August 2025 Development Update
PLAYTESTER FEEDBACK
[p]First Impressions[/p][p]“\[Dynasty] felt like everything that I was choosing to do had impact, and that each choice mattered...”[/p][p]“The interaction between quarterback, ball, and receiver felt incredibly satisfying to use”[/p][p][/p][p]Gameplay[/p][p]“I'm not exaggerating when I say that the pacing of the movement on this game feels better than any other sports game that I've touched.”[/p][p][/p][p]Least Favorite Part of the Game[/p][p]“The fact that i can't play the whole thing! lol”[/p]
7ON7 & GAMEPLAY
- [p]Players now have “time to max speed” acceleration working in game.[/p]
- [p]We have a rough skeleton of 7on7 gameplay with QB, WR, and DB coverage in place. DBs play both man and zone.[/p]
- [p]We begin modeling proper 7on7 equipment, t-shirts, etc in September.[/p]
COMMUNITY FILE SHARE
- [p]Our server upload tests were successful in the last playtest (ie people uploaded bare bones created teams).[/p][p][/p]
CUSTOM TEAMS IN DYNASTY
- [p]Now, we can take the steps to allow players to create, download, and import custom teams into new dynasties.[/p]
PERFORMANCE BOOOOOSTS
- [p]Previously, it took 1 minute for all teams in a state’s classification to sim training decisions and outcomes. Now? 1 second. 🤯[/p]
TRAINING DATA
- [p]We built out training analysis tools that help us find trends, broken logic, and missed opportunities for not only human training but also the CPU teams deciding their own training priorities.[/p]
OTHER QUICK NOTES
- [p]We are on pace to have 7on7 playtests on Patreon this Winter.[/p]
- [p]We’ve completed 10 playtests since February 2024 including more than 300 playtesters that have opted in.[/p]
- [p]In 2024, our playtests averaged 10 people. Now, we’re up to 50 playtesters every 6-8 weeks providing valuable feedback![/p]