1. Dungeon Defenders II
  2. News

Dungeon Defenders II News

The Fairy Tales Update - Chaos 11 (Hotfix 2)

[h2]Fixes[/h2]
  • [p]Fixed Superswarm not being able to be sold[/p]
  • [p]Fixed Plasma Defense system having incorrect Crit Chance and Crit Damage[/p]
  • [p]Fixed The Last Word giving more HD than intended[/p]
  • [p]Fixed Haste Infusion not giving Defense Rate[/p]
  • [p]Fixed Ramparts C10 having C11 Enemies[/p]
  • [p]Fixed Water Boot C11 Upgrades being free[/p]
  • [p]Fixed Genie King boss fight not working on c11[/p]
  • [p]Fixed description for party popper mods[/p]
  • [p]Fixed Dark Awakening not working on C11[/p]
  • [p]Fixed a broken survival shard entry[/p]
  • [p]Fixed the wrong pet dropping on Carnival Town[/p]
  • [p]Fixed Wrong canister dropping on Carnival Town[/p]
  • [p]Fixed Names of new Golden Dragolich pets[/p]
  • [p]Fixed THE BOOMFETTI gun not being legendary[/p]
  • [p]Fix for split screens not being teleported into Carnival town boss arena[/p]
  • [p]Increased Tell A Joke Range from 1500 to 2500[/p]
  • [p]Unlocked Bouncy Ball Mod[/p]
  • [p]Comedy Empowerment and Shrapnel whirl now in survival bags[/p]
  • [p]Fixed the wrong pop-up screen when unlocking the Jester hero[/p]

The Fairy Tales Update - Chaos 11 (Hotfix)

[h2]Fixes[/h2][p]Confettiplosion Chip - now has 100% chance[/p][p]Chrono Chip - 55% to 65%[/p][p]Chrono Servo - 35% to 45%[/p][p]Added Jester to valid heroes for Single Chip, Triple Chip, and Quintuple Chip[/p][p][/p][p]Witch[/p]
  • [p]Speed Buff Increased from 35% to 50%.[/p]
  • [p]Added Attack Speed increase of 25%.[/p]
  • [p]Summon Cooldown reduced from 20 to 10.[/p]
  • [p]Summon Time 2 to 1 second.[/p]
  • [p]Increased damage by 15%.[/p]
  • [p]Increased Heath by 15%.[/p][p][/p]
[p]Bunny[/p]
  • [p]Cursed Range increased by 50%.[/p]
  • [p]Increased heath by 50%.[/p]
  • [p]Increased Damage by 25%.[/p]
  • [p]Increased Speed from 650 to 700.[/p][p][/p]
[p]Fixed Demon layer c10 spawning c11 enemies.[/p][p]Fixed Harbinger Warship not working on C11.[/p][p]Fixed Jester Head having the wrong description.[/p][p]Fixed Wyvern Den incursion not working on C11.[/p][p]Fixed Altar if the Athame not working on C11.[/p][p]Fixed Jack of all Stats giving more crit damage than intended.[/p][p]Fixed Party Popper Shard description misspelling its name in description.[/p][p]Fixed Bastille Master Incursion not working properly on C11.[/p][p]Fixed Plasma Defense being reverted to 40du.[/p]

The Fairy Tales Update - Chaos 11

[h2]Fairy Tales of Dragonfall Update[/h2][p]We are very happy to launch the 'Fairy Tales' update for Dungeon Defenders 2. This update includes a lot of new content, such as C11, a new map with a boss fight, a new hero (The Jester), new skins for the Defender Pass, new shards, titles, pets, and more![/p][p][/p][h2]The Jester[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]A trickster from a realm of pure chaos, the Jester wields enchanted cards, volatile toys, and carnival-born machinery that bends fate to her whims. Her arrival turns any battlefield into a dazzling, dangerous performance.[/p]
  • [p]Primary Attack - Basic Staff Attacks[/p]
  • [p]Secondary Attack – Hammer Boomerang: Throws a hammer in a straight line, piercing all enemies it hits. After reaching its max range, the hammer returns to the Jester, dealing increased damage on the way back.[/p]
[p][/p][h3]Jester Abilities:[/h3]
  • [p]Card Barrage - Unleash a flurry of enchanted playing cards in a wide cone, slicing through enemies with magical force.[/p]
