🚨 STRAYED UPDATE v0.0.10.0 / SERVER WIPE 🚨
[h2]Clip of the Week Announcement [/h2]
If you are not currently in our discord server you can find a link at the top right of strayedvr.com. We will be starting a clip of the week competition for each wipe from here on out! Collect your best clips this week, and submit them into the competition by using the /strayed_submit_clip command in any channel and attach your clip file! The three highest voted contestants will get a special role in this Discord server. The highest voted contestant will get a month of Discord Nitro! Starting next week, we hope to showcase the previous week's winning clips in the main menu of the game!
[h2]0.0.10.0 Changelog: [/h2]
[h3]Added:[/h3]
[h3]Fixed:[/h3]
[h3]Changed:[/h3]
[h3]
Removed:[/h3]
If you are not currently in our discord server you can find a link at the top right of strayedvr.com. We will be starting a clip of the week competition for each wipe from here on out! Collect your best clips this week, and submit them into the competition by using the /strayed_submit_clip command in any channel and attach your clip file! The three highest voted contestants will get a special role in this Discord server. The highest voted contestant will get a month of Discord Nitro! Starting next week, we hope to showcase the previous week's winning clips in the main menu of the game!
[h2]0.0.10.0 Changelog: [/h2]
[h3]Added:[/h3]
- Resource container highlight effect/health bar UI
- Ability to drop items out of deployable containers
- UI Sphere toggle in gameplay settings. This hides/shows the sphere around the inventory
- Client-side out of bounds detection (in case server can’t detect you’re out of bounds)
[h3]Fixed:[/h3]
- Deployable objects not destroying when an underlying build piece is destroyed
- Incorrect build piece placement sounds
- “Double arrow” when shooting bow
- Main menu panels not showing after account registration
- Potential fix for respawn bug that launches some players into the air
- Chunks should no longer desync on Quest 2 / 3 when moving fast
- Dying on the boundary of a chunk should no longer cause cracks in the world
[h3]Changed:[/h3]
- Improved side-to-side running range
- Terrain generation is now faster and less stuttery when crossing chunk boundaries
- Optimized terrain mesh data which should improve GPU performance
[h3]
Removed:[/h3]
- Beta disclaimer in main menu