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Dungeon Defenders II News

DD2 Update 5 Hotfix v2

DEFENDERS,

Today we are redeploying our most recent DD2 update. The original version of this patch caused significant server issues that we believe to be resolved with this hotfix. In addition to the original patch we have added a few extra changes as well (which I have italicized for easier parsing). Thanks again for all of your patience while we're working to resolve these issues. We're making sure these issues are resolved on PC first, and after we get the all clear, we'll be submitting to certification to get PlayStation and Xbox up to date.


[h2]Abyss Lord Changes[/h2]

Hero
  • Changed the Abyss Lord hero damage multiplier to 5.
  • Changed the right click scalar of the Abyss Lord to from 3 to 2.
  • The Abyss Lord can now hold right click to auto activate their charged attacks (Helps prevents clicker spam).
  • Changed right click cast time to be a base 1.25 instead of 1.5 to match the animation better.
Abilities
  • Abyss Stone - Abyssal Stone now has a 10s cooldown, but the damage scalar has been increased.
  • Direct Command - Direct Command now has a 20s cooldown but can affect multiple towers at once within a radius, and affected tower abilities now scale off of their tower damage.
  • Abyss Fountain Heal - Changed healing fountain to a static heal percentage to allow it to be viable for all setups.
Abyss Lord Shards
  • Power Overwhelming - Ability power increases from 30% to 50%
  • Shattering Stone - Now works and has been buffed from 400% to 2500%

[h2]Balance[/h2]
  • Added the ability for Squire and Countess to use axes
  • Added the ability for Flame Eater and Prickly Shield chip to roll on axes
  • Last Stand chip & Rise from the Ashes now give 1.5 seconds of invincibility after reviving
  • Protective Downgrade now gives 1.5 seconds of invincibility to the affected tower after reviving
  • Genie King’s Blessing Shard mana gain increased from 2 to 3
  • Reduced Elder Wyvern damage resistance buff by 10% for both regular and elite
  • Elder Wyverns and Ancient Wyverns can no longer buff each other
  • Increased Jester Box health on C9 Jester's Revenge
  • Increased C8 core and subcore health to Onslaught Floor 100 level
  • Increased C9 core and subcore health to Onslaught Floor 350 level
  • Changed C8 mastery to have a 50 ascension talent cap and C9 mastery to have a 100 ascension talent cap
  • Reduced the proc rate of the Double-tap shard to match fire for effect
  • Tweaked the Phoenix AI on embermount
  • Reduced Elvish Artillery Cannon damage by 10%
  • Reduced the potency of Mercenary’s Mark mod from 200% increased damage to 150%
  • Increased Demonic Scythe passive damage by 300%
  • Increased Dagger Throw cooldown from 2 seconds to 8
  • Reduced Fan of Knives damage by 40%
  • Reduced Mercenary Melee Swing Multipliers by 30%
  • Reduced Backstab Shard by 14%
  • Increased Cooldown of Combat Preparation from 15 to 20 seconds
  • Adjusted Flak Cannon max rate from 2.0 to 1.5
  • Increased Oil catapult projectile AoE by 25%
  • Increased Elder Dragon Burn damage by 100%
  • Reduced Hero Damage scalar on Bouncing Phoenix from 1000% to 500%
  • Changed the Hailstorm tower & Harpy tower to no longer rest when shooting
    Changed the Hailstorm tower to frost damage
    Changed the Glacier shard to now be frost damage
    Changed the Hailstorm tower to now target ground enemies
    Increased the Hailstorm damage scalar by 150%, but increased the max rate to 0.24s 
    Changed the flame burst tower to now upgrade projectile damage range when upgrade 400 to 800 max 
    Increased the projectile size and added slight homing effect to harpy projectile to further increase its accuracy
[h2]Bug Fixes[/h2]
  • Fixed an issue where some bosses weren't properly tagged as mini bosses
  • Fixed an issue where some mastery challenges weren't working
  • Fixed an issue where Call to Arms’ tower damage buff wasn't working on fissures
  • Fixed upgrade cost on Auto-Repair System being too high
  • Fixed the Display value on the Tamer’s Gambit shard
  • Fixed an issue where Valiant Charge and Sweeping Strikes were not hitting Siege roller weak point
  • Fixed an issue where Valiant Charge wasn't being counted for focused ap
  • Fixed an issue where bosses on the Wildest West could be counted twice
  • Fixed an issue on the Wildest West where you had to kill the entire final wave on C9 instead of just the bosses
  • Fixed an issue where the golden fenix wasn’t dropping the correct ability
  • Fixed an issue where the golden fenix egg name was incorrect
  • Fixed an issue with the Empowering Aura shard where it was reducing Ability Power instead of increasing it
  • Fixed an issue where the Adept / Apprentice Tornado VFX was scaling its size
  • Fixed an issue where rings could be synced to progression in player shops
  • Fixed an issue where the default card hero index was wrong in the hero inspect screen making the first hero card blank
  • Fixed an issue where controller inputs weren't showing the tooltips in the hero inspect screen
  • Fixed an issue where loot was dropping on the boss wave of embermount
  • Fixed an issue where some Mana-related mods didn't properly work for the countess
  • Fixed an issue where the toggle loot popups didn't apply to certain popups
  • Fixed an issue where stackable items would switch selection focus on use on pc
  • Fixed several issues involving the Demon Lord boss fight where it would become impossible to complete
  • Fixed an issue where Jester Box on Jester's Revenge could be stunned
  • Fixed an issue where Powder Shot had the wrong chaos tier icon
  • Fixed an issue where Titanic Slam wasn't in the correct shard pack
  • Fixed an issue where pet reroll boxes were not stacking
  • Fixed an issue where the special death VFX wasn't working on Abyss Lord siphon
  • Fixed an issue where the lower chaos tier warning pops up on the same chaos tier items
  • Fixed an issue where the Inspired Shout shard was not giving Armor
  • Fixed an issue where the Cybermancer skin couldn't be purchased from the create a hero screen
  • Fixed an issue where the sticky bomb pet ability could hit friendly targets
  • Fixed an issue with the Mark of the Phoenix mod’s proc chance being over 100%
  • Fixed Hardened Servo tooltip at low levels
  • Fixed an issue where base xp values weren't correct on Wild Westival C8 / C9 expeditions
  • Potential fix for outside phased lanes on Wild Westival
  • Fixed an issue where cores could overflow health on wave transitions
    Fixed a logic issue on reward popups
    Fixed an issue where the damage thresholds on the demon lord wasn't working with 3 & 4 players active
    Fixed an issue where the dragon's nest tower wasn't doing any damage