  • [p]Chattering Teeth - Throws a pile of chattering teeth that bite nearby enemies, then latch onto their heads, dealing damage over time.[/p]
  • [p]Surprise Present - Places a surprise present that detonates when triggered, damaging and stunning all nearby enemies.[/p]
  • [p]Tell A Joke - The Jester tells a joke, healing nearby allies and driving enemies mad, causing them to attack each other for a short duration.[/p][p][/p]
[h3]Jester Towers[/h3]
  • [p]Party Popper - Fires a range of projectiles a Magic Missile, Harpoon, Water Balloon, Poison Flask, and Oil Flask[/p]
  • [p]Jack In The Box - Summon a giant jack-in-the-box present that pops out and punches enemies, dealing massive damage and knocking them back.[/p]
  • [p]Balloon Machine - Build a Balloon Machine that creates Balloons that fly to and explode on contact dealing magical fire damage.[/p]
  • [p]Confetti Cannon - Fires a burst of explosive energy that showers the area in confetti, dealing Magical damage to all enemies in range.[/p][p][/p]
[h3]Jester Shards[/h3]
  • [p]52 Pickup - Increases the damage of Card Barrage by x%.[/p]
  • [p]Hammer Barrage - Increases the number of hammers thrown by X. and the returning damage scalar by y%.[/p]
  • [p]Encore - Increase the enrage duration of Tell a Joke by x seconds.[/p]
  • [p]Gift Explosion - Increases the damage of Surprise Present by x%.[/p]
  • [p]Hammer Time! - Your attacks have a 30% chance to spawn a Hammer that pierces enemies dealing x% of your Hero Damage as Magical damage.[/p]
  • [p]Laugh It Off - Increases the effects of Tell a Joke heal by x%.[/p]
  • [p]Party Stockpile - Increases max charges and active charges of Surprise Present by x the damage of Surprise Present by y%.[/p]
  • [p]Present Delivery - When you throw Chattering Teeth on the ground, a Surprise Present is also placed at the center. When activated, it deals x% of Ability Power as magical damage.[/p]
  • [p]Punchline - In addition to its healing effects, Tell a Joke restores x% of your mana per second for 8 seconds.[/p]
  • [p]Sharp Bite - Increases the damage of Chattering Teeth by x%.[/p]
  • [p]Shrapnel Whirl - Increases the damage of Boomerang Hammer by x%.[/p]
  • [p]Comedy Empowerment - After using an Tell A Joke increase damage by x% for 6 seconds.[/p]
  • [p]Comedic Defense - After using an Tell A Joke take x% less damage for 6 seconds.[/p]
  • [p]Trick Deck - Increases the range of Card Barrage by x%.[/p]
  • [p]Bonus Surprise - Whenever your Jack In The Box attacks, it explodes in a burst of confetti, dealing x% of your Tower’s Health as Magic Damage.[/p]
  • [p]Critical Miss - Increases the Defense Power of the Confetti Cannon by x%, but it can no longer deal critical strikes.[/p]
  • [p]Concussive Pop - Ballon Machine has a x% chance on hit to stun target for y seconds and deal +z% damage to crowd controlled enemies.[/p]
  • [p]Draining Punch - Each time your Jack In The Box attacks, it heals for x% of its max health.[/p]
  • [p]Gummed Confetti - Confetti Cannon now make enemies move at x% speed for y seconds.[/p]
  • [p]Burning Balloons - Balloons have a x% chance on hit to Ignite targets, dealing y% of the tower’s damage per second.[/p]
  • [p]Firework Show - The Party Pooper attacks generate 1 stack. At 5 stacks, it fires a Fire Work dealing x% Defense Damage in an area[/p]
  • [p]Ramping Chaos - When the Party Pooper's attacks damage an enemy, the Party Pooper increases its Defense Damage by x% for 2s. Stacks up to 10 times.[/p][p][/p]
