1. Coreupt
  2. News
  3. Version 1.2

Version 1.2


[h3]New Features[/h3]
  • Spectating has been added to lobby matches. When a lobby match between two players starts, any other lobby membes in the same queue will join the match as spectators.
  • At any time during the match, spectators can open a pause menu and return to the lobby or main menu if they're done watching or want to find their own match.
  • If a player's controller disconnects in the lobby, they will be backed out of their queue to allow them to fix any issues before being thrown into a match.
  • Lobby matches now wait for both players to ready up before starting, and the players can press the button again to cancel. A countdown timer will play when both are ready.
  • Losing a lobby match now sends the player to the back of their queue, rather than removing them from the queue.
  • A preview is shown for each player in a lobby with which color scheme they have selected, similar to in the character select screen. This also shows on the fight UI during mirror matches, to help distinguish which player is which.
  • The Online menu option on the main menu can now be selected when the game is offline, and will attempt to reconnect to the network.


[h3]Fixes[/h3]
  • Fixed lobby matches using a controller different from the one the player used to enter the lobby, particularly fixing switching to keyboard if the player left the game window.
  • Match handling of disconnects has been substantially improved, particularly when a match is still loading.
  • Fixed various button prompts and added missing sounds on UI actions.
  • Fixed mission mode hanging if the opponent is knocked out.