[h2]Quality of Life Improvements[/h2]
  • Changed fissure target attack vfx
  • Towers and dummies now use a bigger integer to display cumulative damage over 2 billion
  • Sky Guard Towers now displays their projectile damage radius
  • Revamped all of Embermount Volcano’s lighting and post processing to help display death pits and various other features
  • Changed the collection UI to properly show map progression on certain challenges and updated descriptions on certain challenges
  • Changed the function of goblin insurance to a toggle and not a press and hold action
  • Reduced amount of enemies that can appear at any given time on Lost Temple. Should help with performance and make things slightly more manageable.
  • Renamed Critical Servo/Chip to Crit Chance Servo/Chip
    Dryads can now melee attack while flying
[h2]Content[/h2]
  • Added Hypno skins for Countess and Mercenary!
    Hypno Bundle is now officially called "Mega Hypno Bundle"


Note: If you have previously purchased the All Heroes Hypno Pack and don't receive these new skins please email our Customer Support team at [email protected]

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

Dungeon Defenders Going Rogue - Early Access

DEFENDERS,

Today we are surprising everyone with our newest game: Dungeon Defenders Going Rogue! This is the Chromatic Games take on the roguelite genre using your favorite Etherian Heroes. In Going Rogue you will battle through familiar dungeons, fight waves of enemies, and defeat reimagined bosses in your never-ending quest for loot.

To celebrate our expansion of the Dungeon Defenders Universe, we are now offering bundles with DDA and Going Rogue!

[h2]DDA and Going Rogue Bundles[/h2]

Since Going Rogue is built out of DDA, we wanted to make sure we provided not only a fair price to purchase the game, but also something that rewards people for already owning DDA. That’s where the Dungeon Defenders Bundle comes in! If you own DDA, you’ll be able to purchase Going Rogue for a reduced price, and even better saving during our release sale. However, we’re also releasing with a sale, so purchasing Going Rogue through the bundle will be even less!

For our new Defenders that purchase Going Rogue, but do not own Dungeon Defenders Awakened, you’ll be able to pick DDA up for a reduced price as well through the Dungeon Defenders Bundle as well (and again, even cheaper when there is a sale going on).