[h3]Jester Mods[/h3]
  • [p]Colorful Chaos - Slain enemies explode for around x as Magical Damage, and leave behind an area of Chattering Teeth on the ground that deals y per tick for 5 seconds.[/p]
  • [p]Dodgeball - The Party Pooper attacks generate 1 stack. At 3 stacks, it fires a Jester Ball dealing x% Defense Damage.[/p][p][/p]
[h2]Chaos 11[/h2][p][/p][h3]New enemy!: The Witch[/h3][p]Uses dark magic to summon protective shields around her allies, reducing damage taken, increasing movement speed, and gaining health regeneration. The witch also summons reanimated bunnies. These terrifying bunnies move fast and attack viciously. They also leave a cursed area on death, reducing the damage of towers, and they also take more damage.[/p][p][/p][h3]C11 Hyper Shard[/h3]
  • [p]Haste Infusion - Increases the tower’s Attack Rate by x%. When the tower deals damage, it gains y% increased Defense Damage can stack up to 5 times.[/p]
[p][/p][h3]C11 Shards[/h3]
  • [p]Withering Fountain - Abyss Fountain withers enemies inside it reducing the damage they deal by x% and increase damage taken by y%[/p]
  • [p]Grasping Stone - Enemies move at x% speed when they are within the Abyss Stone.[/p]
  • [p]Arcane Barrage - Your attacks have a 30% chance to spawn arcane volly dealing x% of your Hero Damage as Magical damage.[/p]
  • [p]Bewitching Hour - Each Primary attack hit adds x% to the damage of the next Snipe. Stacks up to 5 times.[/p]
  • [p]Call Of The Koblod - Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your targets for x% of your Hero Damage.[/p]
  • [p]Corrupted Power - Increases hero damage of the dryad by x% while in Corrupted forum.[/p]
  • [p]Boiling Blood - Causes the Barbarian to take x% of his Max Health every 5s during combat phase gaining Fury.[/p]
  • [p]Death’s Grasp - When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals x% of your Armor as magical fire damage.[/p]
  • [p]Mana Sacrifice - Restore x mana upon defeating an enemy while Holy Fire is Active.[/p]
  • [p]Meteor Rain - Manabomb opens a portal overhead that spawns meteors that deal x% of your Ability Power stat as damage to enemies they affect.[/p]
  • [p]Overcharged Blast - Increases Mana Bomb damage radius by x%, and reduces damage falloff by 50%.[/p]
  • [p]Constrictor - Defeating an enemy adds a Constrictor stack. At 5 stacks, unleashes a bed of constrictor snakes that stun nearby targets for Xs. While stunned, enemies take y% Ability Power as magical damage each second for 3 seconds.[/p]
  • [p]Serrated Sword Beam - Sword Beam causes the target to bleed, dealing x% of your Ability Power stat as magical damage for 5s.[/p]
  • [p]Healing Talisman - Talisman heals hero inside it for x% of your hero health.[/p]
  • [p]Whirling Power - Each hit from Whirlwind grants a stack, increasing Whirlwind’s damage by x% per stack. Stacks reset if Whirlwind does not deal damage for 3 seconds.[/p]
  • [p]Armor Shattering - Your Earth Shatter reduce the enemy's resistances by x%, increasing damage dealt to them.[/p]
  • [p]Case Shot - When the Cannon Ball hits a target it has a 50% chance to explode dealing x]% damage to nearby enemies.[/p]
  • [p]Hardcore - Decrease the Defense Health of the affected tower by x% but increase the Defense Power by x%.[/p]
  • [p]Panic Fire - When the affected tower takes damage, increase its Attack Rate and Damage by 50% for x seconds. Does not work with Auras or Traps.[/p]
  • [p]Serpent's Curse - Serpent Coils have a x% chance to curse enemies for 3s. All serpent coils deal y% more damage to cursed enemies.[/p]
