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Strayed Update 0.1.3.0

Important: Starting today, we will be doing bi-weekly updates to improve our workflow. The constant delays and immediate bugs on wipe are a result of trying to cram a bunch of changes into just a couple days of work. With a bi-weekly update schedule, we can properly test our changes with staging servers and groups of testers. The next update will be May 24th and we'll be adding a bi-weekly server then!

0.1.3.0 Changelog

[h2]Added[/h2]
  • Player ragdolls on death
  • Synced finger tracking
  • Hitmarker sound effect
  • “Grip to drop” feature. Hold the grip button with dominant hand on a radial hotbar item slot for 1 second to drop the item


[h2]Changed[/h2]
  • Decreased bow shooting cooldown from 1 second to 0.75 seconds
  • Increased bow string nocking trigger radius


[h2]Fixed[/h2]
  • Decay system
  • Random teleports across the map
  • Double doors desyncing
  • Chicken meat objects frozen in remote player hands
  • Shredding ammo exploit
  • Bug that prevents inventory UI from closing after opening build menu (UI overlap issue)
  • Server restart notifications not showing in front of player
  • Bow shooting on pullout sometimes


Update on Steam and Applab. Thank you for the support!