[h2]Dungeon Defenders II Development[/h2]

We’re currently working on getting an update out for DD2 that includes new maps, a new enemy, a new boss, some new gear, which we’ll be talking about in the coming weeks. Past that we have some MAJOR things we’re going to be working on and getting your feedback, because we’ve got big plans and want our Defenders to be part of that process. We’re not going to talk about this much for right now, but stay tuned, big things are coming!

[h2]Dungeon Defenders Awakened Development[/h2]

We are still hard at work on Episode 2 and so far we have revealed:
  • New Map: The Bazaar
  • New Map: The Lost Metropolis
  • New Feature: Runes
As you’ll notice in Dungeon Defenders Going Rogue, there’s an overlap in features with runes being very core to the gameplay. These runes serve as an example of what you’ll be seeing in Dungeon Defenders Awakened as well. We’re still working diligently on Episode 2 and didn’t want to leave our brave DDA players hanging without spoiling some new content. So we’re going to talk about something you’ll be getting for free right now, and also giving a sneak peak at our next hero!

[h2]Free Going Rogue Cosmetics[/h2]

First, the thing that you’ll be getting right away. In Dungeon Defenders Awakened, we will be providing the Going Rogue versions of the base four characters FOR FREE. All you’ll need to do is update your game, and you will have them. That’s it. This is something we’re doing for ALL PLATFORMS. While Going Rogue won’t be on consoles right now, we want to make sure that all our Defenders are able to have fun with these new cosmetics! Getting the cosmetics onto consoles is going to be reliant on the certification process, so once they pass the individual platform certifications, we’ll have them out to you.

Second, we gave a very small tease on our next hero, which people had guessed, but we’ll announce it here as part of our Going Rogue celebration.

[h2]The Outcast[/h2]
An exiled general from the armies of the Old One after questioning if war was the answer, The Outcast uses his crystalline arm to call upon forces to aid him on the battlefield.



We’re not going into his kit just quite yet, but the Outcast will be the answer to what many fans have been asking for — a remake of The Summoner that fits within Dungeon Defenders Awakened. This is also another hero that we’ll be bringing into Going Rogue as well. We’re serious about making the most out of all the things we’re creating!

We are very excited about the future of DDA, DD2, and now DDGR. Thanks for all of your support, and we look forward to showing off even more in the near future!

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

March 24th Patch Notes

DEFENDERS,

We noticed during our Community Manager’s DD2 streams that the Abyss Lord could use a little love, so we are handing out a few buffs to your favorite underwater denizen! (Totally kidding about the stream thing. We are doing this for actual and legit balance reasons.) We have also found several more issues that we want to address and we are doing so in this patch. Let’s get into it!


[h2]Abyss Lord Changes[/h2]

Hero
  • Changed the Abyss Lord hero damage multiplier to 5
  • Changed the right click scalar of the Abyss Lord to from 3 to 2.
  • The Abyss Lord can now hold right click to auto activate their charged attacks (Helps prevents clicker spam)
  • Changed right click cast time to be a base 1.25 instead of 1.5 to match the animation better
Abilities
  • Abyss Stone - Abyssal Stone now has a 10s cooldown, but the damage scalar has been increased.
  • Direct Command - Direct Command now has a 20s cooldown but can affect multiple towers at once within a radius, and affected tower abilities now scale off of their tower damage.
  • Abyss Fountain Heal - Changed healing fountain to a static heal percentage to allow it to be viable for all setups
Abyss Lord Shards
  • Power Overwhelming - Ability Power increased from 30% to 50%
  • Shattering Stone - Now works correctly and has been buffed from 400% to 2500%

[h2]Balance[/h2]
  • Added the ability for Squire and Countess to use axes
  • Added the ability for Flame Eater and Prickly Shield chip to roll on axes
  • Last Stand chip & Rise from the Ashes now give 1.5 seconds of invincibility after reviving
  • Protective Downgrade now gives 1.5 seconds of invincibility to the affected tower after reviving
  • Genie King’s Blessing Shard mana gain increased from 2 to 3
  • Reduced Elder Wyvern damage resistance buff by 10% for both regular and elite
  • Elder Wyverns and Ancient Wyverns can no longer buff each other
  • Increased Jester Box health on C9 Jester's Revenge
  • Increased C8 core and subcore health to Onslaught Floor 100 level
  • Increased C9 core and subcore health to Onslaught Floor 350 level
  • Changed C8 mastery to have a 50 ascension talent cap and C9 mastery to have a 100 ascension talent cap
  • Reduced the proc rate of the Double-tap shard to match fire for effect
  • Tweaked the Phoenix AI on Embermount
  • Reduced Elvish Artillery Cannon damage by 10%
  • Reduced the potency of Mercenary’s Mark mod from 200% increased damage to 150%
  • Increased Demonic Scythe passive damage by 300%
  • Increased Dagger Throw cooldown from 2 seconds to 8
  • Reduced Fan of Knives damage by 40%
  • Reduced Mercenary Melee Swing Multipliers by 30%
  • Reduced Backstab Shard by 14%
  • Increased Cooldown of Combat Preparation from 15 to 20 seconds
  • Adjusted Flak Cannon max rate from 2.0 to 1.5
  • Increased Oil catapult projectile AoE by 25%
  • Increased Elder Dragon Burn damage by 50%
  • Reduced Hero Damage scalar on Bouncing Phoenix from 1000% to 500%