  • [p]Soul Fire - Ramsters have a x% chance to burn enemies on hit, dealing x% of tower damage over 5 seconds.[/p]
  • [p]Superswarm - Increases the defense power of the Hornet’s Nest by x% for each additional Hornet’s Nest built within range.[/p]
  • [p]Piercer - Defense projectiles pierce shields and do x% of their damage.[/p]
[p][/p][h3]C11 Mods[/h3]
  • [p]Life Steal - Your attacks heal you for x% of your max health.[/p]
  • [p]Unique Fortitude Servo - +x Health if only one is built.[/p]
  • [p]Speedy Chip - +x Hero Speed.[/p]
  • [p]Chrono Servo - +x% damage to slowed enemies.[/p]
  • [p]Chrono Chip - +x% damage to slowed enemies.[/p]
  • [p]Jack of All Stats - +x% Tower Damage, Rate, Health, Range, Crit Chance, and Crit Damage[/p]
  • [p]Fragile Crit Damage Chip - +x Crit Damage. After taking damage, lose this effect for 10 seconds.[/p]
  • [p]Plated Armor - take x% less damage.[/p]
  • [p]Unique Harden Servo - -x% Damage Taken if only one is built.[/p]
  • [p]Unique Range Servo - +x% Defense Range if only one is built.[/p]
[p][/p][h2]New map!: Carnival Town[/h2][p]The newest map coming to Dungeon Defenders 2 introduces the Jester’s evil, chaotic carnival as it descends upon a once-peaceful town.[/p][p][/p][h3]New Boss fight!: Evil Jester[/h3][p]A battle of pure mayhem and chaos awaits—The Evil Jester has arrived. Watch out for roller coasters[/p][p][/p][h3]Jester Boss Weapons[/h3][p][/p]
  • [p]Showman's Bow[/p]
  • [p]The Prank Canister[/p]
  • [p]Carnival Carver[/p]
  • [p]The Boomfetti[/p]
  • [p]Carnival Arm[/p]
  • [p]Fool's Pointer[/p]
  • [p]Festival Igniter[/p]
  • [p]Comedy Crusher[/p]
  • [p]The Trickspell Tome[/p]
[p][/p][h3]Jester Boss Mods[/h3]
  • [p]Bouncy Ball - Primary Attacks fire a Bouncy Ball x% Hero Damage as Physical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing x% Hero Damage as Physical Damage.[/p]
  • [p]Confettiplosion Chip - Enemies have a 50% chance to explode when killed dealing around x as area damage.[/p]
  • [p]Jester Head - Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode dealing x% of your Ability Power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by x% for 5s.[/p]
[p][/p][h3]Jester Boss Pet[/h3]
  • [p]Rainbow Unicorn: Ability - Rainbow Fury - Fires 5 Rainbows, dealing 500% magical Hero Damage each.[/p]
[p][/p][h2]Defender pass[/h2][p][/p][h3]New Skins![/h3]
  • [p]Dark Elf Assassin[/p]
  • [p]Dragon Frostweaver[/p]
  • [p]Princess Countess[/p]
  • [p]Cyborg Prince[/p]
[p][/p][h3]New Pet[/h3][p][/p]
  • [p]Unicorn: Rainbow Fury - Fires 5 Rainbows, dealing 500% magical Hero Damage each.[/p]
[p][/p][h3]New Flairs[/h3]
  • [p]Plushy Dragon Tail[/p]
  • [p]Firework Celebration[/p]
  • [p]Plushy Dragon Head[/p]
  • [p]Dragon Egg Backpack[/p]
[p][/p][h3]New Titles[/h3]
  • [p]Legend Of Dragonfall[/p]
  • [p]The Fool[/p]
  • [p]Dragon Slayer[/p]
[p][/p][h2]Winter Event[/h2][p]The Daily Winter event gifts have returned, as well as some returning winter-themed maps and new special event pets.[/p][p][/p][p][/p][h2]Event Pets[/h2][p]The Evil Nutcracker, Pumpkin Mage, and Golden Krampuslich pets can be found on the 3 winter-themed maps, The Gates of Dragonfall, Forgotten Ruins, and Nimbus Reach, at the end of the map completion chest on any difficulty in expeditions. The Golden Santa Drgolitch can be bought in the black market [/p][p][/p][p][/p][p][/p][p]We hope you enjoy this huge update![/p][p]For etheria![/p]

The Harvest Moon Festival is back!

