0.18.0.0 - New Frontiers
New Frontiers Has Arrived
[h3]Welcome to New Frontiers — the beginning of a new era for Strayed.[/h3][p]This is one of the largest updates Strayed has received so far. It expands the world with two entirely new biomes, a complete overhaul of Strayed’s terrain systems, and new survival systems that make the environment more dynamic and rewarding than ever before. From temperature survival mechanics and biome-specific resources to smoother controls, improved visuals, and major system rewrites, New Frontiers lays the groundwork for the future of Strayed.[/p][p][/p]A Completely Rebuilt World
[p]New Frontiers introduces a full overhaul of Strayed’s terrain systems. Terrain shaders, vegetation, rock formations, and biome assets have been rebuilt from the ground up, creating a richer, more varied world to explore. These improvements were also designed with Quest hardware in mind, improving visual clarity and making the environment easier to read during gameplay while maintaining smooth performance.[/p][p]When Strayed first began development, the world consisted entirely of a single forest biome. That environment defined the game’s earliest versions and laid the foundation for the survival experience players know today. With New Frontiers, that original biome has been fully reworked with updated terrain materials, vegetation, and environment assets. Alongside the introduction of entirely new biomes, this refresh brings Strayed’s forests to the next level.[/p][p] [/p][p]New Desert Biome
[p]Expansive dunes and rugged rock formations define Strayed’s new Desert Biome, introducing a completely new environment for players to explore and survive in. While overall resource spawns remain consistent with other regions, the desert contains a higher concentration of sulfur nodes, making it a valuable destination for players preparing for combat or large-scale raids.[/p][p]New Snow Biome
Temperature & Comfort Systems
[p]Feeling Chilly?[/p][p]The Snow Biome introduces a survival challenge through the new Temperature system. Without proper clothing, the cold will gradually damage you over time and can eventually kill you. Protect yourself with cloth clothing and heat sources such as campfires and furnaces.[/p][p]You can now heal passively with the new Comfort status. Gain Comfort by staying near heat sources like campfires, furnaces, and refineries. While comfortable, your hunger is gradually converted into health, so make sure you stay well fed.[/p][p]Performance & System Improvements
[p]New Frontiers also includes a wide range of core improvements aimed at making Strayed run smoother and feel more responsive than ever. Several major systems have been rebuilt from the ground up, including terrain rendering, player movement, item grabbing, and deployable networking. We’ve also overhauled terrain assets, improved road generation, and optimized rendering systems to maintain strong performance across Quest devices while improving visual quality. This update represents one of the largest technical overhauls Strayed has received so far, laying a stronger foundation for future updates.[/p][p]Highlights include:[/p]
- [p]Rebuilt terrain shader and grass rendering for Quest[/p]
- [p]Complete rewrite of the player controller[/p]
- [p]Complete rewrite of the item grabbing system[/p]
- [p]Improved deployable networking and syncing[/p]
- [p]Terrain asset overhaul across the entire map[/p]
Making Strayed More Accessible
Recent Cosmetic Packs
[p]In case you missed them, we recently released two cosmetic packs: the Heartbreaker Skin Pack and the Scarab Skin Pack. These optional cosmetics are a great way to customize your weapons while supporting the continued development of Strayed.[/p][p][/p]Full Patch Notes
[p]Below is a complete list of additions, changes, fixes, and improvements included in the New Frontiers update.[/p][h3]Added[/h3]- [p]Desert biome[/p]
- [p]Snow biome[/p]
- [p]Temperature system[/p]
- [p]Comfort healing system[/p]
- [p]Maps automatically download and save for faster load times[/p]
- [p]Team ownership / promotion system[/p]
- [p]Ability to kick team members[/p]
- [p]Team member display color[/p]
- [p]Bag renaming[/p]
- [p]Player status lists on wrist UI[/p]
- [p]Harvestable tree stumps[/p]
- [p]Forest & desert bushes[/p]
- [p]Build piece demolish timer in blueprint UI[/p]
- [p]“Demolish disabled” indicator in blueprint UI[/p]
- [p]“Legacy” control scheme setting. Existing players default to the legacy scheme, while new players default to the new control scheme[/p]
- [p]“Toggle crouch” setting[/p]
- [p]Cold protection % in armor UI[/p]
- [p]Increased amount of road junkpiles[/p]
- [p]Rewrote grass rendering to work on Quest[/p]
- [p]Rewrote terrain shader for more detail at same cost as old one[/p]
- [p]Completely revamped all terrain asset models[/p]
- [p]Completely rewrote player controller[/p]
- [p]Completely rewrote item grabbing system[/p]
- [p]Default jump is now up on turning joystick[/p]
- [p]Default crouch is now down on turning joystick[/p]
- [p]Radial menu is now primary controller button (formerly jump)[/p]
- [p]Grabbing items now animates them to your hand[/p]
- [p]Quest 2 and 3(S) no longer use dual-core mode (CPU-Level 6) to improve stability and performance[/p]
- [p]Revamped road material and visuals[/p]
- [p]Remodeled wood high walls and gates[/p]
- [p]Rewrote deployable networking logic to reduce errors[/p]
- [p]Improved road routing logic[/p]
- [p]Optimized the inventory player renderer[/p]
- [p]Adjusted door lock heights for ease of access[/p]
- [p]Ability for players to glitch through monument walls[/p]
- [p]Ocean monuments can no longer spawn out of bounds[/p]
- [p]Players being flung off vehicles when dismounting[/p]
- [p]Player getting stuck in walls when respawning[/p]
- [p]Item interactions randomly no longer working[/p]
- [p]Body floating into face when seated in vehicles[/p]
- [p]Traps shooting through doors[/p]
- [p]Terrain no longer incorrectly reflects warehouse interior lighting[/p]
- [p]Long-standing map desync issues between client and server (no more invisible rocks)[/p]
- [p]Various UI elements being inverted on your left hand[/p]
- [p]Various dropped items glowing at night[/p]
- [p]Grabbed arrows glowing at night[/p]
- [p]Monument terrain appearing incorrectly shaded[/p]
- [p]Highlight effect getting stuck on grabbable objects[/p]
- [p]Streamer mode option on Quest as it was not functional[/p]