[h2]Bug Fixes [/h2]
  • Fixed an issue where some bosses weren't properly tagged as mini bosses
  • Fixed an issue where some mastery challenges weren't working
  • Fixed an issue where Call to Arms’ tower damage buff wasn't working on fissures
  • Fixed upgrade cost on Auto-Repair System being too high
  • Fixed the Display value on the Tamer’s Gambit shard
  • Fixed an issue where Valiant Charge and Sweeping Strikes were not hitting Siege roller weak point
  • Fixed an issue where Valiant Charge wasn't being counted for focused ap
  • Fixed an issue where bosses on the Wildest West could be counted twice
  • Fixed an issue on the Wildest West where you had to kill the entire final wave on C9 instead of just the bosses
  • Fixed an issue where the Golden Fenix wasn’t dropping the correct ability
  • Fixed an issue where the Golden Fenix egg name was incorrect
  • Fixed an issue with the Empowering Aura shard where it was reducing Ability Power instead of increasing it
  • Fixed an issue where the Adept / Apprentice Tornado VFX was scaling its size
  • Fixed an issue where rings could be synced to progression in player shops
  • Fixed an issue where the default card hero index was wrong in the hero inspect screen making the first hero card blank
  • Fixed an issue where controller inputs weren't showing the tooltips in the hero inspect screen
  • Fixed an issue where loot was dropping on the boss wave of Embermount
  • Fixed an issue where some Mana-related mods didn't properly work for the countess
  • Fixed an issue where the toggle loot popups didn't apply to certain popups
  • Fixed an issue where stackable items would switch selection focus on use on pc
  • Fixed several issues involving the Demon Lord boss fight where it would become impossible to complete
  • Fixed an issue where Jester Box on Jester's Revenge could be stunned
  • Fixed an issue where Powder Shot had the wrong chaos tier icon
  • Fixed an issue where Titanic Slam wasn't in the correct shard pack
  • Fixed an issue where pet reroll boxes were not stacking
  • Fixed an issue where the special death VFX wasn't working on Abyss Lord siphon
  • Fixed an issue where the lower chaos tier warning pops up on the same chaos tier items
  • Fixed an issue where the Inspired Shout shard was not giving Armor
  • Fixed an issue where the Cybermancer skin couldn't be purchased from the create a hero screen
  • Fixed an issue where the sticky bomb pet ability could hit friendly targets
  • Fixed an issue with the Mark of the Phoenix mod’s proc chance being over 100%
  • Fixed Hardened Servo tooltip at low levels
  • Fixed an issue where base xp values weren't correct on Wild Westival C8 / C9 expeditions
  • Potential fix for outside phased lanes on wild westival

[h2]Quality of Life Changes[/h2]
  • Changed fissure target attack vfx
  • Towers and dummies now use a bigger integer to display cumulative damage over 2 billion
  • Sky Guard Towers now displays their projectile damage radius
  • Revamped all of Embermount Volcano’s lighting and post processing to help display death pits and various other features
  • Changed the collection UI to properly show map progression on certain challenges and updated descriptions on certain challenges
  • Changed the function of goblin insurance to a toggle and not a press and hold action
  • Reduced amount of enemies that can appear at any given time on Lost Temple. Should help with performance and a make things slightly more manageable.