[p]Defenders, the chill of autumn whispers through Dragonfall once more: our beloved Harvest Moon Festival has returned! This update also brings a balance pass to defenses and several quality of life improvements to keep your battles smoother and more enjoyable.[/p][p][/p][h2]Farmer Tom and Event Consumables[/h2][p][/p][p][/p][p]Farmer Tom has returned to Dragonfall, bringing back his fresh goods at unbeatable prices. But he’s still facing a dilemma... his trusty scarecrow has gone missing! (yes, again). Lend him a hand and help reunite them during the Harvest Moon Festival.[/p][p][/p][p]He can be found in the Tavern and Town Hub, offering Harvest Bags once per day for 100 gold. Each bag contains a random festive treat with unique effects, ranging from boosts to health and speed, to explosive fruits, popcorn blasts, radish rockets, shockwaves, and even protective grain auras.[/p][p][/p][h2]Scarecrow Pets[/h2][p][/p][p][/p][p]Scarecrows are back! Three variants return during the event:[/p]
  • [p]Scarecrow Ghost – Rare drop from end-of-game reward chests.[/p]
  • [p]Scarecrow – Available in the Emporium for 400 gems.[/p]
  • [p]Gold Scarecrow – Available from the Black Market Dealer for 250 million gold.[/p]
[p]All variants share the same ability: Call of Scarecrow, which summons a cursed scarecrow that confuses enemies for 10 seconds and makes them take 25% increased damage.[/p][p][/p][h2]Balance Changes[/h2][p][/p][p]Plasma Defense:[/p]
  • [p]Reduced max range from 6250 to 4500.[/p]
  • [p]Reduced the range scalar slightly from 0.825 to 0.8.[/p]
  • [p]Increased Max Attack rate from 0.5 to 0.7.[/p]
  • [p]Increased resource worth from 40 to 60.[/p][p][/p]
[p]Drone Defense System buff/bugfix:[/p]
  • [p]Fixed Upgrade scalar to match all other 20 DU Defenses.[/p]
  • [p]Increased Damage of Drone Overdrive rockets from 50% to 125%.[/p]
  • [p]Drone Overdrive rockets now scale with upgrades.[/p]
[p][/p][p]Physical Wall:[/p]
  • [p]Now Tagged as a Blockade.[/p]
  • [p]Health increased by 10%.[/p]
[p][/p][p]Biometric Scanner:[/p]
  • [p]Decreased Enhanced Scan damage vulnerability from 33% to 25%.[/p][p][/p]
[p]Harpys Perch:[/p]
  • [p]Base Number of Pierces from 0 to 2.[/p]
  • [p]Damage Scale per hit from 40% to 10%.[/p]
[p][/p][p]Volcano Buff[/p]
  • [p]Increased Projectile volley amount from 3 to 4.[/p]
[p][/p][p]Dragon Nest Buff[/p]
  • [p]Max Range 3500 to 4000.[/p]
  • [p]Range scalar 0.55 to 0.70.[/p]
[p][/p][p]Oil Catapult Buff[/p]
  • [p]Reduced DU from 40 to 30.[/p]
  • [p]Matched Upgrade scalar to other 30 DU Defenses.[/p]
[p][/p][p]Fire Work Cannon Buff[/p]
  • [p]Projectiles should not collide with the world.[/p]
[p][/p][p]Skeletal Archer Buff[/p]
  • [p]10% Buff.[/p]
[p][/p][p]Flame Thrower[/p]
  • [p]Damage rate increased from 0.25 to 0.33.[/p]
[p][/p][p]Storm Set[/p]
  • [p]Lightning bolt Damage scaling from 500 to 750.[/p]
  • [p]Reduced interval between procs from 10s to 8s.[/p]
