December 2025 Development Update
[p]First off, what a year! So much completed, added, and shared with the community, supporters, and playtesters. We've turned the corner in pulling all of our systems together to showcase a proper game loop now and things are moving smoothly. [/p][p]Let's start off by showcasing a few key highlights that were added or completed this year. That doesn't cover all of the work we completed or implemented, but it's some of our larger pieces that the community expressed the most excitement for. [/p][p]
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If all of you wishlist our game on Steam we'll hit 10,000 wishlists and Steam will make our game more visible which will help us grow: [dynamiclink][/dynamiclink][/p][p][/p]![]()
2025 HIGHLIGHTS
[p]Key dynasty mode highlights[/p]- [p]Multiple seasons playable (currently 50)[/p]
- [p]Weekly and seasonal awards[/p]
- [p]Training ratings boosts for playing other sports in the off season[/p]
- [p]Coach schemes and tendencies[/p]
- [p]Community file share for custom teams[/p]
- [p]Weather impact on games[/p]
- [p]Game themes (homecoming, rivalry, senior night, etc)[/p]
- [p]Hired full time Lead Animator with AAA mocap and animation experience in sports[/p]
- [p]Advancements in mocap quality, cleanup, and integration process[/p]
- [p]DB gameplay and cover/man logic[/p]
- [p]New offensive and defensive plays[/p]
- [p]Gameplay audio with PA announcer, crowd sound, and environmental audio[/p]
- [p]Extensive custom rules options[/p]
- [p]First gameplay playtest (7on7)[/p]
7ON7 PLAYTEST FEEDBACK
- [p]“I was pleasantly surprised by the fluidity of player movement.”[/p]
- [p]“This game is amazing.”[/p]
- [p]“I actually got to throw the ball with defenders around love the qb animations “[/p]
- [p]“qb's can get ball out fast when need be but if you throw a bomb it takes a LOT longer “[/p]
- [p]“Movement feels so nice and smooth already!”[/p]
- [p]“the game feels good its giving strong APF 2K8 Vibes.!!! Excited for the Future”[/p]
GAMEPLAY ATMOSPHERE
- [p]Added PA announcer that handles down and distance, turnover, first down, and touchdown style events[/p]
- [p]Added initial crowd chatter in the stands, reactions based on play results like cheering for touchdowns.[/p]
- [p]Added background environmental sound design like wind, birds, traffic, etc.[/p][p][/p]
GAMEPLAY
- [p]Focusing on pursuit logic to create more organic attack angles and avoid the “conga line” effect where players run in a line behind the ball carrier.[/p]
- [p]Robust custom gameplay rules options. As an example, in 7on7 we let you set points awarded for TDs or turnovers, game clock, overtime rules, mercy rule point range, etc.[/p][p][/p]
If all of you wishlist our game on Steam we'll hit 10,000 wishlists and Steam will make our game more visible which will help us grow: [dynamiclink][/dynamiclink][/p][p][/p]
PLAYTEST