[h2]What’s Next?[/h2]
DD2 isn't all we are working on here at Chromatic. Behind the scenes we are working on so much awesome stuff that we can't wait to show you! For you DDA fans out there, Episode 2 is still coming along nicely, and our upcoming PlayStation release is receiving the last bit of polish for our May 3rd release! Make sure you are paying attention to our socials over the next week for possible additional beans.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

Embermount Hotfix Notes



DEFENDERS,

Thanks to your feedback we have been able to identify some bugs in the Embermount Patch. We are releasing a small hotfix that should alleviate some of these issues. We wanted to make sure to get this patch out as quick as possible due to a performance issue affecting the servers. If you are still experiencing lag spikes or warping issues, with regard to the Embermount Patch, please reach out to us on our social channels to let us know.


[h3]Bug Fixes and Updates[/h3]
  • Added back Fury icon
  • Changed C8 mastery to 50 ascension cap and C9 mastery to 100
  • Changed ring of speed to ring of wind on the incursion reward UI
  • Fixed an issue where mods weren't spawning on C9 incursions
  • Fixed an issue where pet re roll boxes aren't stackings
  • Fixed an issue where the initiate can't equip the crippling blow shard
  • Reduced Elder Wyvern buff linger duration 10 -> 5s


[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

February 16 The Embermount Update

DEFENDERS,

In October of last year we released the Mercenary to an incredible reception (and a little surprise) from the community. After seeing this overwhelmingly positive response we collectively thought “Why don’t we make another awesome new hero?” So we did. We are back today bringing you the new hotness: The Countess!
[h3]New Hero - The Countess [/h3]
If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!


[h3]Passive[/h3]
  • Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage and weapon swing speed.
[h3]Abilities[/h3]
  • Flame Surge - Slam your shield into the ground, summoning ethereal dragons that travel forward in a line and burn everything in their path.
  • Call To Arms - Rally yourself and nearby allies, increasing movement speed and damage dealt. Nearby towers also deal increased damage!
  • Valiant Charge - Charge forward, becoming immune to damage and heavily damaging all enemies in your path.
  • Holy Fire - Creates a flame barrier that reduces damage taken and heals over time.
[h3]Towers[/h3]
  • Flak Cannon - Fires debris in a short wide cone with concussive force that knocks smaller enemies away.
  • Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.
  • Dragons Nest - Hatches several baby dragons that seek out and attack nearby enemies with fireballs.
  • Elder Dragon - Summons a powerful dragon that burns all enemies in a huge area, dealing high burst damage followed by sustained damage over time. Only one per hero deck can be summoned.

[h3]Countess Hero Shards[/h3]
  • Cataclysmic - You have a x% chance when landing on the ground to deal y% of your Ability Power as fire damage to nearby enemies.
  • Flame Cloak - After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take x% less damage and burn attackers for y% of your Armor.
  • Fury Restoration - Restore x mana every time Fury scores a critical hit.
  • Fury Speed - Increases projectile speed of Fury by x%.
  • Heavy Armor - Increases armor by x%, but reduces speed by y.
  • Heroic Charge - Increases the damage of Valiant Charge by x%.
  • Holy Empowerment - Increases damage by x% while Holy Fire is active.
  • Holy Restoration - Increases the healing of Holy Fire by x%.
  • Inferno - Increases the damage of Flame Surge by x%.
  • Inspired Shout - Call to Arms buff increases armor and further increases damage by x%.
  • Melting Point - When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take x% extra damage for y seconds.
  • Wild Fire - Increases the duration of Flame Surge’s fire trail by x seconds.

[h3]Countess Tower Shards[/h3]
  • Lasting Conflagration - Increases Elder Dragon burn duration by x seconds.
  • Dragon Flare - Increases the projectile damage radius of Dragons Nest dragons by x%, and reduces damage falloff by y%.
  • Dragon’s Haste - Dragons Nest dragons’ movement speed is increased by x.
  • Buckshot - Increases the knockback of the Flak Cannon by x%.
  • Flare-Up - Elder Dragon has a x% chance to deal y% more damage.
  • Oily Overflow - Oil Catapult projectiles leave additional Oil on the ground for x seconds.
  • Powder Shot - Increases the Defense Power of the Flak Cannon by x%, and attunes it to fire damage.
  • Viscous Oil - The oil effect from Oil Catapult now slows enemies by an additional x%, and also slows their attack speed by y%.

[h3]Countess Mods[/h3]
  • Flame Eater - +x% damage to ignited enemies.
  • Motherly Instinct - Increases the defense power of the Elder Dragon by x% for each Dragons Nest near the Elder Dragon.

[h3]New Difficulty - Chaos IX[/h3]
A new chaos tier has been added to Expeditions, Incursions, and Mastery. Enemies in this difficulty are significantly more powerful than their Chaos VIII counterparts, so prepare accordingly before taking it on! With a new chaos tier comes a new enemy and a new miniboss to disrupt your favorite strategies.