  • [p]Increased damage from 750 to 800.[/p]
[p][/p][p]Earth Set[/p]
  • [p]Increased Health by 100.[/p]
[p][/p][p]Artillery Crab[/p]
  • [p]Increased damage by 15%.[/p]
  • [p]Increased AoE Radius from 450 to 500.[/p]
[p][/p][p]Jelly Fish[/p]
  • [p]Increased Max Shots Per Target 3 to 4.[/p]
  • [p]Increased max range from 5000 to 6500.[/p]
[p][/p][p]Water Sprite[/p]
  • [p]Increased damage by 11%.[/p]
[p][/p][p]Sonic Bat[/p]
  • [p]Damage scale per hit reduced by 50%.[/p]
[p][/p][p]Tower Damage Servo[/p]
  • [p]Changed to % from flat number.[/p]
[p][/p][p]Tower Health Servo[/p]
  • [p]Changed to % from flat number.[/p]
[p][/p][p]Celebration Canister[/p]
  • [p]25% Buff.[/p]
[p][/p][p]Shadowflame Knife[/p]
  • [p]46% HD to 190% HD.[/p]
[p][/p][p]Megashark Gun[/p]
  • [p]Increased damage from 0.42 to 1.75.[/p]
[p][/p][p]Bone Glove[/p]
  • [p]Increased damage from 60 to 300.[/p]
[p][/p][p]Lunar Portal Staff[/p]
  • [p]Num Beams 1 to 10.[/p]
  • [p]Increased damage from 225 to 3000.[/p]
  • [p]Removed scaling number of Portals set to 10.[/p]
[p][/p][p]North Pole Polearm[/p]
  • [p]Now takes into account hero boost and all other stat increases.[/p]
[p][/p][p]Demon Scythe Tome[/p]
  • [p]Increased normal damage from 600 to 4000.[/p]
  • [p]Increased charged damage from 1500 to 10000.[/p]
[p][/p][p]Ghastly Halberd[/p]
  • [p]Ability Power to Hero Damage.[/p]
  • [p]257.5 to 500%.[/p]
  • [p]Now it can always spawn 3.[/p]
  • [p]0.22 to 0.15 shots per second.[/p]
  • [p]0.7 to 1.1 damage scalar.[/p]
[p][/p][p]The Last Word Axe[/p]
  • [p]Hero Damage 9990 to Hero Damage % and increased 25%.[/p][p][/p]
[p]Meowmere Sword[/p]
  • [p]145% AP to 2000%.[/p]
[p][/p][p]Glaive of the Storms Polearm[/p]
  • [p]500% buff both lighting and rain damage.[/p]
[p][/p][p]Terra Blade[/p]
  • [p]Damage from 87% to 200.[/p]
[p][/p][p]Bling-O-Midas[/p]
  • [p]Increased damage from 85% to 250%.[/p]
  • [p]10% damage buff.[/p]
[p][/p][p]Scorched Tome of Molten Brimstone[/p]
  • [p]Normal damage from 530 to 4000.[/p]
  • [p]Charged damage from 1350 to 10000.[/p]
[p][/p][h2]Quality of Life Improvements:[/h2][p][/p][p]Audio[/p]
  • [p]Added audio hot swapping for Windows PC, no need to relaunch the game anymore.[/p]
[p][/p][p]Gameplay & Systems[/p]
  • [p]Unified Ascension: no more 3 categories; one point pool spendable anywhere.[/p]
  • [p]Consumables: "Open All" for stacks (Shards, Pet Boxes, Survival Boxes) with confirmation popup.[/p]
[p][/p][p]Inventory, Vault & Shops[/p]
  • [p]Sell All: removed countdown; confirmation is instant (prompt still appears).[/p]
  • [p]Vault sorting: added button to toggle Name ↔ Quantity; hotkey F (keyboard) / Y (controller) for Shard Vault sort mode.[/p]
  • [p]showModQuality (Shift):[/p]
    • [p]Mod level text colorized in inventory.[/p]
    • [p]Dynamic item borders based on secondary-stat roll.[/p]
  • [p]Etheria’s Forge: shows rolls remaining to reach 10/10; when capped, text turns green with "Guaranteed next roll is 10/10.".[/p]
[p][/p][p]Rerolling (Mods & Primary Stats)[/p]
  • [p]Auto-accept higher rolls; auto-reject lower rolls; popups removed during the process.[/p]
  • [p]At 10/10: reroll button is grayed out and a dialog explains you’re at the max roll.[/p]
  • [p]Reroll UI now shows the result and whether it was kept or discarded.[/p]
[p][/p][p]UI & UX[/p]
  • [p]Combat messages: Tower Destroyed is red; Tower Placed is green; Sold remains yellow.[/p]
  • [p]Map (Simple View): "More" forced open to show new enemy descriptions.[/p]
  • [p]Hero Picker: implemented hero sorting.[/p]
  • [p]PC social: added — "Add Friend" button.[/p]
  • [p]Added an indicator so players know they can scroll up and down in the chat window.[/p]
[p][/p][p]Controller & Platform[/p]
  • [p]Controller fixes:[/p]
    • [p]Pet reroll materials now pull from Vault on controller/console.[/p]
    • [p]Fixed focus randomly jumping when selling items.[/p]
[p][/p][h2]Bug Fixes[/h2][p][/p]
  • [p]Fixed pet reroll materials not being pulled from vault on controller/console.[/p]
  • [p]Fixed an issue on the controller where the focus would bounce back to a random square when selling items.[/p]
  • [p]Fixed an issue where the Plasma Defense System would not attack again after being frozen/stunned.[/p]
  • [p]Fixed Retry from Wave sometimes resulting in an unplayable game/lobby.[/p]
  • [p]Incursion chaos 8 prime now show all maps instead of showing I-V-VII only.[/p]
  • [p]Aerial Mastery is now usable on cyborg.[/p]
  • [p]Tidal flow no longer activates when upgrading / selling / repairing / building towers.[/p]
  • [p]Fixed swapping something from gear counting as swapping hero for swap chips.[/p]
  • [p]Fixed dryad turning into corrupt counting as swapping hero for swap chips.[/p]
[p][/p][h2]Miscellaneous[/h2][p][/p]
  • [p]Doubled the drop rate of Ancient Armor on all Elemental Rumble difficulties.[/p]
  • [p]The Enchantress NPC is temporarily unavailable in the Town and Private Tavern while she takes a short break. She’ll be back before you know it.[/p]
[p][/p][p]For Etheria![/p]

Dungeon Defenders 2 - Hotfix 07/16/25

Fixes
  • [p]Added cyborg to bag icons.[/p]
  • [p]Cyborg no longer gains heat while under the effects of Tidal Flow.[/p]
  • [p]Fixed Physical wall not taking damage from enemies.[/p]
  • [p]Fixed Flamethrower not deactivating when using another ability or placing a defense.[/p]
  • [p]Changed minimum required level of Cyborg's abilities/defenses.[/p]
  • [p]Fixed Plasma Burst shard description[/p]
  • [p]Fix for the Cyborg hypno bundle not unlocking for players that already own the hypno bundle.[/p]
  • [p]Fixed Corrupted King Aquarion not taking damage from some Cyborg abilities.[/p]
  • [p]Fixed an issue where players could kill the Harbinger using EV’s / Cyborg's hover to fly out of bounds and shoot him before the boss wave started.[/p]
[p]For Etheria![/p]