  • New Enemy: Elder Wyvern - They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects! Specifically, enemies gain 100% Tenacity while within an Elder Wyvern’s aura, rendering them immune to many forms of crowd control. Players (but not towers) take damage while within an Elder Wyvern’s aura, and the Wyverns themselves have a short-ranged poison projectile attack.
  • New Miniboss: Ancient Wyvern - A golden, nastier version of the Elder Wyvern with more health and damage. Additionally, enemies have even higher damage resistance while within an Ancient Wyvern’s aura than within an Elder Wyvern’s aura!

[h3]Chaos IX Shards[/h3]
  • Amped Charge - Increases the damage of Proton Charge by x%.
  • Atomic Madness - Atomic Launcher fires 2 extra shots in a small spread for x% of your Hero Damage.
  • Auto-Repair System - Restores x% of the affected tower’s Max Health every 5s. Only active during Combat Phase.
  • Beam Intensification - Increases the damage of Sword Beam by x%.
  • Blood Rage - Increases the damage bonus of Provoke by x%, and damage resistance by y%.
  • Bubble Beam - Sand Vipers have an x% chance on hit to bubble the target for y seconds.
  • Bunny Hop - Gives the ability to double jump, and increases your movement speed by x.
  • Chi Curse - Increases Crippling Chi Wave cripple effectiveness by x%.
  • Crippling Blow - Sky Guard Tower has a x% chance on hit to stun target for y seconds.
  • Critical Empowerment - Increases your Hero Crit Damage by x%.
  • Electric Arcing - Increases the number of targets for the Lightning Strike Aura by 4, but does x% less damage.
  • Frenzied Swarm - Moss Hornet movement speed is increased by x.
  • Giant Harpy Feathers - Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by x%.
  • Hasten - Increases attack speed by x%.
  • Radiant Empowerment - Increases the damage of nearby heroes by x%.
  • Rainbow Flask - Increases the damage of Oil Flask by x% and has a chance to drench, ignite, or poison enemies on hit.
  • Run and Gun - Your primary attacks have a x% chance on hit to increase your movement speed by 600 for 3s.
  • Tamer’s Gambit - Pets deal x% more damage, but Hero Damage and Ability Power are reduced by y%.
  • Tank Gambit - Take x% less damage, but deal y% less damage.
  • Titanic Slam - The Colossus’ attack has an x% chance to be a massive overhead slam, creating a shockwave that deals y% of your Tower Health as earth damage and sends enemies airborne.
  • Vroom Polymorph - Vroom Broom polymorphs enemies around you when activated for x seconds. Can only activate once every 10 seconds.
  • The shards Augmented Explosions, Freezing Rain, Sharp Thinking, and Venomous Strikes have also been moved to Chaos IX.

[h3]Chaos IX Mods[/h3]
  • Counter-Attack Chip - +x Hero Damage for 5 seconds after taking damage.
  • Counter-Surge Chip - +x Ability Power for 5 seconds after taking damage.
  • Dodge Chip - When taking damage, you have a x% chance to Dodge the attack and take 0 damage.
  • First Strike Chip - +x% Damage to Enemies above 90% health.
  • Swap Crit Damage Chip - +x% Crit Damage for y seconds after swapping in.
  • Swap Crit Chance Chip - +x% Crit Chance for y seconds after swapping in.

[h3]Chaos IX Incursions and Rings[/h3]
Similar to Chaos VIII, Chaos IX has another set of Prime Incursions at an even higher difficulty to complete. Unlike Chaos VIII Primes, however, completing each region will not reward another set of Hyper Shards. Instead, each region will award a unique Ring equipment, complete with its own locked Mod. Rings can only boost hero stats, and will retain their upgrades and strength even through Ancient Power resets.

  • Prime I Reward: Ring of Wind
    • Unique Mod: Blessing of Wind - Your basic attacks have a 10% chance to spawn a tornado that deals x% of Hero Damage as storm damage and knocks them up for 3 seconds. Additionally Grants a 5% chance to dodge attacks, taking no damage.
  • Prime II Reward: Ring of Time
    • Unique Mod: Blessing of Time - Reduces the cooldown of your abilities by x%, and increases your Ability Power by 10%.
  • Prime III Reward: Ring of Poison
    • Unique Mod: Blessing of Poison - Your primary attacks have a 30% chance to deal an additional x% Poison damage and reduce their armor by 10% for 3 seconds.
  • Prime IV Reward: Ring of Water
    • Unique Mod: Blessing of Water - Your primary attacks have a 30% chance to deal an additional x% Water damage and drench enemies. Maximum ability resource is also increased by 50.
  • Prime V Reward: Ring of Regen
    • Unique Mod: Blessing of Regeneration - Restores x% of your Max Health every 5s, and increases your Hero Health by 20%.
  • Prime VI Reward: Ring of Earth
    • Unique Mod: Blessing of Earth - Your basic attacks have a 20% chance to root a target into place dealing x% Hero Damage as earth damage every second for 3 seconds , and damage taken is reduced by 20%.
  • Prime VII Reward: Ring of Piercing
    • Unique Mod: Blessing of Piercing - Hero projectiles pierce shields and do x% of their damage.
In addition to Rings, completion of all Chaos IX Prime Incursions will reward one new Hyper Shard! Another copy of this Hyper Shard can be earned through the completion of all Chaos IX Mastery objectives.
  • Genie King’s Blessing - Gain x defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.

[h3]Chaos IX Onslaught Changes[/h3]
  • Prestige level minimum floor requirements for prestige rank 32 - 50 has been changed to floor 299.
  • Completing a Chaos IX Expedition sets your completed Onslaught floor to 300 if not already completed.
  • Prestige rank 51-X minimum floor requirement has been changed to floor 320.
  • A new Onslaught lane, “Zerkers and Wyverns”, has been added to Onslaught floors 350 and above.

[h3]New Map - Embermount Volcano[/h3]

A long-time favorite map, Embermount Volcano, has made its Dungeon Defenders 2 debut! Found in the Lost Dungeons regions, this fiery map poses brand new challenges… including a brand new boss! This map will also appear in Onslaught, but not in Mastery.

[h3]New Boss - The Phoenix[/h3]
Anyone that has experience with Embermount Volcano in previous games in the series knows that it is home to the Phoenix boss, and this time is no exception. The Phoenix is an extremely resilient enemy, with a large arsenal of attacks to wear down its opponents! Defeating this beast on the highest difficulties will require patience and skill, but the rewards are well worth the effort.
[h3]Embermount Rewards[/h3]
All Difficulties: Flame Warden’s Shield
Chaos I: 4 Plain Emerald Clusters
Chaos II: 6 Plain Emerald Clusters
Chaos III: 8 Plain Emerald Clusters
Chaos IV: 4 Shiny Ruby Clusters
Chaos V: 6 Shiny Ruby Clusters
Chaos VI: 8 Shiny Ruby Clusters
Chaos VII: 4 Pristine Citrine Clusters
Chaos VIII: 6 Pristine Citrine Clusters, a chance at Fenix Pet Egg, and a chance at one of the weapons below.
Chaos IX: 8 Pristine Citrine Clusters, a chance at Fenix Pet Egg, and one of the following items:
  • Smoldering Axe
  • Bow of the Phoenix
  • Molten Dagger
  • Wyvern Rifle
  • Ancient Fire Mace
  • Ember Scepter
  • Phoenix Tail Spear
  • Flame Warden’s Sword
  • Ring of Fire (Chaos IX only)

[h3]Embermount Unique Mods[/h3]
  • Immolation - Slain enemies have a 25% chance to spawn fire on the ground, burning enemies near it for x% of your hero damage once per second over 5 seconds. Minimum cooldown of 1 second per spawn.
  • Internal Combustion - Enemies on death explode for x% of hero health as fire damage to all nearby enemies.
  • Mark of the Phoenix - Damaging enemies has a x% chance to give a 25% boost to damage, speed, and jump height for 5 seconds. Can only occur once every 10 seconds.
  • Phoenix Shot - Once every 2 seconds, your attacks spawn a flying Phoenix that bounces to 5 enemies, dealing x% of your Hero Damage as Fire damage to all enemies hit.
  • Rise From the Ashes - Upon death, return to x% Health and deal y% more damage for 15 seconds.
  • Once every 80 seconds.
  • Blessing of Fire (Ring of Fire only) - Your primary attacks have a 30% chance to deal an additional x% damage as fire damage.

[h3]New Vendor[/h3]

  • A new Town NPC, the Black Market Vendor, has been added! This completely legitimate salesperson will sell various expensive items, including:
    • Goblin Item Insurance - An uncommon goblin relic used at Professor Proteus to save your gear from total destruction. By using this item, you can safely transfer mods from one equipment piece to another without destroying the first one!
    • Fancy Golden Top Hat - Sold for the low, low price of 1 (billion) Gold! If you want a way to show off your riches, this is it. Only available for a limited time!
    • As time goes on, more items will be added to the Black Market Vendor, including new ultra-expensive flairs. Check back frequently for the latest!

[h3]New Skins[/h3]

  • New Countess Skin - Dragon Commander
  • New Squire Skin - Dragon Captain

[h3]Bundles[/h3]
Make sure to check out the Emporium for a bundle with both of these hot new skins!
  • Dragon Commander Bundle - Countess and Dragon Commander skin
  • Dragon Kingdom Bundle - Dragon Commander and Dragon Captain

[h3]Balance[/h3]
  • The damage dealt by many Pets has increased significantly.
  • The Hero Damage scalars of Huntress, EV2, Adept, and Apprentice have been increased from 3.5 to 5.
  • The Hero Damage scalars of Lavamancer and Abyss Lord have been increased from 3.5 to 7.
  • The Last Stand Chip can now activate once every 120 seconds, instead of once per Combat Phase.
  • Pet Empowerment stats have been reduced by 50%.
  • Sky Guard Tower’s basic attacks now deal damage in a small area, instead of being single target.
  • Elemental Chips now work on Abyss Lord’s primary attack.
  • Abyss Lord’s secondary attack now scales with Hero Damage, no longer has a critical chance cap, and has an attack rate cap of 0.1.
  • Abyss Lord’s Fountain ability now scales with Hero Health instead of Ability Power.
  • Motes now drop in a 7 / 8 / 9 pattern. Example: Chaos 7 drops 7 motes, Chaos 8 drops 8 motes, and Chaos 9 drops 9 motes.

[h3]Bug Fixes [/h3]
  • Fixed Buff Beam tooltip displaying unused stats.
  • Fixed an issue where Water Aura still had Flame Aura’s description on the Create Hero screen.
  • Fixed an issue where Moss Hornets wouldn’t target certain enemies.
  • Fixed an issue where Moss Hornets would occasionally teleport to the center of the map.
  • Fixed an issue where some enemies would get stuck in spawn.
  • Fixed an issue where Elvish Artillery Cannon erroneously displayed its Tenacity stat.
  • Fixed an issue where Heroic Power was not properly working after swapping heroes or spawning in.
  • Fixed an issue where Royal Guard Blockade’s attack rate scaling was incorrect.
  • Fixed an issue where Freezes would not proc Controller mods.
  • Fixed an issue where Elvish Artillery Cannon’s range was not properly 360 degrees.
  • The shard Thundering Call now functions properly.
  • Fixed an issue where Dark Mages could spawn skeletons on locations where Slimes or Nether Spiders had exploded.
  • Fixed an issue where you could not sell Jackalope and Golden Dino eggs.
  • The Mastery Challenge Entrapment now functions properly.
  • Searing Flame’s duration is now correctly set to 5 seconds.
  • Fixed an issue where you could fall through the map on The Wildest West
  • Fixed Stuck Flier lanes on the Wildest West
  • Fixed an issue where the mercenary slam VFX was too large for clients

[h3]Quality of Life Changes[/h3]
  • Practice dummies now show commas



  • Pet Food Boxes can now stack
  • Pet Evolve Boxes now stack
  • Single shard and x5 shard packs can now stack



  • Added the ability to hide loot pop ups in the options menu


[h3]Misc.[/h3]
  • Winter has officially ended in Dragonfall, the Hub area has thawed out, and the Winterfest trees have been packed away. With winter’s end, Nightmare Krampusliches will no longer drop, and presents will no longer be available until winter comes again.
  • 64 bit is now the default launch option for DD2. The 32 bit binaries still are being built with every update.
    • Default Location EX: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders 2\DunDef2\Binaries\Win32
  • Mercenary price changed from 12000 to 10000 Defender Medals

[h2]Summary[/h2]
Normally we try and stay pretty humble here at Chromatic, but we did bring the heat with this patch. The Countess, +1 Chaos, rings, and a new vendor are few things to be excited for. Ok we are done patting ourselves on the back (for now), time to get back to work!

We have so much going on behind the scenes here that we can’t wait to share with you. As always, we will post any and all updates to our social channels so make sure to follow us! Thanks again to all of our Defenders, see you again soon with even more content!

[h2]Social Defenders[/h2]
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For Etheria!
Chromatic Games